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4 months ago ::
Feb 14, 2013 - 12:42PM
#1
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Date Joined:
Mar 17, 2012
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This thread is for discussion of this week's ReConstructed, which goes live Tuesday morning on magicthegathering.com.
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4 months ago ::
Feb 14, 2013 - 5:16PM
#2
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4194302 sounds like an especially difficult number to hit. If you add two, you get a nice 2^22 which can be reached simply through repeated doublings, and the combos that get to 4194304 (or more!) ought to be even easier and cheaper in terms of resources than anything which can only attain this lower number.
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4 months ago ::
Feb 18, 2013 - 9:29PM
#3
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Date Joined:
Apr 18, 2009
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In the article you say your third Master Biomancer would be a 10/12. He would only be an 8/10. 2+4 = 6 Counters + 2 initial power = 8. Basically the next biomancer's power is double that of the last.
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4 months ago ::
Feb 18, 2013 - 10:18PM
#4
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Neat. Now how about a reconstructed deck that doesn't cost $4,194,302? Tamiyo was going for $20 last I checked, and the Biomancer is up to $10. The new shocklands are still going for $15 a pop. Pretty much the reason I don't bother to play constructed tournaments is the cost required to build a competitive deck.
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4 months ago ::
Feb 18, 2013 - 11:48PM
#5
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Date Joined:
May 17, 2009
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For those interested, Travis Woo built a similar Primal Surge deck that can go even higher in the amount of damage it deals. He mentions actually dealing over 2 billion damage in Magic Online, hitting the max allowed number. Someone in the comments calculated that the deck is capable of dealing 6.6x10^30 damage in one attack! Here's the link www.channelfireball.com/articles/woo-bre...
Profile picture by Mackenzie Schubert www.plaincomics.com
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4 months ago ::
Feb 19, 2013 - 12:10AM
#6
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Date Joined:
Jun 30, 2012
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I really like the deck idea.
Unfortunately, like most decks that take a bit to set up, it just gets destroyed by any standard aggro deck in 3 turns.
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4 months ago ::
Feb 19, 2013 - 5:42AM
#7
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Date Joined:
May 22, 2006
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Not true, at all Soda. I actually took first last week with a mono-green surge, that ended in Craterhoof, in a meta that was me, 5 aggros, 1 aggro-control, and 1 esper control. With Lotus, I could usually play a surge, by Turn 4, as long as I was on draw. (T1: Arbor Elf, T2: Archdruid, T3, Gilded Lotus, T4: Surge. As long as it's a dedicated Aggro deck, and not a control Aggro, that wastes time on burn spells, and/or removal, I can usually live long enough to Surge. Naturally, the mana elves are the larger targets, and the other creatures filling the main slots, were the Silverheart Avengers, Thragtusks, and Soul of the Harvest. Most of the time they're too focused on preventing the surge, that they aren't always playing enough responses to the beasts dominating the field. Here this creates a better split. Do you focus on the Biomancer? Or if there are three creatures, and a Biovisionary, do you become concerned about that? The key is, this deck forces your opponent's removal to be on tempo far more than their creatures to be on tempo, to beat you.
My issue is simply: This deck folds like paper to Detention Sphere. "You made everything into an Elvish Archdruid? Cute... I put all Elvish Archdruid into exile." Though, this is the match-up you specifically sideboard in your Simic Charms, and Syncopates, and side-out the Surge.
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4 months ago ::
Feb 19, 2013 - 3:36PM
#8
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Date Joined:
Dec 27, 2003
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In the article you say your third Master Biomancer would be a 10/12. He would only be an 8/10. 2+4 = 6 Counters + 2 initial power = 8. Basically the next biomancer's power is double that of the last.
You are absolutely correct. Ah, math - I could get the answer to the insane Primal Surge situation correct, but basic 2+4? No idea.
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4 months ago ::
Feb 19, 2013 - 5:02PM
#9
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Date Joined:
Apr 16, 2011
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Four million? That's all? :P
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4 months ago ::
Feb 19, 2013 - 7:00PM
#10
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Four million? That's all? :P
How did that even...?
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