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4 months ago ::
Feb 18, 2013 - 11:06AM
#111
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Date Joined:
Apr 28, 2008
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Since Mown already unlocked the gate, I can just walk through?
Sorry, the gate slams shut again after Mown has passed. If you want to pass, submit a card to represent your action.
Boo. That was not my intention.
Everything Mown does is elegant.

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4 months ago ::
Feb 18, 2013 - 11:10AM
#112
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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Since Mown already unlocked the gate, I can just walk through?
Sorry, the gate slams shut again after Mown has passed. If you want to pass, submit a card to represent your action.
Boo. That was not my intention.
Well, it IS a Mystic gate.. :P And this IS a card design game.
ceci n'est pas une signature.
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4 months ago ::
Feb 18, 2013 - 11:40AM
#113
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Date Joined:
Mar 10, 2003
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It's really too bad most my spells have a tendency towards collateral damage; a roasted pig would have made a nice meal. Eying the glowing orb with interest, I decide on a subtler, and hopefully less destructive, approach. I learned long ago that even the fiercest monsters know fear. I begin to weave the workings of what I hope will ignite a spark of terror in the beast.
Timidity |  Enchantment - Aura Enchant creature Enchanted creature can't attack or block alone. "Two's company, one's a coward."
I really, really want this to be white.
/spectator
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4 months ago ::
Feb 18, 2013 - 11:42AM
#114
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Date Joined:
Apr 28, 2008
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Well, it IS a Mystic gate.. :P And this IS a card design game.
Circumstance modifier?
Everything Mown does is elegant.

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4 months ago ::
Feb 18, 2013 - 11:51AM
#115
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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Well, it IS a Mystic gate.. :P And this IS a card design game.
Circumstance modifier? 
Well, if your card had explicitly somehow revolved around multiplayer or a teammate, then maybe. But think about that next time. I'm not a fascist.. :P
ceci n'est pas une signature.
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4 months ago ::
Feb 18, 2013 - 11:51AM
#116
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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It's really too bad most my spells have a tendency towards collateral damage; a roasted pig would have made a nice meal. Eying the glowing orb with interest, I decide on a subtler, and hopefully less destructive, approach. I learned long ago that even the fiercest monsters know fear. I begin to weave the workings of what I hope will ignite a spark of terror in the beast.
Timidity |  Enchantment - Aura Enchant creature Enchanted creature can't attack or block alone. "Two's company, one's a coward."
I really, really want this to be white.
/spectator
So do I, but I really think it works in red actually. This might have been a cool R/W hybrid, IMO.
ceci n'est pas une signature.
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4 months ago ::
Feb 18, 2013 - 11:54AM
#117
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Date Joined:
Mar 10, 2003
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Ya, I could see that and like it.
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4 months ago ::
Feb 18, 2013 - 11:56AM
#118
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Date Joined:
Sep 16, 2008
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Y'all are cray cray.
Real men hold shift.
If everyone has their fingers in the pie, then someone is eating fingers.
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4 months ago ::
Feb 18, 2013 - 12:05PM
#119
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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febbstalicious42:
Show
You come to a narrow part of the corridor, blocked by a Razorverge Thicket , its metallic thorns cutting off further passage. Inside the thicket, you hear a low buzzing and spot a few insects going to and fro. They seem unaware of you still.
Razorverge Thicket : 0-3: As you slash your way through the thicket, you disturb the hive inside and s swarm of Caustic Wasp s gather to repel the intruder - you. 4-6: You slowly make your way through the thicket, but before you make it all the way through, you are caught in the razorvines. You are dealt one damage, cannot move during your next turn and must submit a new card for this obstacle. 7-9: You carefully weave your way through the razorsharp bushes without incident, careful not to disturb the hive inside. 10: You bond with a single member of the hive inside the thicket and it seems to start following you. You now have a Caustic Wasp as your creature inventory slot, until you decide to dismiss it.
What do you do? Treespeak --   Instant Cast Treespeak only during the declare blockers step. Search your library for a Forest card and put it onto the battlefield tapped and blocking target attacking creature. That card is a 0/3 green plant creature in addition to its other types. "Just as the Forest calls upon me, so to do I call upon it."
I approach the thicket with no fear, attempting to turn it into a defense against the hive whilst I pass. *fart noises*
Well, the card is kinda weird in a likable sort of way. I like how it connects green's penchant for land fetching and insta-blocking creature though. I would probably have narrowed it to basic forests only, but that's a minor detail. Meh name, but nice flavor overall.
Rank: 7
7-9: You carefully weave your way through the razorsharp bushes without incident, careful not to disturb the hive inside, and continue to 13F.
ceci n'est pas une signature.
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4 months ago ::
Feb 18, 2013 - 12:13PM
#120
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- Head of the Class
- Slayer of Gods
Date Joined:
Jan 25, 2005
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Fenix.:
Show
As you move slowly through the darkness along a rough wall, you suddenly catch the tiniest glimpse of light, seemingly coming from the other side of the opposite wall. You stop and run your hands across the surface of the wall, sensing a passage of some kind.
Rogue's Passage : 0-2: As you search the wall for a clue how the passage work, you stick your hand where it doesn't belong and something pricks you. You start feeling dizzy and before you know it, you've wandered astray. Next turn, a random other player controls your movement and actions. 3-7: The mechanism controlling the door of the passage is too intricate and complicated for your limited skills. Fortunately, nothing more happens, but you cannot pass this way. 8-10: After a few carefully thought out clicks and turns of the mechanism, the passage opens. But you sense a deeper power infusing you temporarily - during your next move, you may move through walls.
What do you do? Just being close to this magical door infuses my gills with excitement, secrects being one of my favourite things. I remember a magical incantation that I learned from a desperate dying rogue mage, after I crashed his ship onto a rock formation.
Infiltration Wards    Enchantment - Aura Enchant land Enchanted land has: "Sacrifice ~: target opponent draws 3 cards." Unblockable creatures you control get +2/+0. "Knowing a shortcut is well and good, but the ability to create them is even better."
Hmm, awkward and busy card, IMO. Why enchant land? Why would you ever want to sacrifice this (unless you wanted it only to be able to enchant an opponent's land - which it currently doesn't)? And there's not connection between the abilities, apart from a very forced flavor.
Rank: 2
0-2: As you search the wall for a clue how the passage work, you stick your hand where it doesn't belong and something pricks you. You start feeling dizzy and before you know it, you've wandered astray. Next turn, a random other player controls your movement and actions. This turn, you still have three move left, before the effect takes effect.
ceci n'est pas une signature.
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