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5 months ago  ::  Feb 06, 2013 - 4:20AM #1
alan2here
Date Joined: May 17, 2012
Posts: 831
For 2HG.

edit: updated

Beastly Assistance
Sorcery
If target player pays , put a 4/4 green Rhino creature token into play under that players control.

Monsterly Assistance
Sorcery
If target player pays , put a 6/6 green Wurm creature token into play under that players control, it has haste and trample until end of that players turn.

Assistance of Leaves
Sorcery
Add to target players mana pool. Green mana doesn't empty from that players mana pool as steps and phases end until end of their turn.


Alternativly:

Beastly Assistance
Creature - Rhino
If target player pays they gain control of ~, otherwise sacrifice ~.
4/4

etc...
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5 months ago  ::  Feb 06, 2013 - 6:50AM #2
IceMetalPunk
Date Joined: Aug 21, 2012
Posts: 1,125
Diplomacy...
All cards I make have artists credited in the appropriate places. Artist names in "quotes" are DeviantArt usernames unless otherwise mentioned.

Click here ---><--- Click here

Mar 21, 2013 -- 1:18PM, ChaosLight wrote:

I'm now going to quote you out of context in my sig because that's what adorable monkey-pigs like me do.

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5 months ago  ::  Feb 06, 2013 - 5:15PM #3
alan2here
Date Joined: May 17, 2012
Posts: 831
It's mostly to use with your giants other head, with others on your team. It's not so much for giving to potential opponents.
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5 months ago  ::  Feb 06, 2013 - 5:32PM #4
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 4,059
the crearure cards could be just given to target player as opposed to using tokens

TLDR
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5 months ago  ::  Feb 07, 2013 - 5:09AM #5
alan2here
Date Joined: May 17, 2012
Posts: 831
They were all suposed to be Sorcery, I've fixed that and also made an alternative version as described.
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5 months ago  ::  Feb 07, 2013 - 5:26AM #6
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,980
Perhaps we could make these semi competitive looking while still retaining their use in group hug decks

Rhino -
Creature - Rhino
: You gain control of Rhino. Any player other than Rhino's owner may activate this ability.
4/4
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5 months ago  ::  Feb 07, 2013 - 5:58AM #7
alan2here
Date Joined: May 17, 2012
Posts: 831
It's a nice card, I made a thread with this very idea once.

To fit the form of what I'm going for here I think it would have to transfer only to allies, perhaps.

Beastly Assistance
Creature - Rhino
, : You gain control of ~, add a +1/+1 counter to ~. Any Teammate may activate this ability.
3/3

With the originals in the first post. I'ts not that a vanilla 4/4 for 4 in green is great, it's that it's only for 2 each. So they can cast it with for example only two forests out.
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5 months ago  ::  Feb 07, 2013 - 3:32PM #8
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
I thought that said "Whenever a player..." like "That's not broken at all."

I'm glad I reread it. This could work.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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5 months ago  ::  Feb 07, 2013 - 6:40PM #9
dtolle
Date Joined: Dec 24, 2012
Posts: 959
This is really neat, but totally useless in most formats. There should be some benefit to you...  like if they do you gain life, or also get a creature of some form, or something. It adds to mutual diplomacy (both of you benefit) also making it usable in other formats (is my gain worth your gain?) Cool idea, which I could see in all 5 colors honestly. Something like:

Pact of the Grave
Sorcery
Target player may pay . If that player does, put two 2/2 black zombie creature tokens onto the battlefield under that players control, then that player loses two life. 
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5 months ago  ::  Feb 07, 2013 - 6:42PM #10
dtolle
Date Joined: Dec 24, 2012
Posts: 959
Oh jeez! I just realized that you can target yourself! I thought it was another player. Does change the dynamics. Oh... you could make it any player may pay... hmmm.
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