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4 months ago ::
Feb 13, 2013 - 6:08AM
#11
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Date Joined:
Oct 24, 2011
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Happens a lot to me when I play my Hunting Grounds deck because people know by about turn 6-7 the deck will start dropping some crazy strong creatures into the game. I play that deck when I'm looking for a challenge because the challenge is trying to stay alive. I have a couple other decks that tend to draw some fire as well when I play them, but that's part of the fun of the game.
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4 months ago ::
Feb 13, 2013 - 10:29AM
#12
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Date Joined:
Apr 23, 2010
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I can relate to the OP very well. Too well. I have a knack for oddball combos that take forever to build up, but when they go off, they tend to end games. So, the rest of the table has a tendency to destroy any non-basic land I put out, counter any card I try to play, or just buck me out first just so they don't have to worry about me. In team games, if anyone has a removal card ready for play, 90% of the time it's coming my way. For example; this past weekend, while my teammates had 9/6 Unblockable Lifelinkers, a mess of 4/4 flyers, you can bet the other team thought my Nivix Guildmage (only creature I had in play, only had two lands left after they got done destroying the rest) was the obvious threat, and needed to be murder ed NOW. Nothing like spending a 90 minute 8-person game sitting with 2 lands and nothing under 4 mana being drawn. I've dismantled several decks, decks I enjoyed playing, because the moment anyone recognized what deck it was, I had a HUGE bullseye painted on my forehead and could count on being taken out ASAP by the rest of the table. But, everybody else says I should take it as a compliment.
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3 months ago ::
Feb 22, 2013 - 8:21AM
#13
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The fix for the problem is to not play free-for-all. (sorry, I know that doesn't help) There are six players? Try two-headed giant with 3 teams instead of 2. People are less likely to flail politics around if they already have a designated partner to focus on working with. Likewise, you will have another player whose job it is to watch your back.
"Char you." ~Craig Jones Spoiler:
Show
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3 months ago ::
Mar 03, 2013 - 10:31AM
#14
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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Congratulations, Sacrifice: you, like me, are The Threat. The article linked there pretty much covers your condition.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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3 months ago ::
Mar 03, 2013 - 11:39AM
#15
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Yes, I remember reading that article. The only thing that differs is the other folks build good decks too and I don't win all the time. When you have a field of 6 or 7 players, and the average night is 4 or 5 games (when playing a big FFA format), you're lucky to be one of the 4 or 5 out of 7 ppl that win a game. I typically win 1 or 2. I guess that's enough to considered the "threat". Last night was pretty cool. I walked in with 3 newish, largely untried decks, and made sure everyone knew I wasn't playing my typical decks. Much more fun. Problem is all 3 decks won, so I doubt I'm ever gonna get away with that again. I just honestly don't see my decks being that better than everyone else's. I guess when you get into big MP games, combo jank really is the way to go, cause that's what these were....
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2 months ago ::
Apr 01, 2013 - 12:15PM
#16
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I used to always be the target in my playgroup, and would frequently experience 3 or 4v1's. What I started doing two years ago is making my decks as defensive and unappealing as possible to attack. It's worked pretty well for me, I've got a win percentage a bit above 50 while not being in the middle of the radar. The other strategy that worked for me is I threatened to annihilate the first one to damage me severely, and I'm always good for it. That discourages people long enough to build up some defenses.
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2 months ago ::
Apr 01, 2013 - 2:41PM
#17
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Date Joined:
Jul 22, 2011
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I've got a win percentage a bit above 50....
And they let you get away with that? Man... if I started winning like that I'd get alpha-struck by everyone and knocked out immediately every game. My group has a few overpowered decks for sure, but thankfully we don't play them too often. The decks everyone hates top play against usually get struck hard though, think Grave Pact etc... My group has tall poppy syndrome. ie. you win a few games on the trot = LOOK OUT! And fair enough too. I always used to think it funny when one person wins a few games in a row, and a mate of mine would bring out his competitive Burn deck, with eye's for one player only.....
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2 months ago ::
Apr 01, 2013 - 3:17PM
#18
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Date Joined:
Feb 17, 2004
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I always used to think it funny when one person wins a few games in a row, and a mate of mine would bring out his competitive Burn deck, with eye's for one player only.....
One of the guys I play with does the same thing, except with a land destruction focused deck. It's even funnier when the person he's chosen to focus on is able to thrive despite the land d.
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2 months ago ::
Apr 03, 2013 - 10:18AM
#19
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I've got a win percentage a bit above 50....
And they let you get away with that? Man... if I started winning like that I'd get alpha-struck by everyone and knocked out immediately every game. My group has a few overpowered decks for sure, but thankfully we don't play them too often. The decks everyone hates top play against usually get struck hard though, think Grave Pact etc... My group has tall poppy syndrome. ie. you win a few games on the trot = LOOK OUT! And fair enough too. I always used to think it funny when one person wins a few games in a row, and a mate of mine would bring out his competitive Burn deck, with eye's for one player only.....
I only see them once every month or so, so it's like they forget
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2 months ago ::
Apr 03, 2013 - 6:45PM
#20
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There is definitely a fine line between political assassinations and accurate threat assessment. Most of the politics in my playgroup revolve around people being absurd rather than just trying to outright win. "Oh hey Billy just played Ink-Treader Nephilimp ! You should hit it with your Otherworldly Journey IT WILL BE AWESOME."
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