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Switch to Forum Live View need help understanding mana curve
4 months ago  ::  Feb 13, 2013 - 2:51PM #21
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,988

Feb 13, 2013 -- 10:48AM, bay_falconer wrote:

Feb 13, 2013 -- 9:32AM, Shadowchu wrote:

Which has nothing to do with understanding mana curve. 

Thanks for playing!  




Something that normally comes out on turn 8 or later is really busted on turn 3? That is mana curve-related.



Nope! That's wrong! 

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4 months ago  ::  Feb 13, 2013 - 6:00PM #22
skeindubh
Date Joined: Dec 12, 2007
Posts: 2,450
Actually that is why pure draw/go loses so often and was replaced in the control paradigm with counter aggro (such as faeries). Counter CANNOT afford to just sit around doing nothing, the land drops on the other side add up and make draw/go lose to some very weird mid range decks.

Against draw/go the best response is usually just to draw and do nothing. It is really funny to play a goblin deck and just draw the first 3 turns but that is usually best.

Why I normally play my faerie ninja deck instead of a real draw. go deck. (faeries are counter aggro)

4 faerie impostor
4 cloud of faeries
4 spellstutter sprite
4 mistbind clique

4 curfew
4 bitterblossom
4 force of will
4 force spike
2 crystal shard
1 viridian claw
1 moonsilver spear

4 underground sea
4 creeping tar pit
4 watery grave
4 dimir aqueduct
4 gemstone mine
4 secluded glen

sideboard
4 surgical extraction
2 mistblade shinobi
2 ninja of the deep hours
2 Throat Slitter
2 Okiba-Gang Shinobi
1 Sakashima's Student
1 Walker of Secret Ways
1 ornithopter

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4 months ago  ::  Feb 13, 2013 - 6:32PM #23
MTGKaioshin
  • Sacrificial Lamb
Date Joined: Feb 8, 2007
Posts: 7,490

Feb 13, 2013 -- 6:00PM, skeindubh wrote:

Actually that is why pure draw/go loses so often and was replaced in the control paradigm with counter aggro (such as faeries). Counter CANNOT afford to just sit around doing nothing, the land drops on the other side add up and make draw/go lose to some very weird mid range decks.

Against draw/go the best response is usually just to draw and do nothing. It is really funny to play a goblin deck and just draw the first 3 turns but that is usually best.

Why I normally play my faerie ninja deck instead of a real draw. go deck. (faeries are counter aggro)

4 faerie impostor
4 cloud of faeries
4 spellstutter sprite
4 mistbind clique

4 curfew
4 bitterblossom
4 force of will
4 force spike
2 crystal shard
1 viridian claw
1 moonsilver spear

4 underground sea
4 creeping tar pit
4 watery grave
4 dimir aqueduct
4 gemstone mine
4 secluded glen

sideboard
4 surgical extraction
2 mistblade shinobi
2 ninja of the deep hours
2 Throat Slitter
2 Okiba-Gang Shinobi
1 Sakashima's Student
1 Walker of Secret Ways
1 ornithopter


Wrong.

Draw go is dead because the current creatures are too good and the current spells are too bad.

Period.

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4 months ago  ::  Feb 13, 2013 - 9:41PM #24
dracolich23
Date Joined: Sep 27, 2011
Posts: 4

Feb 12, 2013 -- 3:19PM, skeindubh wrote:

With accelleration you can do weird things. I like hard casting lavaball trap on the third turn for instance.

In red/green
T1 taiga , arbor elf
T2 stomping ground , overgrowth on stomping ground.

T3 tap ground for 3. float mana, untap ground tap for 3 tap 2 land. Play lavaball trap

In just red.
T1 mountain , voltaic key
T2 mountain , grim monolith , fire diamond and untap the monolith with key
T3 mountain , lavaball trap

Similar mechanics exist for many other types of obnoxious large casting cost thingies. Both tooth and nail and dragonstorm spawned decks this way.


okay i have avacyn's pilgrim,hinterland harbor and reliquary tower so when it says add g to your mana pool does it have to be from your hand? i never really played a mana accel so this is my first time with that and what the colorless mana how do i add that?

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4 months ago  ::  Feb 13, 2013 - 9:43PM #25
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136

Feb 13, 2013 -- 9:41PM, dracolich23 wrote:

okay i have avacyn's pilgrim,hinterland harbor and reliquary tower so when it says add g to your mana pool does it have to be from your hand? i never really played a mana accel so this is my first time with that and what the colorless mana how do i add that?



": Add to your mana pool" is what forests do. Llanowar Elves doesn't find you a forest, it acts like a forest. You don't go get a forest from somewhere else. So for instance your can tap a Llanowar Elves to play a second one. You can tap a Llanowar Elves and a Forest to play an Elvish Warrior and so on.

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4 months ago  ::  Feb 13, 2013 - 9:55PM #26
dracolich23
Date Joined: Sep 27, 2011
Posts: 4
okay i see same thinb with border posts right. okay now that i understand that what about Trace of abundance
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4 months ago  ::  Feb 14, 2013 - 4:55AM #27
Mown
Date Joined: Apr 28, 2008
Posts: 16,862
Okay, so, you're on of the best players at your store, and you just learned how a mana ability works.

I'm sorry, but what.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Feb 14, 2013 - 7:21AM #28
wickeddarkman
Date Joined: Dec 15, 2011
Posts: 473
MOWN:

It's a very new store!!!
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4 months ago  ::  Feb 14, 2013 - 9:54AM #29
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136

Feb 13, 2013 -- 9:55PM, dracolich23 wrote:

okay i see same thinb with border posts right. okay now that i understand that what about Trace of abundance



Trace of Abundance causes your land to produce two mana instead of one. So for instance you can tap a forest enchanted with Trace of Abundance to play Elvish Warrior (Choosing for the Trace mana) or you could also tap the enchanted forest to play Shambleshark (Choosing for the Trace mana)

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