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Switch to Forum Live View DLCR: Dinrova Horror
5 months ago  ::  Feb 12, 2013 - 8:52AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,772
Todays GTC card to rate is...

Dinrova Horror

 Spoiler: Show

5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This guy is pretty awesome.  By the time you can cast it your opponent might not have any cards left in there hand so this is basically a kill spell.   And even if they do have cards left in hand this is still a very solid creature.

3 maybe even 3.5

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5 months ago  ::  Feb 12, 2013 - 8:54AM #2
IYankemDDS
Date Joined: Oct 25, 2009
Posts: 1,260
I think it's just a 3.0.

I want to like it more but I haven't been able to get 'em with it yet.
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5 months ago  ::  Feb 12, 2013 - 9:07AM #3
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,829
I'm going to start this one at 3.0. A 4/4 for 6 isn't terribly efficent, but I think the ability rounds it out. Alas, people are pretty much in the habit of keeping 1 land in their  hands at all times, so it is likely that hand will be the card that is actually discarded.
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5 months ago  ::  Feb 12, 2013 - 9:13AM #4
Kazepenku
Date Joined: Nov 21, 2012
Posts: 825
It's a 4/4 voidwalker for 6 that can be voidwalk ed for the lulz. 1 more black mana could make a difference, but this is a pretty sweet deal for a 6 mana common. 3.0
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5 months ago  ::  Feb 12, 2013 - 9:15AM #5
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,772
Dinrova is an uncommon.
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5 months ago  ::  Feb 12, 2013 - 9:18AM #6
Kazepenku
Date Joined: Nov 21, 2012
Posts: 825
oh, oops. still not bad I Guess
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5 months ago  ::  Feb 12, 2013 - 10:40AM #7
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,485
3.5. Recoil was 4.0. This is less versatile, but a 4/4 is big for U/B.
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5 months ago  ::  Feb 12, 2013 - 11:04AM #8
rstnme
Date Joined: Aug 10, 2012
Posts: 2,837
2.5

Its ability hasn't mattered when I played it and it ends up being a vanilla 4/4 for 6, which isn't very good. But I can see the ability being excellent too so it deserves better than a 2.0.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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5 months ago  ::  Feb 12, 2013 - 11:11AM #9
krarks_pinky
Date Joined: Oct 11, 2007
Posts: 866
I think it's a 3 for now, I was really happy with it when I played it, the value may go down as the set evolves and people figure out that auras aren't as good as they were in RTR. But the discard addition is pretty nice, gotta admit, can really shine when you are curving out into this.
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5 months ago  ::  Feb 12, 2013 - 1:38PM #10
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,515
2.5-3.0. You know what's funny? This and Stolen Identity .
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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