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4 months ago  ::  Feb 12, 2013 - 8:55AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,313
Another GTC card to rate is...

Domri Rade

 Spoiler: Show

5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This guy can be pretty good.  If you have a ton of creatures like most gruul decks do he first ability will generally get you something.  His 2nd ability can be pretty nice and if you can get his ultimate you've won.

4.5

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4 months ago  ::  Feb 12, 2013 - 8:59AM #2
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,527
This seems like it should be remarkably good in Limited, where at least 40% of your deck is going to be creatures. But it also doesn't seem like it will be super helpful if you play him and you're already behind. Hmmm... I'll have to see him in action, but I will start him at 4.0.
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4 months ago  ::  Feb 12, 2013 - 9:17AM #3
Kazepenku
Date Joined: Nov 21, 2012
Posts: 791
MONEY CARD!!!

but seriously though, it's a pretty good PW, since it comes out so early. he CAN be a removal at 3, or a pick an extra card, but it forces the opponent to focus him sooner or later, and in a deck if you're playing him, chances are you can defend him well enough to make him a threat, or at least make him look like a threat.

He really wants a deck built around him though...

4.5 
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4 months ago  ::  Feb 12, 2013 - 10:02AM #4
rstnme
Date Joined: Aug 10, 2012
Posts: 2,573
4.5, though I may be over zealous. Still, removal and CA is pretty sweet, and left untouched this will win you the game.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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4 months ago  ::  Feb 12, 2013 - 10:46AM #5
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,440
4.5 fits him well. The fight ability justifies his status, and the card drawing is awesome. I have splashed this this as my only green non-hybrid. (Burning-tree emissionary into him)
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My sig was so awesome it broke Browsers, I had to remove it.
Support Magic Fiction! Or Bolas will eat you

Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

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oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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4 months ago  ::  Feb 12, 2013 - 1:49PM #6
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,360
5. Domri is a good man.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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4 months ago  ::  Feb 12, 2013 - 2:00PM #7
Zokorad
Date Joined: Sep 26, 2011
Posts: 2,874
4.25, I wpuld be willing to splash 1 color for him but no 2.
Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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4 months ago  ::  Feb 12, 2013 - 2:09PM #8
Kazepenku
Date Joined: Nov 21, 2012
Posts: 791

Feb 12, 2013 -- 1:49PM, Lobster667 wrote:

5. Domri is a good man.




good teenager?

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4 months ago  ::  Feb 13, 2013 - 11:08PM #9
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,649
I like this guy at 4.5. All his abilities are useful and fit with his guild (Gruul) quite easily.

I haven't gotten to use him yet, but I'm hopeful.
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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4 months ago  ::  Feb 14, 2013 - 7:13AM #10
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346

Feb 12, 2013 -- 8:59AM, silentbobus wrote:

This seems like it should be remarkably good in Limited, where at least most 40% of your deck is going to be creatures. But it also doesn't seem like it will be super helpful if you play him and you're already behind. Hmmm... I'll have to see him in action, but I will start him at 4.0.




40% of your deck means 17 cards. You are not going to play at least 17 creatures, because that would mean at most 5 noncreature spells (dismissing Domri Rade).

Last week I went 2-1-1 at a sealed event (the GTC League) and the match I lost was because I didn't draw enough removal in my domri rade 17 creature deck. Would I have won that game if I would've played 1 less creature and added another Mugging to main? I don't know. Would it have been an improvement? Definitely.


Setting that aside, Domri provides something very important for Gruul - kills flyers. And repeatable removal (with or without cooldown) deserves a 3,75 at least, maybe even 4.

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