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Switch to Forum Live View Gatecrash - Standout Commons and Uncommons
4 months ago  ::  Feb 08, 2013 - 7:17PM #11
Catotheyounger
Date Joined: Nov 18, 2012
Posts: 1,220

Feb 6, 2013 -- 8:22AM, Xylovenious wrote:


Alphabetically:

Aetherize -  I wouldn't even play this in some limited decks

Boros Charm - actually good

Cartel Aristocrat - 2 mana sac outlet/combo piece that can sneak through

Elusive Krasis - If you want an 0/4 wall you probably run more wraths than guys that trigger this.

Ghor Clan Rampager - a good card, although it has nothing to do with "value"

Gridlock - not constructed playable

Ground Assault - removal for midrangey decks in midrangey colors which are prone to missing land drops lategame.

Nimbus Swimmer - overcosted fatty that dies to removal and isn't even that good when it doesn't.

Simic Charm  - 3 nice options on one card

Skullcrack - anti-lifegain, anti-fog instant makes games faster and more brainless

Skyknight Legionaire - hasty, flying 2/2 human that would drop into the 3 slot quite nicely if the power level of creatures was what it was 10 years ago, for Boros battalion decks that don't actually exist.

Wight of Precinct Six - a cheap creature that would be huge in decks with Drownyard if those decks wanted a 2 drop vanilla beater, Mind Grind, if decks actually played that, etc. or against Reanimator maybe.
    
Wojek Halberdiers - 3/2 for 2 cmc that will usually have first strike when attacking given the decks in which it will be played





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4 months ago  ::  Feb 08, 2013 - 8:39PM #12
Xylovenious
Date Joined: Jan 30, 2012
Posts: 178

Feb 8, 2013 -- 7:17PM, Catotheyounger wrote:

Feb 6, 2013 -- 8:22AM, Xylovenious wrote:


Alphabetically:

Aetherize -  I wouldn't even play this in some limited decks

Boros Charm - actually good

Cartel Aristocrat - 2 mana sac outlet/combo piece that can sneak through

Elusive Krasis - If you want an 0/4 wall you probably run more wraths than guys that trigger this.

Ghor Clan Rampager - a good card, although it has nothing to do with "value"

Gridlock - not constructed playable

Ground Assault - removal for midrangey decks in midrangey colors which are prone to missing land drops lategame.

Nimbus Swimmer - overcosted fatty that dies to removal and isn't even that good when it doesn't.

Simic Charm  - 3 nice options on one card

Skullcrack - anti-lifegain, anti-fog instant makes games faster and more brainless

Skyknight Legionaire - hasty, flying 2/2 human that would drop into the 3 slot quite nicely if the power level of creatures was what it was 10 years ago, for Boros battalion decks that don't actually exist.

Wight of Precinct Six - a cheap creature that would be huge in decks with Drownyard if those decks wanted a 2 drop vanilla beater, Mind Grind, if decks actually played that, etc. or against Reanimator maybe.
    
Wojek Halberdiers - 3/2 for 2 cmc that will usually have first strike when attacking given the decks in which it will be played





Fix'd


Clever.  I laughed. 

I'll give you Legionnaire, Aetherize, and Gridlock. 

Gridlock, I think I simply misread somehow.  It is definitely not constructed playable. 

The others will probably find decks to call home.
   

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4 months ago  ::  Feb 08, 2013 - 11:27PM #13
I-rock
Date Joined: Mar 31, 2002
Posts: 1,024
After playing at the local FNM tonight with my mono-red aggro dollar deck (Seriously, I simply will not pay money for Vexing Devil, Thundermaw, Hellrider, or the like.  The most expensive card in the deck is 4 of Ash zealot... and it still goes 4-1/3-1 most of the time), I can honestly say that Burning Tree Emissary may be a thing, though not necessarily at the top tier.  Turn 1 cackler into turn 2 Emmisary + Lightning mauler was a pretty common play I made, and it wrecks house pretty hard.  Most any red based aggro deck could use it, as it simply puts a massive clock on the board. 
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