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4 months ago ::
Feb 10, 2013 - 8:14AM
#1
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Todays final GTC card to rate is... Debtor's Pulpit Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I'm not sure how much I like this card yet. It looks like a solid card but it is kind of spendy. I haven't gotten a chance to use it yet. I'll wait to grade this one a little later. Discuss!
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4 months ago ::
Feb 10, 2013 - 10:45AM
#2
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Date Joined:
Jun 15, 2009
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Of the two white guilds, this fits much better with Orzhov than it does with Boros. Perhaps 3.0-3.5 for Orzhov, 1.5-2.0 for Boros.
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4 months ago ::
Feb 10, 2013 - 10:46AM
#3
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Date Joined:
Nov 21, 2012
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too late to be of any use against the three aggro guilds, useless against orzhov anyways. The only thing I see could happen is stopping dimir.
0.5
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4 months ago ::
Feb 10, 2013 - 11:05AM
#4
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Date Joined:
Mar 31, 2002
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too late to be of any use against the three aggro guilds, useless against orzhov anyways. The only thing I see could happen is stopping dimir.
0.5
Not really the case at all.
Boros can't consistently trigger battallion before turn 4. They can attack turn 2 if they get Boros elite... for 1. And turn 3 for 4 if they get Skyjek. Of course, it's entirely possible to have a [c]Basillica Guards[/b] out by turn three if you are Orzhov, which pretty much shuts them down. Or the bats on turn 2, which is a good trade for Orzhov. The idea that you'll be dead by turn you play this is to assume that you play absolutely nothing as Orzhov between turns 1-5. Which just a ridiculous assumption.
That said, I'll give a 3.0 in Orzhov, and 2.5 in boros. Boros does get use out this as it removes blockers in the mid game, which is where the guild suffers a lot. In Orzhov, which has plenty of removal at hand, it can lock out the opponent extremely well.
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