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4 months ago ::
Feb 04, 2013 - 6:02AM
#1
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Date Joined:
Jan 13, 2013
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You should know that the idea of this deck is to pump up one of my guys super big so I can swing for the win. Here is the deck broken down. Total Creatures: 17 Creatures to Pump Up and Swing: 9 4 x Kor Spiritdancer 2 x Aura Gnarlid 2 x Invisble Stalker 1 x Bruna, Light of Alabaster The Spiritdancer's, Stalkers, and Gnarlid are pretty standard here. I like Bruna, Light of Alabaster since it can pack a punch, however, I’m thinking that it must just be win-more for this deck. IDK. Question: Is 9 guys to swing with to little? Support Creatures: 7 3 x Umbra Mystic 2 x Mesa Enchantress 2 x Sovereigns of Lost Alara
The Mystic is awesome since it can help protect my creatures and also prevents the 2 for 1 thing my opponents can do when destroying my enchanted creature. In addition, it combos with Spirit Link for even more totem armor protection. The enchantress is pretty standard and provided must needed card draw. Odd man out her is Sovereigns of Lost Alara . This is a pretty crazy card and sometimes just want to throw in a Eldrazi Conscription so I could own with this card. However, this also SEEMS like a win-more card. I'm not quite sure since I really want to keep it. Total Spells: 26 AURAS: 18 4 x Shielding Plax 3 x Temporal Isolation 3 x Daybreak Coronet 3 x Spirit Loop 3 x Ancestral Mask 2 x Rancor
This part should be quite self-explanatory. I have auras to protect my creatures and aura's to pump up my creatures. Other Spells/Removal/Protection: 9 4 x Detention Sphere 2 x Sterling Grove 3 x Ghostly Prison
So I'm running pretty low removal right now with just 4 Detention Sphere s. I think this should be fine since Ghostly Prison can help against attacking creatures while Detention Sphere can help against those extra non-attacking creature permanents like planeswakers, artifacts enchantments. It’s probably but I'm not sure. Oh yeah Sterling Grove is just beast. Overall, I hope this did not take too much time for you guys. Big questions are: Do I need more guys to swing with? Should I cut out the cards that seem to be mildly win-more? Oh, and after looking through my deck I have realized that Blue is not pulling to much weight. I really want these to stay WGU but only if I could find more uses for blue cards (like maybe Curiosity ). All feedback is appreciated. :D EDIT: If you were wondering why this deck is over 60 cards its because I would like some advice on what specific pathway I should follow for this deck so I could later finalize it when i have gotten sufficient advice.
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4 months ago ::
Feb 04, 2013 - 11:22AM
#2
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Date Joined:
Sep 14, 2005
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I have a version of this deck on here that you may want to look at. The main problem this deck has(I know this because mine had the same problem) is that for the first 2 turns there's almost nothing you can do. I'd add a few cheap creatures and some enchant land acceleration. Also you can drop this to G/W very easy as theres not much blue gives you that can't be replaced by Green or White, Silhana Ledgewalker works almost as well as the Stalker and Detention Sphere can be replaced by Oblivion Ring . As for Bruna and the Sovergins I'd just replace them with more Aura Gnarlids or Silhanas. If you can afford it I'd run playsets of the Masks and Rancor as well.
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4 months ago ::
Feb 04, 2013 - 2:58PM
#3
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Date Joined:
Jan 13, 2013
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Oh yeah, i forgot to add up top about maybe adding 4 Utopia Sprawl s. The thing is that I want to keep blue. I really want to keep it 3 colors but i just need blue to be pulling more weight for it to work that way.
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4 months ago ::
Feb 04, 2013 - 4:09PM
#4
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Ethereal Armor , Ancestral Mask , and Auramancer's Guise are good options for a "one of" to throw in. Also I think you want all four rancors.
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4 months ago ::
Feb 04, 2013 - 5:58PM
#5
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Date Joined:
Feb 28, 2012
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Sphere of Safety is probably better than Ghostly Prison in this type of deck. I really like Armadillo Cloak a lot, that card is insane. Flickering Ward is crazy good and basically unfair with Kor Spiritdancer because she can flicker it and draw more cards. I honestly don't see blue bringing that much to the table here Sovereigns of Lost Alara is cute and everything, but honestly, all the auras are good do a tutor isn't necessary. Blue has an Aura and I can't think of the name, but it grants +2/+2 and flying which is worth considering. I prefer Ethereal Armor over Ancestral Mask because it comes out so early and the first stike does matter sometimes. Right now this looks a little slow for my tastes. I would rather play Kor Spirtdancer and Ethereal Armor and draw a card on turn 3 than just play Shielding Plax . Or turn 3 Slippery Bogle < /span> followed by Ethereal Armor and Rancor . If you want to do blue, I'd do control stuff with it like agoraphobia . I have an aura deck and I also run Temporal Isolation , but I should let you know I find it looks better on paper than in practice, a lot of times you want Oblivion Ring[c], or [c]Arrest or Faith's Fetters . Mesa Enchantress is probably unecessary, especially if you really want to run Shielding Plax , Kor Spiritdancer will draw you a lot of cards, and I mean a lot.
I don't bite, don't hesitate to message me if you have any questions or thoughts about deck ideas I post or anything Magic the Gathering related.
My Causal Modern Decks Swag Flu (Mono Black Infect) http://community.wizards.com/go/thread/view/75842/29788619/Swag_Flu_(Mono_Black_Infect) American Super Friends (White/Blue/Red Planeswalker Control) http://community.wizards.com/go/thread/view/75842/29772319/American_Super_Friends_(Budget_WhiteBlueRed_Planeswalker_Control) Hong Kong (White/Red Norin Tokens)http://community.wizards.com/go/thread/view/75842/29636557/Hong_Kong_(WhiteRed_Norin_Tokens)
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4 months ago ::
Feb 04, 2013 - 6:42PM
#6
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Date Joined:
Jan 13, 2013
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In order to make blue a useful color in this deck im going to put in some controlish elements. Post the deck list soon.
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4 months ago ::
Feb 05, 2013 - 6:03AM
#7
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Date Joined:
Jan 13, 2013
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Dang. This deck is way over 60 cards. Trying to get a sense of how its working right now. So this deck is meant to be probably sort of slow since i'm aiming for mid-game to maybe mid/late-game. So I got the Aura's for pumping up my guys and shutting down theirs. I do not know how well control fits in this deck. Suggestions are GREATLY appreciated. Creatures: 14 4 x Kor Spiritdancer 2 x Aura Gnarlid 2 x Invisible Stalker 2 x Bruna, Light of Alabaster 4 x Umbra Mystic Boost Auras: 2 x Shielding Plax 2 x Flickering Ward 4 x Temporal Isolation 2 x Ethereal Armor 2 x Daybreak Coronet 3 x Spirit Loop 3 x Sigil of Sleep 2 x Ancestral Mask 2 x Auramancer's Guise Removal: 4 x Cage of Hands 4 x Prison Term 4 x Pendrell Flux 4 x Curse of Chains Other: 4 x Utopia Sprawl 2 x Sterling Grove 3 x Sphere of Safety Land: 4 x Sunpetal Grove 3 x Hinterland Harbor 4 x Glacial Fortress 5 x Plains 3 x Forests 5 x Islands
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4 months ago ::
Feb 05, 2013 - 6:43AM
#8
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Date Joined:
Jan 28, 2011
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YOur trying to do to much. You are trying incorporate alittle of everything from each of your colors. I would suggest either going green/white, White/blue or green /blue this will be easier. If your looking for control white does have some, arrest , faith's letter , pacifism and prison term are few. Why are you not running Rancor ? Just about every aura deck that has green in it runs it.
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4 months ago ::
Feb 05, 2013 - 11:01AM
#9
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Date Joined:
Sep 14, 2005
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If you really want to leave the blue in then this is what I suggest. Drop bruna, even with a slower deck the game should be over or close enough before you ever get her out. Also if you get her out one removal spell when she attacks and not only is she gone but so are all those auras. I'd replace her with a full set of Invisable Stalker. Next I'd cut all your Blue Auras for 4x Spectral Flight (which is the one HonorBasquiat was thinking of) and 4x Infiltrator's Magemark (this SHOULD let all your creatures attack unblocked). Then I'd cut the Daybreaks for 2x Rancor (if not the full set) there are no conditions on when you can play it, it comes back, and the only ability Daybreak offers that you don't already have is vigilance and trample is way better. I don't like Sphere of safety because it cost 5 and you can play 2-5 more creatures/Auras for that. I'd rather cut it & add the extra spot from earlier cut Sigil to add 4x Pacifism , but if you want to run it and think you can get it out when you need it go ahead. After that I'd start triming back on the cards in here, you realy shouldn't run more than 65-70 MAX. You also need bodies for all those enchanments to go on, 16-20 creatures in a 60-65 card deck is good. I'd bump the Gnarlid up to a playset then add Silhana Ledgewalker .
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4 months ago ::
Feb 05, 2013 - 12:51PM
#10
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for decks like this, I like reusable auras. My favorite trick in aura decks is Cage of Hands and/or Mark of Eviction . Mark of Eviction in particular can be really useful as it can allow you to reuse a lot of your auras. The only problem with it is it's slow, so it leaves you exposed to a potential 2-or-more for 1 situation until your next turn. I also really like Umbra Mystic with cards like Rancor and Spirit Loop . If your guy dies, you get the totem armor, and your aura comes back to your hand which allows you to draw more cards and stuff. Umbra Mystic is the reason I generally suggest people run Aspect of Mongoose over Shielding Plax too. Hexproof > shroud, definitely, but aspect's Rancor ability makes it more useful IMO. I also like to run Auratog with the Rancor cards, for obvious reasons.
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