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5 months ago ::
Feb 07, 2013 - 4:43PM
#1
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This question doesn't pertain to Spark Trooper alone, but also Ball Lightning and the like, etc. So i attack with a Spark Trooper and my opponent decides to block with 6 1/1s (thinking he can avoid taking 6 damage) Here's my take on this: Spark Trooper and the first 1/1 deal damage to each other, killing both of them. Because Spark Trooper is already dead...the opponents other 5 1/1s therefore can't block it, so my opponent takes 5 damage. Is this correct? its caused a few arguments between me and my friends
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5 months ago ::
Feb 07, 2013 - 4:44PM
#2
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Date Joined:
Dec 13, 2011
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No, this is incorrect. Creatures are declared as blockers before combat damage is dealt. Then all combat damage is dealt simultaneously. If you block Spark Trooper with six 1/1s, the attacking player can assign 1 damage to each of them and kill all of the blockers, but will not be able to trample over to the defending player.
Rules Advisor
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5 months ago ::
Feb 07, 2013 - 4:46PM
#3
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Date Joined:
Jan 19, 2003
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You are incorrect.
As the combat damage step starts, all of the blocking creatures assign damage equal to their power. The 1/1s each assign 1 damage to the spark trooper, and the spark trooper assigns 6 damage, divided as you choose among the 1/1s (you'll need to follow the damage-assignment order). Only if you have assigned lethal damage to all of the blocking creatures can you assign any damage to the defending player.
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5 months ago ::
Feb 07, 2013 - 4:47PM
#4
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No, this is incorrect.
Creatures are declared as blockers before combat damage is dealt. Then all combat damage is dealt simultaneously. If you block Spark Trooper with six 1/1s, the attacking player can assign 1 damage to each of them and kill all of the blockers, but will not be able to trample over to the defending player.
buuuut, i thought a blocking creature had to be dealt lethal damage in order for the next blocker to be able to do anything, so damage wouldn't be dealt simaultaneously
i read that here: www.wizards.com/magic/magazine/article.a...
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5 months ago ::
Feb 07, 2013 - 4:49PM
#5
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Date Joined:
Dec 13, 2011
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510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage. This turnbased action doesn’t use the stack.
510.2. Second, all combat damage that’s been assigned is dealt simultaneously. This turn-based action doesn’t use the stack.
Rules Advisor
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5 months ago ::
Feb 07, 2013 - 4:50PM
#6
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Date Joined:
Jan 19, 2003
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i thought a blocking creature had to be dealt lethal damage in order for the next blocker to be able to do anything
No, a blocking creature has to be assigned lethal damage in order for your attacker to do anything to the next blocker.
In other words, you have to assign 1 damage to the first blocking creature before you can assign any damage to the second blocking creature, and so on. But regardless of how you assign damage, all of the blocking creatures assign damage to your attacking creature.
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5 months ago ::
Feb 07, 2013 - 4:53PM
#7
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i thought a blocking creature had to be dealt lethal damage in order for the next blocker to be able to do anything
No, a blocking creature has to be assigned lethal damage in order for your attacker to do anything to the next blocker.
In other words, you have to assign 1 damage to the first blocking creature before you can assign any damage to the second blocking creature, and so on. But regardless of how you assign damage, all of the blocking creatures assign damage to your attacking creature.
oook i guess this makes sense, and would explain why i heard somebody say "blocking a 4/4 with 2 2/2s with first strike would kill the 4/4 and not your creatures"
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5 months ago ::
Feb 07, 2013 - 8:59PM
#8
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Date Joined:
Jun 21, 2006
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The lining-up of blocking creatures is only for calculation purpose; all the damage is dealt simultaneously.
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