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Switch to Forum Live View Alternative Cost: Avenge
4 months ago  ::  Feb 09, 2013 - 11:37PM #21
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,204
Hmmm, it's a tossup. Making it avenge # (cost) is putting more numbrs into the keyword than I'm comfortable with. I do like the idea of scaling avenge costs though.
I suggest either choosing a single number for triggering avenge and listing a reduced cost, or having the avenge trigger be variable but the cost a constant when triggerd.
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4 months ago  ::  Feb 09, 2013 - 11:53PM #22
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,519
Avenge N (you may flash cast this for N less mana
               when you take N damage from a single source) 

I know that isn't quite the same.
TLDR
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4 months ago  ::  Feb 10, 2013 - 1:32AM #23
SuperSpawnWrithe
Date Joined: Dec 27, 2012
Posts: 442

Feb 9, 2013 -- 11:37PM, TPmanW wrote:

Hmmm, it's a tossup. Making it avenge # (cost) is putting more numbrs into the keyword than I'm comfortable with. I do like the idea of scaling avenge costs though.
I suggest either choosing a single number for triggering avenge and listing a reduced cost, or having the avenge trigger be variable but the cost a constant when triggerd.


Avenge 1B (You may cast this card for 1B and as if it had Flash if you took 3 or more damage this turn from a single source)

Avenge 1B (1B: Cast this card without paying its mana cost. Use this ability only if you took 3 or more damage from a single source this turn.)

Avenge 2 (You may cast this without paying its mana cost and as if it had Flash if you took 2 or more damage this turn from a single source)

I guess it comes down to gameplay. I'll admit I haven't tested this mechanic at all. Certainly the last one seems like it would play quite well.

Infernal Abomination    6BR
Flying
Avenge 5
7/6

It would be awesome to Flash this out for (0), but wouldn't happen all that often. Which is fine, because the card only really appeals to Timmy anyway.

The only problem is that once you take a chunk of damage, you basically get to empty your hand. I wouldn't want that to be easy enough to deter attacking, which is why having a cost to pay was so advantageous. It also allowed for "shields down" moments when you can alpha away without fear.

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