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4 months ago  ::  Feb 03, 2013 - 10:07AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,362
Another GTC card to rate is...

Bomber Corps

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5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


This guy has proven himself to be pretty good.  He's cheap, he's got a good battalion ability.  Solid pick

2.5

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4 months ago  ::  Feb 03, 2013 - 10:12AM #2
I-rock
Date Joined: Mar 31, 2002
Posts: 1,027
I'll go 2.5 on this also.  He's better the more you get, and he's solid enough on his own to cause a bit of havoc.  Still, getting 2-3 on the board would be the dream, as you can spot wipe many things that will give you problems.
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4 months ago  ::  Feb 03, 2013 - 10:13AM #3
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,553
Something in the 2.0-2.5 range seems right. I guess it depends on how many 1 toughness creatures there are in the set.
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4 months ago  ::  Feb 03, 2013 - 10:21AM #4
I-rock
Date Joined: Mar 31, 2002
Posts: 1,027

Feb 3, 2013 -- 10:13AM, silentbobus wrote:

Something in the 2.0-2.5 range seems right. I guess it depends on how many 1 toughness creatures there are in the set.




28.  Technically 29, but Spark Trooper should never get hit by this.  I can't think of a single situation where he would.

Grant, many of those are evolvers, but given that you want this guy out early you might be able to ping them before they evolve.

Also it turns situation where an opponent could normally safely block into situation which would end up in at the least a trade.  So you can add some utility onto it with 2-toughness creatures I suppose.

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4 months ago  ::  Feb 03, 2013 - 10:22AM #5
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,666
A textbook 2.5

Single color symbol

Low casting cost

Creature

Relevant triggered ability

Gets better when drafted in multiples
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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4 months ago  ::  Feb 03, 2013 - 11:35AM #6
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,383
2-2.5.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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4 months ago  ::  Feb 04, 2013 - 6:46AM #7
rstnme
Date Joined: Aug 10, 2012
Posts: 2,582
2.5
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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4 months ago  ::  Feb 04, 2013 - 10:11AM #8
Tevish_Szat
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Date Joined: Jun 25, 2001
Posts: 9,294
These guys... Solid 2.5.

After my draft on friday, I cannot how sick these things get in multiples: Swinging with three of them, nothing my opponent could do would stay on the board, but he had to keep dropping his creatures into that mess to "block" the ping damage, or he wouldn't have time to draw into his Horror if the Dim or Lazav, Dimir Mastermind .  He eventually got the Horror (I saw Lazav game 1), but never recovered from the massive card disadvantage he had to suck up in order to stop the corps.

Even one of them can badly, badly mess up combat math or deal with something.  So you're sitting across from me, playing gruul, with a Slaughterhorn and a Scorchwalker on the field, while I've got one of these guys, a Daring Skyjek, and a random critter untapped and ready to attack.  You're not too scared: if I pull a massive attack I can kill the walker, but lose the corps or the other ground creature, whichever seems more valuable.  Life totals are high, so the damage fron the Skyjek doesn't seem like much.  But then down comes the removal spell -- Massive Raid , Mugging , even Angelic Edict , and all of a sudden I can attack out, clear your board, and not lose a darn thing in retalliation.  If I had my Court Street Denizin as the third, any white creature would do
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Bomber Corps is one of those cards that keeps a dedicated Boros deck from getting stymied early, while presenting a virtual 2 power to an empty table.  Since Boros has to keep the enemy from stabalizing in order to win, Bomber Corps is a surprisingly valuable piece that I will happily take over Wojek Halberdiers most of the time in the future.  It's still not an early pick unless the rest of the pack is weak/out of color and I'm already in a strategy that's poised to make use of it, but if I AM boros I want one and would happily run five: bread and butter for the guild.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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4 months ago  ::  Feb 04, 2013 - 8:39PM #9
Dr_Demento
Date Joined: Jun 28, 2008
Posts: 8,325
So the question.

Daring Skyjek or Bomber Corps

Skyjek does more damage on the swing and is less likely to get killed on the block once you get to battalian numbers.

Bomber Corps gives a lot of incremental advantage with combat math, can kill some of those annoying one toughnes fliers (like Daring SKyjek!) and can do a bit of blocking.

I prefer Skyjek currently, Bomber Corps has been good to me, but Boros because a much larger headache if the majority of its damage is coming from the air. Still, I think Skyjek is also the riskier choice in this situation.
"I think me going Bang bang bang I win is pretty intuitive"

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Aug 19, 2010 -- 5:52PM, Vektor480 wrote:

Aug 19, 2010 -- 4:54PM, Dr_Demento wrote:

Aug 19, 2010 -- 4:27PM, TranscientMaster wrote:

Aug 19, 2010 -- 3:07PM, Dr_Demento wrote:

Riggers , every Rigger in print so far boosts other Riggers .



Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.



Moriok Rigger is not a Rigger in print. Only in Errata

WHAT NOW!

(yes, I did put that phrase in for that exact reason)


Congratulations, they have activated your trap card!


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3 months ago  ::  Feb 17, 2013 - 5:37PM #10
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,553
The more I play with this card the less I like it. I'm thinking this is now a 1.5. It's a 1/2 on defense and the first time you use it on offense, unless it is an empty board, it inevitably gets killed off. Anyone else ranking this card lower now that you've seen it in action?
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