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4 months ago ::
Feb 07, 2013 - 11:19AM
#1
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Date Joined:
Jan 23, 2013
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4 Guttersnipe 4 Snapcaster Mage 4 Invisible Stalker 4 Boros Charm 3 Pillar of Flame 3 Searing Spear 3 Counterflux 2 Aurelia's Fury 4 Think Twice 4 Hands of Binding 3 Paranoid Delusions 2 Clifftop Retreat 3 Sacred Foundry 4 Hallowed Fountain 2 Glacial Fortress 4 Steam Vents 4 Sulfur Falls 2 Watery Grave 1 Godless Shrine Looking at what else I could do. I put in Paranoid Delusions as a cheap Cipher with an alternative possible win condition, would probably have to SB DRS to counter reanimators this way. Cipher on Stalker with Guttersnipe, sounds like a plan. Still worried that I might not have enough Ciphers or something with the set up I have.
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4 months ago ::
Feb 07, 2013 - 11:21AM
#2
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Date Joined:
Jan 30, 2012
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Hands of Binding seems like it would be a nice on-color add-on to your Invisible Stalker .
EDIT: I'm blind it seems.
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
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4 months ago ::
Feb 07, 2013 - 11:45AM
#3
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Date Joined:
Jan 23, 2013
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Looking back, I'm thinking of dropping Counterflux for Syncopate, but I'm not sure if it's worth it.
I feel like I need another set of Ciphers in here.
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4 months ago ::
Feb 07, 2013 - 12:20PM
#4
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Paranoid Delusions feels out of place here; unless you are planning to create targets in your own graveyard for Snapcaster Mage ?
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4 months ago ::
Feb 07, 2013 - 12:28PM
#5
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Date Joined:
Apr 16, 2011
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Paranoid Delusions feels out of place here; unless you are planning to create targets in your own graveyard for Snapcaster Mage ?
I'm thinking the idea is to Cipher this onto the Invisible Stalkers. BUT, even then it seems out of place. Milling people doesn't seem to be the wincon of this deck. 3 cards a turn? Not ideal..
I also disagree with taking Counterflux out. Counterflux i really enjoy. You dont have to tap so much as Syncopate (Depending) and it can't be countered.
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4 months ago ::
Feb 07, 2013 - 12:35PM
#6
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Date Joined:
Jan 23, 2013
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To me, it seemed as it was a cheap Cipher, not necessarily a win condition, but a little extra pressure from nothing extra with me.
I like Counterflux, too. I agree with the dependability.
Still trying to figure out what to use, if more or in place of Delusions.
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4 months ago ::
Feb 07, 2013 - 12:44PM
#7
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Date Joined:
Apr 16, 2011
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Oh no i agree, its a threat and still something people will feel necassary to deal with some how. Could easily drag out a sweeper of some sort.
Take Delusions to 2 OR take Hands of binding to 3 for a 3/3 split on the 2, thus giving you your playset of Counterflux.
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4 months ago ::
Feb 07, 2013 - 12:48PM
#8
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Date Joined:
Jan 23, 2013
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I'll take out an extra Delusions, because HoB is too strong of a card. I'll run a playset, but is 6 ciphers enough for a playset of Stalkers? I guess if all else fails, they'll just stay out on the board and tick away if I don't get a cipher.
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4 months ago ::
Feb 07, 2013 - 12:49PM
#9
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Date Joined:
Apr 16, 2011
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Runechanter's Pike Wincon number 2. You're welcome
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4 months ago ::
Feb 07, 2013 - 12:51PM
#10
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Date Joined:
Jan 23, 2013
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Runechanter's Pike
Wincon number 2.
You're welcome
I guess it would be more necessary to put that in rather than the sideboard. While 6 Ciphers could be enough, if they stay out on the field with, I'll still have a decent amount of spells in the grave, so I could see.
Thinking of dropping a Think Twice and Counterflux.. just because Flashback will take it out.
Or Pillar instead of Counterflux.
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