So, following my success in the earlier 8-4 draft, I decided to go again and built, in my opinion, one of the strongest decks I have ever built. However, as with the last draft, I was left with a number of choices for the final few cards. Given the very interesting debate we had last time, I thought I would ask what you would have played as your 21-23 cards.
3x Sunspire Griffin
2x Hussar Patrol
Choices - pick 3
Stealer of Secrets
Bazaar Krovod (foil too)
I picked Imposter, Arrester and Cancel. I sided out Imposter every game and never played it. I nearly always sided in Courier just to give me another 2 power early blocker.
I only managed to cast Revelation once in the final game of the final but I cast it for X=7, which was a nice way to win.
I would also go with Impostor, Arrester and Cancel. I really don't like Dispel as it is a too specific counterspell. I'd run the Courier in its place. I would change the land base a bit, running one more Plains instead of an Island, to make sure I have the for those Griffins.
This deck looks like it could be weak to early aggression. You need arrestor to stay alive, courier to trade with a gorehouse chainwalker , and the 3rd could be either the imposter or the stealer.
I don't think Izzet Keyrune is very good, especially as splash. I'm not sure you can afford to tap out on turn 3 for the sake of acceleration, especially when your deck is low on two-drops. I think you can safely replace it with a Mountain. Many of your cards help you fight mana glut.
I also agree with replacing one Island with a Plains so that you have 8 blue sources and 9 white sources, instead of the other way around.
Of the remaining 3, I would play Arrester, Courier, and Stealer of Secrets. Even though your deck isn't a super-detain deck, the Stealer could still occasionally get in and swing the game (for example with the help of Knightly Valor, Arrester, Dramatic Rescue, Voidwielder, Skywatch, Mercurial Chemister, etc). Even when it doesn't get in, it makes the opponent leave back more blockers than usual so it helps the game go on longer, helping your deck's plan to win with late game bombs.
Post Your Reply
Please login to post a reply.