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5 months ago ::
Feb 11, 2013 - 12:23PM
#1
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- Gladiator
- Dreamblade Aspect Art Contest Winner 2006
- BCP5 Development Lead
Date Joined:
Apr 21, 2006
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Squid Ink  Instant
Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.)
Draw a card. "When you can't be bothered to fool the eyes, it's often just as efficient to shut them."Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...
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5 months ago ::
Feb 11, 2013 - 12:33PM
#2
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Date Joined:
Aug 28, 2008
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I expected a tribal squid instant.
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5 months ago ::
Feb 11, 2013 - 12:42PM
#3
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Date Joined:
Nov 15, 2012
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process over order firebug Squid Ink describing a fumble adds comedy to the game Fumble  instant Choose a single source(Object or player). That source determines targets randomly to end of turn.
TLDR
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5 months ago ::
Feb 11, 2013 - 12:59PM
#4
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Date Joined:
Dec 27, 2009
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Stop being so damned clever all the time!
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5 months ago ::
Feb 11, 2013 - 1:04PM
#5
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Date Joined:
Aug 21, 2012
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Squid Ink   Instant Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.) Draw a card. "When you can't be bothered to fool the eyes, it's often just as efficient to shut them."
Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...
Only problem is memory issues. Let's say I blind 3 of your creatures for the next 2 turns with some combo. How can we easily remember which 3 are blinded? A "blind counter"? Do we really need more counters? Or is there an easier way to resolve the memory problem?
Otherwise, I love the flavor! :D
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned. Click here --->  <--- Click here I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.
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5 months ago ::
Feb 11, 2013 - 1:07PM
#6
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- Gladiator
- Dreamblade Aspect Art Contest Winner 2006
- BCP5 Development Lead
Date Joined:
Apr 21, 2006
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Squid Ink   Instant Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.) Draw a card. "When you can't be bothered to fool the eyes, it's often just as efficient to shut them."
Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...
Only problem is memory issues. Let's say I blind 3 of your creatures for the next 2 turns with some combo. How can we easily remember which 3 are blinded? A "blind counter"? Do we really need more counters? Or is there an easier way to resolve the memory problem?
Otherwise, I love the flavor! :D
The same way you handled detain effects, I assume.
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5 months ago ::
Feb 11, 2013 - 1:22PM
#7
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Date Joined:
Aug 21, 2012
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Squid Ink   Instant Blind up to three target creatures, planeswalkers and/or players until your next turn. (Spells and abilities from blinded sources have their targets chosen at random.) Draw a card. "When you can't be bothered to fool the eyes, it's often just as efficient to shut them."
Personally, I like the fact that blinding effects could be used in any colour with a completely different flavour basis on each card. Glaring light, impenetrable darkness, gouging with a spoon...
Only problem is memory issues. Let's say I blind 3 of your creatures for the next 2 turns with some combo. How can we easily remember which 3 are blinded? A "blind counter"? Do we really need more counters? Or is there an easier way to resolve the memory problem?
Otherwise, I love the flavor! :D
The same way you handled detain effects, I assume.
Good point. You win. :P
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned. Click here --->  <--- Click here I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.
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5 months ago ::
Feb 11, 2013 - 1:26PM
#8
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Date Joined:
Jan 30, 2011
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Randomness should really be restricted to red in my humble opinion. It fits flavor-wise, but mechanically I dislike the concept. While this would probably be interesting on one, or a handful of blue cards, I do think that not overdoing it would be prudent.
 Ours is a vengeful god.
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5 months ago ::
Feb 11, 2013 - 1:48PM
#9
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Date Joined:
Oct 16, 2012
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I like it, but what about blinded creatures which are declared attackers?
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5 months ago ::
Feb 11, 2013 - 1:55PM
#10
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Date Joined:
Mar 23, 2006
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Randomness should really be restricted to red in my humble opinion. It fits flavor-wise, but mechanically I dislike the concept. While this would probably be interesting on one, or a handful of blue cards, I do think that not overdoing it would be prudent.
I agree here. you cal flavor anything in any color but that doesn't mean that every color gets everything.
120.6. Some effects replace card draws.
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