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krarks_pinky
•
February 8, 2013 5:41 PM PST
Let's say my opponent casts
soul ransom
on my
rubblehulk
, and gains control of it (it resolves). Then, I cast
gruul charm
, choosing to gain control of permanents I own. What happens to rubblehulk? I mean, it's still enchanted, right?
Let's say my opponent casts soul ransom on my rubblehulk , and gains control of it (it resolves). Then, I cast gruul charm , choosing to gain co
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Enigma256
•
February 8, 2013 5:48 PM PST
it's still enchanted
you get it back anyway
it's still enchantedyou get it back anyway
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krarks_pinky
•
February 8, 2013 6:14 PM PST
I guess I don't get it. The enchantment wording seems so... continual. I mean,
madcap skills
doesn't bestow its benefits just on resolution of the casting of the spell, right?
I guess I don't get it. The enchantment wording seems so... continual. I mean, madcap skills doesn't bestow its benefits just on resolution of the casting of the spell, right?
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Enigma256
•
February 8, 2013 6:19 PM PST
Gruul Charm
creates a more recent control change effect that overwrites the one from
Soul Ransom
what do you think happens when 2 different players cast
Mind Control
on a creature?
in that case it will also go to the most recent control change effect and not randomly switch between the controllers of the Mind Controls
Gruul Charm creates a more recent control change effect that overwrites the one from Soul Ransom what do you think happens when 2 different players cast Mind Control
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Shard_Fenix
•
February 8, 2013 7:00 PM PST
The fact that Gruul Charm goes to the graveyard has no bearing on the "strength" of the control effect. Both Mind Control and Gruul Charm create a durational control effect (Mind control's is "As long as Mind control remains on the battlefield" and Gruul Charm's is "As long as the game hasn't ended"). They both have a duration, and when two conflicting effects of the same type apply to the same thing, the newest one always wins.
The fact that Gruul Charm goes to the graveyard has no bearing on the "strength" of the control effect. Both Mind Control and Gruul Charm create a durational control effect (Mind control's is "As long as Mind control remains on the battlefield" and G
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Coredump00
•
February 8, 2013 7:17 PM PST
So Krarks gets control of the rubblehulk, but his opponent still has control of the Soul Ransom.
Therefore Krarks is the one that would activate the last SR ability. (Discard 2 cards, etc.) Well, Krarks and any other opponents if in a multiplayer.
Did I get that right?
So Krarks gets control of the rubblehulk, but his opponent still has control of the Soul Ransom.Therefore Krarks is the one that would activate the last SR ability. (Discard 2 cards, etc.) Well, Krarks and any other opponents if in a multiplayer.Did
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Shiny_Umbreon
•
February 8, 2013 7:22 PM PST
So Krarks gets control of the rubblehulk, but his opponent still has control of the Soul Ransom.
Therefore Krarks is the one that would activate the last SR ability. (Discard 2 cards, etc.) Well, Krarks and any other opponents if in a multiplayer.
Did I get that right?
Gruul Charm or not, Soul Ransom
is always controlled by the player who cast it (unless there's a Confiscate
involved), so the "any opponent" part means the opponents of Soul Ransom's controller, which never change with the Gruul Charm.
Gruul Charm or not, Soul Ransom is always controlled by the player who cast it (unless there's a Confiscate involved), so the "any opponent" part means the opponents of Soul Rans