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4 months ago ::
Feb 09, 2013 - 1:02PM
#11
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Date Joined:
Dec 31, 2012
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We could borrow something from the Karoo cycle:
Entropy's River
Land
When ~ ETB, return a land you control to its owner's hand.
: Add or to your mana pool.
Technically, it's weaker than a tapland, usually , but it still might find a place, and you can tap a land, play it, and then tap it for two mana.
Or, borrowing from the shocklands:
Rakdos Dungeon
Land -- Swamp Mountain
When ~ ETB, you lose 1 life.
I like the river, though it doesn't feel very common; Its very niche, and I've always thought bouncelands belonged at uncommon or even rare. The dungeon feels like it needs to lose the basic land types, but then it feels OK, about on par with my heal land.
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4 months ago ::
Feb 09, 2013 - 1:18PM
#12
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Date Joined:
Oct 12, 2010
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So how much would it have to give the opponent for it not to be "next to meaningless."
In infect? 20, but only if he's playing Felidar Sovereign and somehow gets it out before he's on a one-turn clock. Yeah, not going to happen.
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4 months ago ::
Feb 09, 2013 - 1:41PM
#13
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Date Joined:
Dec 31, 2012
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Not in infect. In general. I'm not particularly worried about infect getting another cheap dual.
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4 months ago ::
Feb 09, 2013 - 5:44PM
#14
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Date Joined:
Dec 31, 2012
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Added another possiblity, and upped the heal to 3. If people are worried about infect, I could make it remove counter(s).
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4 months ago ::
Feb 09, 2013 - 6:27PM
#15
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- Gladiator
- Dreamblade Aspect Art Contest Winner 2006
- BCP5 Development Lead
Date Joined:
Apr 21, 2006
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The opponent gaining life is next to meaningless, that's why grove of the burnwillows is so amazing. That and certain combos 
Plus, infect.
plus your shockland that shocks less is obviously broken.
It's a tradeoff. You don't have the modality. You can't have it tap, but you have to lose 1 life.
I thought these were fairly balanced, if a little strong:
community.wizards.com/go/thread/view/758...
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4 months ago ::
Feb 09, 2013 - 7:02PM
#16
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Date Joined:
Dec 24, 2012
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I like the transforming land, though at common it should lose other types first. Maybe.
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4 months ago ::
Feb 11, 2013 - 5:34AM
#17
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Date Joined:
Jul 16, 2007
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The first land (heal them) seems fine. 3 life is a good number. Even a control deck will feel their clock slowed down by a turn if they use too much of these. Sure there will be a few odd decks that don't care about giving the opponent life, well who cares if some niche decks get a slightly better mana base? The second land seems fine, I made something similar a while ago Legendary land Play with your hand revealed T: Add one of any color to your mana pool Third one has memory issues, don't like it as much. Fourth one seems like it could let you tap for any color - it sorta reminds me of Springleaf Drum . Sure it would obsolete Shimmering Grotto but does anyone even use that card?
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4 months ago ::
Feb 11, 2013 - 5:39AM
#18
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Date Joined:
Jun 28, 2008
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The opponent gaining life is next to meaningless, that's why grove of the burnwillows is so amazing. That and certain combos 
Plus, infect.
plus your shockland that shocks less is obviously broken.
It is a Fetchland that gains arguable versatility at the sacrificing of not being able to fetch a dual in any color you want and landfall.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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4 months ago ::
Feb 12, 2013 - 5:37AM
#19
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Date Joined:
Jul 16, 2007
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The difference between a dual and a fetch (if the fetch could only grab basics) are actually pretty relevant. In a 2 color deck it doesn't seem like much except letting you cast a spell for u on turn 1 and then a spell for bb on turn 2, but in a 3 or more color deck, if you start with a mountain and a u/b dual you're fine, if you start with a mountain and a u/b fetch, what do you fetch?
I do like the idea of the shockland that doesnt let you choose whether to be shocked, but it probably still has to be 2 damage. I wonder if a land that could produce 3 colors of mana would be fair if you took a forced shock when it cip.
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4 months ago ::
Feb 12, 2013 - 9:30AM
#20
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Date Joined:
Aug 28, 2008
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What are you talking about Dr d? Bay made a dual land that hits you for 1. O_o
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