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Switch to Forum Live View A Detektor Blip: Squid Ink
5 months ago  ::  Feb 11, 2013 - 12:23PM #1
Detektor
  • Gladiator
  • Dreamblade Aspect Art Contest Winner 2006
  • BCP5 Development Lead
Date Joined: Apr 21, 2006
Posts: 5,647
Squid Ink
Instant
Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.)
Draw a card.
"When you can't be bothered to fool the eyes, it's often just as efficient to shut them."

Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...
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5 months ago  ::  Feb 11, 2013 - 12:33PM #2
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,911
I expected a tribal squid instant.
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5 months ago  ::  Feb 11, 2013 - 12:42PM #3
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 4,082
process over order firebug


Squid Ink
describing a fumble adds comedy to the game

Fumble instant

Choose a single source(Object or player).
That source determines targets randomly
to end of turn.

TLDR
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5 months ago  ::  Feb 11, 2013 - 12:59PM #4
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,649
Stop being so damned clever all the time!
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5 months ago  ::  Feb 11, 2013 - 1:04PM #5
IceMetalPunk
Date Joined: Aug 21, 2012
Posts: 1,125

Feb 11, 2013 -- 12:23PM, Detektor wrote:

Squid Ink
Instant
Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.)
Draw a card.
"When you can't be bothered to fool the eyes, it's often just as efficient to shut them."

Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...


Only problem is memory issues. Let's say I blind 3 of your creatures for the next 2 turns with some combo. How can we easily remember which 3 are blinded? A "blind counter"? Do we really need more counters? Or is there an easier way to resolve the memory problem?

Otherwise, I love the flavor! :D

All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned.

Click here ---><--- Click here

Mar 21, 2013 -- 1:18PM, ChaosLight wrote:

I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.

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5 months ago  ::  Feb 11, 2013 - 1:07PM #6
Detektor
  • Gladiator
  • Dreamblade Aspect Art Contest Winner 2006
  • BCP5 Development Lead
Date Joined: Apr 21, 2006
Posts: 5,647

Feb 11, 2013 -- 1:04PM, IceMetalPunk wrote:

Feb 11, 2013 -- 12:23PM, Detektor wrote:

Squid Ink
Instant
Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.)
Draw a card.
"When you can't be bothered to fool the eyes, it's often just as efficient to shut them."

Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...


Only problem is memory issues. Let's say I blind 3 of your creatures for the next 2 turns with some combo. How can we easily remember which 3 are blinded? A "blind counter"? Do we really need more counters? Or is there an easier way to resolve the memory problem?

Otherwise, I love the flavor! :D




The same way you handled detain effects, I assume.

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5 months ago  ::  Feb 11, 2013 - 1:22PM #7
IceMetalPunk
Date Joined: Aug 21, 2012
Posts: 1,125

Feb 11, 2013 -- 1:07PM, Detektor wrote:

Feb 11, 2013 -- 1:04PM, IceMetalPunk wrote:

Feb 11, 2013 -- 12:23PM, Detektor wrote:

Squid Ink
Instant
Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.)
Draw a card.
"When you can't be bothered to fool the eyes, it's often just as efficient to shut them."

Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...


Only problem is memory issues. Let's say I blind 3 of your creatures for the next 2 turns with some combo. How can we easily remember which 3 are blinded? A "blind counter"? Do we really need more counters? Or is there an easier way to resolve the memory problem?

Otherwise, I love the flavor! :D




The same way you handled detain effects, I assume.


Good point. You win. :P

All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned.

Click here ---><--- Click here

Mar 21, 2013 -- 1:18PM, ChaosLight wrote:

I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.

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5 months ago  ::  Feb 11, 2013 - 1:26PM #8
SimpleDreams
Date Joined: Jan 30, 2011
Posts: 479
Randomness should really be restricted to red in my humble opinion. It fits flavor-wise, but mechanically I dislike the concept. While this would probably be interesting on one, or a handful of blue cards, I do think that not overdoing it would be prudent.

Ours is a vengeful god.
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5 months ago  ::  Feb 11, 2013 - 1:48PM #9
POSValkir1
Date Joined: Oct 16, 2012
Posts: 1,805
I like it, but what about blinded creatures which are declared attackers?
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5 months ago  ::  Feb 11, 2013 - 1:55PM #10
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,641

Feb 11, 2013 -- 1:26PM, SimpleDreams wrote:

Randomness should really be restricted to red in my humble opinion. It fits flavor-wise, but mechanically I dislike the concept. While this would probably be interesting on one, or a handful of blue cards, I do think that not overdoing it would be prudent.



I agree here. you cal flavor anything in any color but that doesn't mean that every color gets everything.

 

120.6. Some effects replace card draws.
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