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Switch to Forum Live View Alternatives to Tapland
4 months ago  ::  Feb 09, 2013 - 1:02PM #11
TheKazu
Date Joined: Dec 31, 2012
Posts: 410

Feb 9, 2013 -- 11:55AM, bay_falconer wrote:

We could borrow something from the Karoo cycle:

Entropy's River

Land

When ~ ETB, return a land you control to its owner's hand.

: Add or to your mana pool.

Technically, it's weaker than a tapland, usually , but it still might find a place, and you can tap a land, play it, and then tap it for two mana.

Or, borrowing from the shocklands:

Rakdos Dungeon

Land -- Swamp Mountain

When ~ ETB, you lose 1 life.



I like the river, though it doesn't feel very common; Its very niche, and I've always thought bouncelands belonged at uncommon or even rare. 
The dungeon feels like it needs to lose the basic land types, but then it feels OK, about on par with my heal land.

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4 months ago  ::  Feb 09, 2013 - 1:18PM #12
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Feb 9, 2013 -- 12:59PM, TheKazu wrote:

So how much would it have to give the opponent for it not to be "next to meaningless."




In infect? 20, but only if he's playing Felidar Sovereign and somehow gets it out before he's on a one-turn clock. Yeah, not going to happen.

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4 months ago  ::  Feb 09, 2013 - 1:41PM #13
TheKazu
Date Joined: Dec 31, 2012
Posts: 410
Not in infect. In general. I'm not particularly worried about infect getting another cheap dual.
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4 months ago  ::  Feb 09, 2013 - 5:44PM #14
TheKazu
Date Joined: Dec 31, 2012
Posts: 410
Added another possiblity, and upped the heal to 3. If people are worried about infect, I could make it remove counter(s). 
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4 months ago  ::  Feb 09, 2013 - 6:27PM #15
Detektor
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Feb 9, 2013 -- 12:40PM, bay_falconer wrote:

Feb 9, 2013 -- 12:38PM, ChaosLight wrote:

Feb 9, 2013 -- 12:34PM, bay_falconer wrote:

Feb 9, 2013 -- 12:15PM, ChaosLight wrote:

The opponent gaining life is next to meaningless, that's why grove of the burnwillows is so amazing. That and certain combos




Plus, infect.




plus your shockland that shocks less is obviously broken.




It's a tradeoff. You don't have the modality. You can't have it tap, but you have to lose 1 life.




I thought these were fairly balanced, if a little strong:

community.wizards.com/go/thread/view/758...

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4 months ago  ::  Feb 09, 2013 - 7:02PM #16
dtolle
Date Joined: Dec 24, 2012
Posts: 925
I like the transforming land, though at common it should lose other types first. Maybe.
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4 months ago  ::  Feb 11, 2013 - 5:34AM #17
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,772
The first land (heal them) seems fine. 3 life is a good number. Even a control deck will feel their clock slowed down by a turn if they use too much of these. Sure there will be a few odd decks that don't care about giving the opponent life, well who cares if some niche decks get a slightly better mana base?


The second land seems fine, I made something similar a while ago

Legendary land
Play with your hand revealed
T: Add one of any color to your mana pool


Third one has memory issues, don't like it as much.

Fourth one seems like it could let you tap for any color - it sorta reminds me of  Springleaf Drum . Sure it would obsolete Shimmering Grotto but does anyone even use that card?
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4 months ago  ::  Feb 11, 2013 - 5:39AM #18
Dr_Demento
Date Joined: Jun 28, 2008
Posts: 8,316

Feb 9, 2013 -- 12:38PM, ChaosLight wrote:

Feb 9, 2013 -- 12:34PM, bay_falconer wrote:

Feb 9, 2013 -- 12:15PM, ChaosLight wrote:

The opponent gaining life is next to meaningless, that's why grove of the burnwillows is so amazing. That and certain combos




Plus, infect.




plus your shockland that shocks less is obviously broken.



It is a Fetchland that gains arguable versatility at the sacrificing of not being able to fetch a dual in any color you want and landfall.

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Aug 19, 2010 -- 5:52PM, Vektor480 wrote:

Aug 19, 2010 -- 4:54PM, Dr_Demento wrote:

Aug 19, 2010 -- 4:27PM, TranscientMaster wrote:

Aug 19, 2010 -- 3:07PM, Dr_Demento wrote:

Riggers , every Rigger in print so far boosts other Riggers .



Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.



Moriok Rigger is not a Rigger in print. Only in Errata

WHAT NOW!

(yes, I did put that phrase in for that exact reason)


Congratulations, they have activated your trap card!


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4 months ago  ::  Feb 12, 2013 - 5:37AM #19
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,772
The difference between a dual and a fetch (if the fetch could only grab basics) are actually pretty relevant. In a 2 color deck it doesn't seem like much except letting you cast a spell for u on turn 1 and then a spell for bb on turn 2, but in a 3 or more color deck, if you start with a mountain and a u/b dual you're fine, if you start with a mountain and a u/b fetch, what do you fetch?

I do like the idea of the shockland that doesnt let you choose whether to be shocked, but it probably still has to be 2 damage. I wonder if a land that could produce 3 colors of mana would be fair if you took a forced shock when it cip. 
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4 months ago  ::  Feb 12, 2013 - 9:30AM #20
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,438
What are you talking about Dr d? Bay made a dual land that hits you for 1. O_o
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