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5 months ago ::
Feb 03, 2013 - 1:31AM
#1
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Date Joined:
Oct 24, 2010
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Alright, I have some questions about a card I made. Spoiler:
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Blaeflame Blackgrave      Legendary Creature - Zombie Knight Intimidate When Baleflame Blackgrave deals combat damage to a player for the first time each turn, you may take an extra combat phase after this one. If you do, you may put any number of creature cards in your graveyard onto the battlefield. Those creatures gain haste. Exile those creatures at the beginning of the next end step. 4/3 Any input is welcome (especially fawning) but I'm specifically looking for answers to these questions:
- With these stats and abilities would it be better to make him/her/it a Demon or a Zombie Warrior/Shaman?
- Is this guy OP? I used to think so but then Aurelia, the Warleader
came out I started wondering. He needs the right cards to work in constructed and he's obviously worse in draft, but is this guy safe in Commander?
- Should I offload the end of turn sacrifice clause onto the returned creatures themselves to prevent Sundial
shennanigans?
- Do you see any easy ways to cut down on text?
That's all.
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5 months ago ::
Feb 03, 2013 - 2:39AM
#2
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Date Joined:
May 30, 2010
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Seems to me like you essentially win the game if he connects. I'd up his cost to 7 or maybe even 8, just to be safe.
Embrace imagination. Lord of YMtC | Ten Rounds Contest Winner Solphos – A fan set with a 'combo matters' theme Fool's Gold – The second set of the Solphos blockMore
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 Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.



My Standard deck: Setting SunThink of how Neo couldn't beat the robots, but they kept him around anyways to defeat Agent Smith. Sure, the robots might not like having a Neo running rampant because instead of playing their favorite 4 drop fatty robot, they have to play a bunch of one mana Matrixs to contain him, but at least Neo keeps Agent Smith from reanimating an Iona on turn two.
Are you saying I'm trying to blame my loss on something? I don't care that I lost, I care that he's a sore loser, and a cheater, and a liar.
CKY, are you bad at anything?
I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.
I mean, In KevinWorld, Mark is reading the very words I'm typing as well. Heck, in KevinWorld maybe I am Mark.
I'm beginning to think CKY may be anime in real life...
Don't go anywhere CKY, I need to crash dramatically through your window and propose marriage and I don't want you throwing off my paradrop.
[In response to a thread about how hard grading is]
Upon reading this, I've found myself completely unable to operate in the world. I tried to decide what to eat for breakfast, and pondered the vast consequences of my choice. How do I balance my dietary needs against my desire to eat good-tasting food? Should I factor in how long it takes to prepare? Cereal is ready in moments, but bacon takes longer to cook.
Then there is the impact on other industries. Do people in the cereal industry deserve to be employed more than people in the bacon industry? Which industry should I support? I don't even have the data regarding HOW MUCH the cereal industry benefits from me eating a bowl of cereal, or how much the bacon industry benefits from me eating a side of bacon. How can I compare two qualities I can't even quantify?
And let's not forget the milk on the cereal. In addition to determining whether or not milk is healthy for me, how much that benefits the milk industry, and how much the people in the milk industry deserve my support, we have to factor in the fact that cows are put under brutal conditions in order to collect thier milk. Of course, the same goes for the pigs, and then they get killed. Of course, I really like bacon. So I need to come up with a scale that compares the value of cow happiness to pig happiness to my happiness. What trade-offs am I willing to make here? Does the fact that the pig gets put out of its misery count as a plus or a minus? Isn't bacon bad for me anyway?
Deciding what to eat for breakfast (or any meal) is impossible. Help me!
I must admit chinkeeyong, you have the most interesting character ideas; and you play them well.
Anyway, you'd be surprised about Time Stop. When I first saw that card as a relatively new player I didn't see its full potential until I read the reminder text. Is it that unintuitive, though? Mine I mean. What is possibility? Is it possible for me to type these words with my tusks? No, because I don't have tusks. Although I am now tempted to go buy some - obviously not from poachers or whatever - and use them as typing apparatus. I could be the best secretary ever. "What's your words per minute sir?" "Well, only six, but I use these tusks to type them." "You're hired!" That was the interview. And is anyone else disappointed that "apparati" is not the plural form of apparatus? I just could strangle a dictionary, because "apparatuses" is a real word. I guess it sounds pretty cool. I'll call them my Apparatusks.
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5 months ago ::
Feb 03, 2013 - 3:54AM
#3
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Date Joined:
Nov 15, 2012
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knights and angles are often warriers with purpose in this game
Once a turn, if this deals a player combat damage, you may take an extra combat phase, and creatures in your graveyard may come into play. Those creatures that do have haste. If they leave play or the turn ends, exciled them. ~those felled under hoof are dragged behind
Once a turn, if this deals a player combat damage, you may take an extra combat phase, and creatures in your graveyard may be unearthed this turn. Unearthed creatures have haste If they leave play or the turn ends, exciled them. ~those felled under hoof are dragged behind
TLDR
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5 months ago ::
Feb 03, 2013 - 7:48AM
#4
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Date Joined:
Feb 16, 2007
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I love the concept, but it's got technical issues. For one, it goes infinite if you have a way to sac it in response to the damage trigger...
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5 months ago ::
Feb 03, 2013 - 9:49AM
#5
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Date Joined:
Oct 24, 2010
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I love the concept, but it's got technical issues. For one, it goes infinite if you have a way to sac it in response to the damage trigger...
I you sure it goes infinite if you can sac this guy? Since the exile affect is triggered as soon as this guy brings cretures back from the yard I thought it would be fine. If you're talking about sacrificing the creatures you bring back with this guy though, then I definately see your point. I need to put in a clause where the creatures you brought back get exiled if they are killed before you would sacrifice them.
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5 months ago ::
Feb 03, 2013 - 10:04AM
#6
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Date Joined:
Sep 30, 2010
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Whenever ~ deals combat damage to a player for the first time each turn, return any number of creature cards from your graveyard to the battlefield. They gain haste. Exile those creatures at end of next combat or if they would leave the battlefield. After this phase there is an additional combat phase.
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5 months ago ::
Feb 03, 2013 - 10:46AM
#7
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Date Joined:
Feb 16, 2007
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I love the concept, but it's got technical issues. For one, it goes infinite if you have a way to sac it in response to the damage trigger...
I you sure it goes infinite if you can sac this guy? Since the exile affect is triggered as soon as this guy brings cretures back from the yard I thought it would be fine. If you're talking about sacrificing the creatures you bring back with this guy though, then I definately see your point. I need to put in a clause where the creatures you brought back get exiled if they are killed before you would sacrifice them.
The trick is with the "first time each turn" wording. If he leaves the battlefield to the graveyard then gets returned to the battlefield by his own ability (which he can do, since it doesn't target) then he's treated as a completely new creature. When the new instance of Blackgrave deals damage to your opponent "for the first time" the ability will trigger again, and you can repeat the process.
Whenever ~ deals combat damage to a player for the first time each turn, return any number of creature cards from your graveyard to the battlefield. They gain haste. Exile those creatures at end of next combat or if they would leave the battlefield. After this phase there is an additional combat phase.
This fixes the infinite loop, although you can still get one additional attack with him alone. If you've got stuff with vigilance or untap effects (which almost certainly means you're playing a three color deck) you can swing three times with everybody, but that might be fair considering how powerful the effect is to begin with, and how many hoops you need to jump through to make it happen.
I'd definitely make him cost more than six though. He swings the game in a huge way.
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5 months ago ::
Feb 03, 2013 - 10:49AM
#8
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5 months ago ::
Feb 03, 2013 - 11:23AM
#9
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- Lord of the Riverdance
- Wanted a door instead
Date Joined:
Feb 18, 2008
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Make it target the cards in the graveyard so you have to choose them when the ability triggers. That way he won't be able to return himself with a sacrifice engine.
hall of fame
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Kavu_Overlord Dudibus turnip_song POSValkir1
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5 months ago ::
Feb 03, 2013 - 11:33AM
#10
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Date Joined:
Mar 23, 2006
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I don't think the Blackgraves would've realistically named their son Baleflame.
120.6. Some effects replace card draws.
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