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4 months ago ::
Feb 05, 2013 - 9:07AM
#1
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Todays other GTC cards to rate are... Breeding Pool Godless Shrine Sacred Foundry Stomping Ground Watery Grave Spoiler:
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5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
Let's face it. These cards just like the other Shocklands in RTR you will draft for the value. I mean there are times they'll make your deck but for the most part it's the money/trade value of them. Discuss!
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4 months ago ::
Feb 05, 2013 - 9:09AM
#2
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Date Joined:
Nov 21, 2012
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we redraft our rares for our draft...
so for us, 0.5.
If we really want, Boros one is the most functional since it's the only one that rushes.
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4 months ago ::
Feb 05, 2013 - 9:12AM
#3
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Fixing is good since I usually find myself splashing a third color and makes it easier to play CC spells. I'm taking all of these I see for the $$ IRL, but they are still solid fixing regardless.
2.5
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4 months ago ::
Feb 05, 2013 - 9:29AM
#4
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Date Joined:
Sep 30, 2010
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Apart from perhaps Boros, these are worse than the gates.
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4 months ago ::
Feb 05, 2013 - 9:37AM
#5
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Date Joined:
Jul 13, 2008
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Apart from perhaps Boros, these are worse than the gates.
I wouldn't go that far. They function the same except for the fact that you can actually use them and pay two life.
There are a few cards in this set that like gates...but not many.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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4 months ago ::
Feb 05, 2013 - 9:42AM
#6
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Date Joined:
Aug 10, 2012
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It's pretty much like CG said.
I rank these: $$$
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4 months ago ::
Feb 05, 2013 - 11:03AM
#7
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Date Joined:
Jun 28, 2008
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5.0 for me.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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4 months ago ::
Feb 05, 2013 - 12:32PM
#8
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Date Joined:
Jul 31, 2011
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From a drafting perspective, I would rate these a 4.0.
That's not to say I would actually use one unless it filled a need in my deck, but I'll pick it for the money. However, I have passed them when there's a card that really helps my deck.
If money were no object, I would agree with Lobster. Worse than a gate in this format.
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4 months ago ::
Feb 05, 2013 - 12:43PM
#9
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Date Joined:
Oct 25, 2009
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Good for fixing and really good for the trade binder. Stomping Grounds helped my red splash last FNM. Most people are not in a position to pass a $15 card. On MODO they are worth much less, so passing them is often fine, but even there, it is not uncommon to rare draft cards of this value.
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4 months ago ::
Feb 05, 2013 - 2:29PM
#10
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Date Joined:
Sep 10, 2006
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I mean, I've opened 3 shocks in a sealed pool before but it really lowered the overall power level of my build. I'll sometimes pass them when I have 4 already.
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