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Switch to Forum Live View Free Tacos For All: The free cards deck
3 months ago  ::  Feb 16, 2013 - 4:52PM #11
Wahooney
Date Joined: Sep 4, 2007
Posts: 3,616

Feb 16, 2013 -- 1:42PM, Taos_Jr wrote:

Feb 16, 2013 -- 11:50AM, 1FlamingWalnut1 wrote:

Feb 15, 2013 -- 10:41PM, Taos_Jr wrote:

Remand You can use it on your spells if they get countered but nothing is more frustrating than casting a spell into remand and drawing 7 cards plus having the one you started with back in your hand...





Just as a note, countering a spell does not trigger Forced Fruition. If a spell is countered, it is not played. 




And that would be so if they hadn't changed the oracle text to:

"Whenever an opponent casts a spell, that player draws seven cards." So Remand away!



The update in wording is irrelevant here. Countering a spell never un-played it. It never un-triggered abilities that triggered on a spell being played.

L1 Judge
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3 months ago  ::  Feb 16, 2013 - 6:32PM #12
Taos_Jr
Date Joined: Jun 21, 2011
Posts: 68

Feb 16, 2013 -- 4:52PM, Wahooney wrote:

The update in wording is irrelevant here. Countering a spell never un-played it. It never un-triggered abilities that triggered on a spell being played.




So what are you trying to say? I think you are agreeing with my original premise that you can remand and trigger forced fruition but all the 'un's have confused me.

They cast (let's use cast as I do think 'play' is confusing...) a spell into Forced Fruition, this triggers the draw 7 cards onto the stack, I remand the spell put it back into their hand along with the 7 cards forced fruition.

From what I understand countering a spell does not uncast it therefore forced fruition triggers no matter what happens to the spell.

The rules www.yawgatog.com/resources/magic-rules/#... seem pretty clear on this.

So remand away!?

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3 months ago  ::  Feb 16, 2013 - 7:33PM #13
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,321

Feb 16, 2013 -- 4:42PM, puzzledmint wrote:

What, no Taco Bell ?



That is hilarious.  I have to add it just for that nickname

Remand is a splendid idea, I'll probably run it over Counterspell just to keep things Modern legal.  Not to mention it's incredibly annoying.  Most people I play it on say they would prefer if i'd just countered it the normal way, or even exiled it haha

Owls are a good idea, I'll see if I can find room for them.  Not as efficient as Black Vise but that card is... well it's too mean.  This deck used to have vises, but I took them out for being to brutal.

not looking to add another color, BUT I do have a very similar Underworld Dreams deck I could run some of those red cards in, so thanks for the suggestions

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3 months ago  ::  Feb 16, 2013 - 7:37PM #14
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,050
What about Cyclonic Rift ?  Specifically its overload cost.

To a lesser degree, Wash Out .

Add red for Impatience and Spellshock ?  Maybe just Impatience.

Blind Obedience because extort in MP games is ugly; stuff entering tapped is too.

Mindslaver to force draws?

Cheers!



A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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3 months ago  ::  Feb 16, 2013 - 7:46PM #15
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,321
Slaver might be fun as a 1 shot thing just to force  "that guy" to mill himself.

Cyclonic Rift and Blind obedience are neat ideas, but what to replace?

I also realized I forgot that the deck already has Vision Skeins in it , so the list I originally posted is missing 3 cards.

anyways, here's the tentative new list:

Creatures:

what are "cree tours"?

Artifacts/Enchantments:

4 x Oblivion Ring
4 x Forced Fruition
3 x Solitary Confinement
4 x Psychic Possession
4 x Greater Auramancy
2 x Temple Bell
1 x Mindslaver

Instant/Sorcery:

4 x Vision Skeins
4 x Remand
4 x Vex

Planeswalker:

2 x Jace Beleren

Land:

1 x Loneley Sandbar
1 x Shelldock Isle
2 x Mikokoro, Center of the Sea
9 x Plains
12 x Island


any thoughts on keeping Jace around?  In this deck Taco Bell does the same thing, but I can play multiples and it's easier to cast.
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3 months ago  ::  Feb 16, 2013 - 8:13PM #16
BobbertZhubert
Date Joined: Jan 13, 2013
Posts: 627
Keep Jace because of your opponent is just waiting around and not playing spells, Jace's Ult can act as the final finisher. 
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3 months ago  ::  Feb 16, 2013 - 8:22PM #17
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,321

Feb 16, 2013 -- 8:13PM, BobbertZhubert wrote:

Keep Jace because of your opponent is just waiting around and not playing spells, Jace's Ult can act as the final finisher. 



that's what I added Mindslaver for, but I think I'll keep Jace around anyways just for the lulz.  He's been in the deck since its inception back when the original 5 PWs came out.  I always thought it was funny that I made his +2 ability part of the focus of the deck, where everyone else used his -1 as a couple card draws before he died haha

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3 months ago  ::  Feb 16, 2013 - 8:34PM #18
BobbertZhubert
Date Joined: Jan 13, 2013
Posts: 627
Mindslaver and Jace are both your finishers. Keep both. I personally dont like Mindslaver though..
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3 months ago  ::  Feb 16, 2013 - 8:42PM #19
El_Pared
Date Joined: Mar 3, 2005
Posts: 1,321
I kinda don't either, it's not in the spirit of the deck, really, but I can't deny its utility.

I've played multiplayer games where there's one guy who gets his deck to work before I can get cooking and he just sits on all his cards forcing me to mill him with Mikokoro, Jace and Vision Skeins.  Mindslaver finishes that guy off much faster than an ultimate from Jace would.

Also, "that guy" usually sits on his cards because he knows he has an answer to my deck and he's either waiting to draw it, or waiting for me to tap out so I can't counter, or (and this is the most common reason) he's waiting for my deck to kill everyone else before he takes me out. A slaver would say "too bad, you're drawing your deck then discarding your answers." 
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2 months ago  ::  Mar 26, 2013 - 3:31AM #20
Complexpants
Date Joined: Jan 7, 2013
Posts: 142
I just want to say Dovescape  plus The Tabernacle at Pendrell Vale is a pretty funny combo and would fit well into the hillarity of your deck.
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