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5 months ago  ::  Feb 04, 2013 - 7:30PM #21
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,323

Feb 4, 2013 -- 4:32PM, KeeperofManyNames wrote:

HA HA HA VICTORY!

Ahem.

Any thoughts on what replacement terminology you're going to use? The interesting thing about Cypher is that it created a precedent for ability words and tagging words that are different (unlike Haunt or Imprint). So you could, if you wished, use Worship as the keyword alongside a word that would expand on the flavor. 



That's a good point. Imprint imprinted things, and haunt haunted things, but cypher encoded things. i supose in the case of worship you could chose to use the word worship or something else, entirely, so long as that word fits the flavour.

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5 months ago  ::  Feb 04, 2013 - 7:42PM #22
razorborne
  • Corporate Slave
Date Joined: Mar 23, 2006
Posts: 19,621
I think Cypher did it that way because "Cyphered onto target creature" sounds like the dumbest possible combination of words.

 
120.6. Some effects replace card draws.
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5 months ago  ::  Feb 05, 2013 - 12:49PM #23
SuperSpawnWrithe
Date Joined: Dec 27, 2012
Posts: 450

Feb 4, 2013 -- 4:32PM, KeeperofManyNames wrote:

HA HA HA VICTORY!

Ahem.

Any thoughts on what replacement terminology you're going to use? The interesting thing about Cypher is that it created a precedent for ability words and tagging words that are different (unlike Haunt or Imprint). So you could, if you wished, use Worship as the keyword alongside a word that would expand on the flavor. 


I'm afraid worshipping is the best I've got.

Worship- Whenever another creature enters the battlefield, you may exile this permanent worshipping that creature.

I could remove the worship moniker altogether, like one poster suggested:

Backup- Whenever another creature enters the battlefield, you may exile this permanent supporting that creature.

The only problem is that Backup doesn't steer the flavour away from Soulbond the way Worship does.

Anyone got any bright ideas?

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5 months ago  ::  Feb 05, 2013 - 1:13PM #24
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Feb 4, 2013 -- 9:25AM, SuperSpawnWrithe wrote:

Feb 4, 2013 -- 7:45AM, bay_falconer wrote:

Also, isn't "high-power" less a white thing than other colors?


They had it in Naya when 5 power was a thing. I think all colours can have "power matters" when needed.




And blue gets lots of +1/+1 counters normally, I'm sure.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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[c]Lightning Bolt[/c]
= Lightning Bolt
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5 months ago  ::  Feb 05, 2013 - 1:33PM #25
SuperSpawnWrithe
Date Joined: Dec 27, 2012
Posts: 450

Feb 5, 2013 -- 1:13PM, bay_falconer wrote:

Feb 4, 2013 -- 9:25AM, SuperSpawnWrithe wrote:

Feb 4, 2013 -- 7:45AM, bay_falconer wrote:

Also, isn't "high-power" less a white thing than other colors?


They had it in Naya when 5 power was a thing. I think all colours can have "power matters" when needed.




And blue gets lots of +1/+1 counters normally, I'm sure.


Just as blue doesn't have a lot of +1/+1 counters, white doesn't have a lot of power matters. However, just as blue was allowed to have evolve, I argued that white could have the old version of worship.


What are you hoping to gain from your sarcasm? I removed power matters from the mechanic. It seems like you just saw an opportunity for a pointless, snarky comment and went for it.

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5 months ago  ::  Feb 05, 2013 - 1:50PM #26
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,323
Not all criticism is useful or welcome. Without pointing at anyone or anything in particular, I'm just going to advise you put more importance on the critiques of some posters than others.
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5 months ago  ::  Feb 05, 2013 - 2:07PM #27
SuperSpawnWrithe
Date Joined: Dec 27, 2012
Posts: 450

Feb 5, 2013 -- 1:50PM, TPmanW wrote:

Not all criticism is useful or welcome. Without pointing at anyone or anything in particular, I'm just going to advise you put more importance on the critiques of some posters than others.


I always put the most importance on your advice, TPManW. Don't worry about that.


Anyway, I think we're done here. If anyone wants to put this mechanic in a set, they're absolutely welcome to it. (I recall someone asking, but I don't remember who it was)

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5 months ago  ::  Feb 05, 2013 - 6:02PM #28
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,323

Feb 5, 2013 -- 2:07PM, SuperSpawnWrithe wrote:

Feb 5, 2013 -- 1:50PM, TPmanW wrote:

Not all criticism is useful or welcome. Without pointing at anyone or anything in particular, I'm just going to advise you put more importance on the critiques of some posters than others.


I always put the most importance on your advice, TPManW. Don't worry about that.


Anyway, I think we're done here. If anyone wants to put this mechanic in a set, they're absolutely welcome to it. (I recall someone asking, but I don't remember who it was)



Aww, thanks.Embarassed
It was me. This is going to be an awesome fit for a legendary matters block.

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5 months ago  ::  Feb 05, 2013 - 7:59PM #29
razorborne
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Date Joined: Mar 23, 2006
Posts: 19,621

Feb 5, 2013 -- 1:33PM, SuperSpawnWrithe wrote:

What are you hoping to gain from your sarcasm? I removed power matters from the mechanic. It seems like you just saw an opportunity for a pointless, snarky comment and went for it.



sounds like bay.

 

120.6. Some effects replace card draws.
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