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Switch to Forum Live View DLCR: Debtor's Pulpit
4 months ago  ::  Feb 10, 2013 - 8:14AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,292
Todays final GTC card to rate is...

Debtor's Pulpit

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


I'm not sure how much I like this card yet.  It looks like a solid card but it is kind of spendy.  I haven't gotten a chance to use it yet.

I'll wait to grade this one a little later.

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4 months ago  ::  Feb 10, 2013 - 10:45AM #2
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,505
Of the two white guilds, this fits much better with Orzhov than it does with Boros. Perhaps 3.0-3.5 for Orzhov, 1.5-2.0 for Boros.
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4 months ago  ::  Feb 10, 2013 - 10:46AM #3
Kazepenku
Date Joined: Nov 21, 2012
Posts: 786
too late to be of any use against the three aggro guilds, useless against orzhov anyways. The only thing I see could happen is stopping dimir.

0.5 
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4 months ago  ::  Feb 10, 2013 - 11:05AM #4
I-rock
Date Joined: Mar 31, 2002
Posts: 1,024

Feb 10, 2013 -- 10:46AM, Kazepenku wrote:

too late to be of any use against the three aggro guilds, useless against orzhov anyways. The only thing I see could happen is stopping dimir.

0.5 




Not really the case at all.

Boros can't consistently trigger battallion before turn 4.  They can attack turn 2 if they get Boros elite... for 1.  And turn 3 for 4 if they get Skyjek.  Of course, it's entirely possible to have a [c]Basillica Guards[/b] out by turn three if you are Orzhov, which pretty much shuts them down.  Or the bats on turn 2, which is a good trade for Orzhov.  The idea that you'll be dead by turn you play this is to assume that you play absolutely nothing as Orzhov between turns 1-5.  Which just a ridiculous assumption.

That said, I'll give a 3.0 in Orzhov, and 2.5 in boros.  Boros does get use out this as it removes blockers in the mid game, which is where the guild suffers a lot.  In Orzhov, which has plenty of removal at hand, it can lock out the opponent extremely well.

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