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Switch to Forum Live View Flight "until end of turn" in Green
2 months ago  ::  Mar 10, 2013 - 6:45PM #71
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,036
Bay, every time you talk about green, I take a shot.
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2 months ago  ::  Mar 10, 2013 - 7:27PM #72
sage62
Date Joined: Nov 3, 2011
Posts: 1,675

Mar 10, 2013 -- 6:45PM, HairlessThoctar wrote:

Bay, every time you talk about green, I take a shot.




I feel bad for your liver.

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2 months ago  ::  Mar 11, 2013 - 6:14AM #73
PurpleFive
Date Joined: Jul 13, 2012
Posts: 184
Flight until end of turn is usually too weak to go up to the rare rarity (it'd be common or uncommon). Giving this to green would meen that situations like:

"I cast Aerial Maneuver on Risen Sanctuary .
-Ok, I can't block, that's 9 damage.
-I cast Aerial Maneuver on Risen Sanctuary .
-I'm dead."

would come too often in limited. Green fatties are usually already sufficient to get through opposing defences. There's no need to make them hard to block in addition.
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2 months ago  ::  Mar 11, 2013 - 2:58PM #74
sage62
Date Joined: Nov 3, 2011
Posts: 1,675

Mar 11, 2013 -- 6:14AM, PurpleFive wrote:

Flight until end of turn is usually too weak to go up to the rare rarity (it'd be common or uncommon). Giving this to green would meen that situations like:

"I cast Aerial Maneuver on Risen Sanctuary .
-Ok, I can't block, that's 9 damage.
-I cast Aerial Maneuver on Risen Sanctuary .
-I'm dead."

would come too often in limited. Green fatties are usually already sufficient to get through opposing defences. There's no need to make them hard to block in addition.




Using a G/W fatty and a white combat trick is probably not the best way to argue this point.

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2 months ago  ::  Mar 11, 2013 - 6:23PM #75
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,468
raisimg a fatty into the air takes energy anc cannot be sistained
TLDR
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2 months ago  ::  Mar 17, 2013 - 9:16AM #76
Mown
Date Joined: Apr 28, 2008
Posts: 16,644

Mar 10, 2013 -- 6:45PM, HairlessThoctar wrote:

Bay, every time you talk about green, I want to shoot someone.



ftfy

Okay, see, here's the argument:
Flying is good in limited. Green getting flying in limited is potentially dangerous, because their creatures are really large. When white is attacking you with an assault griffing for 3 damage a turn, you still have quite some time. When green behemoths a 6/6 in the air, you're dying pretty fast. The argument isn't "urp durp flying fatties are broken", it's "in limited, green's fliers would be too big at too low of a rarity"

I'm not necessarily saying that it's true, but Shivan Dragon doesn't have anything to do with the discussion, because it's a rare. If your problem is that green doesn't have easy access to flying on lower rarities, then the topic above is relevant.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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