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Switch to Forum Live View Combatting blinking in standard
4 months ago  ::  Feb 07, 2013 - 10:47AM #1
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346
So I've been thinking about it, and one thing that's annoying in standard is how hard to deal with blinking is.

My proposed solution? Keyword it! By having blink be a keyword, it'll get much easier to manipulate and tackle directly.

So here's the keyword: recur (Exile target permanent you control, then return that card to the battlefield under your control).

For instance, this is how this would reword Restoration Angel and Cloudshift:

Cloudshift - Recur target creature.
Restoration Angel - When Restoration Angel enters the battlefield, you may recur target non-Angel creature.

And now here's some (much needed) hate:


Ex Nihilo
Enchantment

Permanents cannot recur.


Cry from Oblivion
Enchantment

Flash
Whenever a permanent recurs, its owner loses 3 life. Whenever a spell is cast with flashback, its owner loses 3 life.


Dimensional Anchor
Enchantment - Aura

Enchant permanent
When Dimensional Anchor enters the battlefield, destroy all auras attached to enchanted permanent. Enchanted permanent cannot recur.


Ethereal Miscalculation
Instant

Split second
Until end of turn, if target permanent would recur, exile it instead. 
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4 months ago  ::  Feb 07, 2013 - 10:50AM #2
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,435
Blink would be a better keyword :P
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4 months ago  ::  Feb 07, 2013 - 10:51AM #3
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,598
recur (return to play)
TLDR
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4 months ago  ::  Feb 07, 2013 - 10:52AM #4
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346

Feb 7, 2013 -- 10:50AM, ChaosLight wrote:

Blink would be a better keyword :P




Yes, but less explicit (I know lifelink and vigilance are just as non-explicit, but still).

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4 months ago  ::  Feb 07, 2013 - 10:58AM #5
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,190
to hose blink, just print something like tainted aether
http://magiccardswithgooglyeyes.tumblr.com/
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4 months ago  ::  Feb 07, 2013 - 11:05AM #6
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,788
Hey, I've got one!

Stabilize 
Enchantment
Creatures cannot leave the battlefield unless they die.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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4 months ago  ::  Feb 07, 2013 - 11:55AM #7
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346

Feb 7, 2013 -- 10:58AM, metalevolence wrote:

to hose blink, just print something like tainted aether




That is completely overpowered and unfun to play with.

@Azure: You do realize that would make it possible for creatures with toughness 0 to survive indefinitely, yes? I can see degenerate decks come from that concept. 

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4 months ago  ::  Feb 07, 2013 - 11:59AM #8
AzureShade
Date Joined: Jan 30, 2012
Posts: 3,788

Feb 7, 2013 -- 11:55AM, Esterdi wrote:

@Azure: You do realize that would make it possible for creatures with toughness 0 to survive indefinitely, yes? I can see degenerate decks come from that concept. 


No, because creatures with a toughness of 0 die as a state based effect.

Dec 18, 2012 -- 7:05PM, magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!

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4 months ago  ::  Feb 07, 2013 - 12:01PM #9
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346

Feb 7, 2013 -- 11:59AM, AzureShade wrote:

Feb 7, 2013 -- 11:55AM, Esterdi wrote:

@Azure: You do realize that would make it possible for creatures with toughness 0 to survive indefinitely, yes? I can see degenerate decks come from that concept. 


No, because creatures with a toughness of 0 die as a state based effect.




They are placed in the graveyard, but they are not destroyed...

Wait, that counts as dies. Sorry then. 

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4 months ago  ::  Feb 07, 2013 - 12:06PM #10
Cisnero
  • It's an ego thing.
Date Joined: Sep 27, 2006
Posts: 885

Feb 7, 2013 -- 11:05AM, AzureShade wrote:

Hey, I've got one!

Stabilize 
Enchantment
Creatures cannot leave the battlefield unless they die.




Or, alternatively:

Dimensional Exile

Enchantment
Creature cards can't enter the battlefield from exile.

Spoiler: Show

Nov 20, 2012 -- 6:49PM, magicpablo666 wrote:

Sometimes I imagine what Cisnero's life must be like. I imagine cargo pants - every pocket stuffed with coins. I imagine him (I almost said "him or her" but then I decided his gender with through the randomization of a small metal disk) - I imagine him, shopping, purchasing food, choosing which spot to park in, all through this meticulous flipping process. I imagine him asking a girl out, taking her to have a drink or whatever and then asking if she wants to play this fun game. When she responds "Sure." he removes a single quarter from one of his jingling pockets. Then proceeds to flip it repeatedly while she calls it - until she is able to make up an excuse to leave. Will he respond to this post? Only if the Chaotic Gods of Copper and Nickel deem it so. Someday many years from now, in the Dystopian future world, I'll ride my Billy Idol Unicycle past a bedraggled slumbub - He'll be clad in armor made all of the (now worthless) coins of yesterdecade. He'll grin a shiny grin at me as he flips another coin - and I'll know who it was. How could I not?

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