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Switch to Forum Live View Invasion block draft!
4 months ago  ::  Feb 11, 2013 - 6:13PM #11
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790
I'll listen to EyeHunter's ethos and change my vote to Thornscape Master.

EH, do you normally wind up in 2 or 3 colors at the end of your drafts with this block?  I would have suspected 3 colors (or more), but your comment about the colors Thornscape Master work well in makes me think you manage to wind up only in 2.

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4 months ago  ::  Feb 11, 2013 - 9:06PM #12
Herid_Fel
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Date Joined: Apr 11, 2008
Posts: 2,565
Thornscape Master for repeatable removal. I don't like Fact or Fiction this early - I want to know that I have stuff worth getting.
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4 months ago  ::  Feb 12, 2013 - 1:59AM #13
I-rock
Date Joined: Mar 31, 2002
Posts: 1,024

Feb 11, 2013 -- 6:13PM, FirstTurnKill wrote:

I'll listen to EyeHunter's ethos and change my vote to Thornscape Master.

EH, do you normally wind up in 2 or 3 colors at the end of your drafts with this block?  I would have suspected 3 colors (or more), but your comment about the colors Thornscape Master work well in makes me think you manage to wind up only in 2.




Generally three colors, if I recall correctly.  It'd be pretty difficult to go 2 color, though not impossible in the least.  Things get a bit stickier with Planechase for 2 color, and really difficult in Apocalypse.  Still not impossible, but as the set moves on it becomes a bit harder. 

That said, even if we do go 2-color, the Master is still solid with either abililty.  The first is just straight up removal, and the second is great for fizzling removal spells and getting damage through,  or blocking effectively.  I see no reason to pass it at all really over not overly strong removal (That said, it is quite good removal in the format, just not the first-pickable over a legitimate threat type of card).

One thing we absolutely need to keep in mind, however, is that we are passing both Thornscape Apprentice and Scorching Lava , and I don't expect either to wheel.  So even though we are going the GRW card, we shouldn't get to ingrained with it this early. 

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4 months ago  ::  Feb 12, 2013 - 8:46AM #14
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,289
Pack 1:

Thornscape Master

Next...

Aura Mutation
Essence Leak
Benalish Emissary
Savage Offensive
Nomadic Elf
Reviving Dose
Restrain
Recover
Tinder Farm
Phyrexian Slayer
Wings of Hope
Protective Sphere
Hooded Kavu
Nightscape Apprentice  
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4 months ago  ::  Feb 12, 2013 - 9:02AM #15
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,777
Nomadic Elf. Nothing else really catches my eye, and mana fixing should probably be valued rather high. And here it comes attached to a very playable bear.
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4 months ago  ::  Feb 12, 2013 - 9:03AM #16
brockfanning
Date Joined: Oct 31, 2007
Posts: 125
Nomadic Elf was pretty awesome, and goes nicely with our first pick.
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4 months ago  ::  Feb 12, 2013 - 10:33AM #17
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439
Nomadic was great in this block. Bears were very good here. The fixing is better than it looks becuase of the slowness of the format. Recover is strong, but not stronger than the elf. Aura mution is a great sideboard and fantasitic for EDH. Emmisary can block well and the land destruction is effective in this block.

Feb 11, 2013 -- 6:13PM, FirstTurnKill wrote:

I'll listen to EyeHunter's ethos and change my vote to Thornscape Master.

EH, do you normally wind up in 2 or 3 colors at the end of your drafts with this block?  I would have suspected 3 colors (or more), but your comment about the colors Thornscape Master work well in makes me think you manage to wind up only in 2.



It would be very hard to go two colors, but not undo-able. If you're in green, there's no reason not to play three. I was more thinking we might find a BRG or UWG bomb. I wanted to be clear that the master was still a bomb in BRG and more than playable in UWG.

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4 months ago  ::  Feb 12, 2013 - 11:05AM #18
rstnme
Date Joined: Aug 10, 2012
Posts: 2,529
Nomad sure.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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4 months ago  ::  Feb 12, 2013 - 1:48PM #19
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,341
Yeah, Elf.
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3 months ago  ::  Feb 13, 2013 - 1:14AM #20
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
Nomadic Elf.
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