So I'm sitting here at game night. Poking through the forums while everyone else plays a nice game of MTG. Why aren't I playing you ask? Well, I WAS...
Utopia Mycon . I drop this on turn 2, and I hear one of the guys mutter under his breath "Tossed Thallid with Bleu Cheese" (the name of my deck). By the end of round 4, I'm dead, and not a single other player, out of 6, has taken a point of damage or been hated on in any way. I hate crap like that. How do other ppl deal with it? I mean, I'd like to kick the guy in the teeth, but I can't, cause he's a friend...
Oh, I know that's exactly what happened. He really didn't need to tell everyone what it was, they knew. They know it goes nuclear on turn 7-8ish. But there were other threats at the table just as "bomb happy" as my deck.
It's all good, I got an apology for it, and it looks like the game's gonna end here pretty quick anyway. Everyone's about to die to a Hurricane...
This is a very combo-happy group. People want to win, but they also want respect for how they win.
I tend to take it as both a compliment and a reason to reevaluate the early game capabilities of the deck that got shot down. I'm not always the threat, but I do tend to be a threat, and the people I play with know from experience that letting certain decks establish themselves is bad news for everyone else. I've been on the recieving end of early game thrashings just as often as I've handed them out. Don't take it personally.
Wow, that all sounds familiar. Well, except the 2 decks at the end.
Well everyone has THAT deck that no one at the table wants to win, eather cause its faster than most or just WRONG for example.
1Name(2Association):3Deck name/Theam(4Wins by in 4-8 player game)Repeat 3&4
Rina(Friend):Jace mill(6-9),Wheel of sun and moon(10-14)
Lucas(Local competitive player):Zur EDH(3-?),Manaless dreage(2-6)
Kyle(Friend of a friend):Tinker(2-3)
ME(A Prime Target):Eye of the storm(5-12),Esper(~2-7),Allys(3 OR 4),
My point everyone has that deck that gets killed ASAP even if the deck isent that good just because of Posabilitys.
In my old group, I was always the target too.
It was for a reason though, most of the decks I seem to like making have a way of winning games out of nowhere.....
because I've been getting used to being the target, it means that decks I subsequently make have to be rock-solid not to just get blown to bits, by a whole table wary of anything I put into play. In some games, I'd get everything countered and get bashed to 0-life before I'd even got a single non-land into play. (I think they were trying to teach me something)
So now I say screw that, and just play a simple creature deck for a couple games and let someone else get all the attention.
Whenever I play MP, I like to use a different deck for every game.
Do I really care who wins in multiplayer?!?
I find that decks that sit back and wait for somebody else to make the first move are better for MP. Consider a deck that uses cards like arcane melee and spell burst . It's kind of like a build-up deck, but while it builds up, you can constantly keep control of the game. That is unless everybody at the table knows what you're playing, then they just stomp you for being annoying. Which is questionable for them to do.
I don't know about you, but in my group, if somebody busts out a super fast deck, and beats everybody really quickly, then the next game turns into a retaliatory one, where that player is first out on general principle. Sometimes that player is me (okay, usually it's me. But I only try to do that because everybody else has decks like the one I mentioned above).
Happens a lot to me when I play my Hunting Grounds deck because people know by about turn 6-7 the deck will start dropping some crazy strong creatures into the game. I play that deck when I'm looking for a challenge because the challenge is trying to stay alive.
I have a couple other decks that tend to draw some fire as well when I play them, but that's part of the fun of the game.
I can relate to the OP very well. Too well. I have a knack for oddball combos that take forever to build up, but when they go off, they tend to end games. So, the rest of the table has a tendency to destroy any non-basic land I put out, counter any card I try to play, or just buck me out first just so they don't have to worry about me. In team games, if anyone has a removal card ready for play, 90% of the time it's coming my way.
For example; this past weekend, while my teammates had 9/6 Unblockable Lifelinkers, a mess of 4/4 flyers, you can bet the other team thought my Nivix Guildmage (only creature I had in play, only had two lands left after they got done destroying the rest) was the obvious threat, and needed to be murder ed NOW. Nothing like spending a 90 minute 8-person game sitting with 2 lands and nothing under 4 mana being drawn.
I've dismantled several decks, decks I enjoyed playing, because the moment anyone recognized what deck it was, I had a HUGE bullseye painted on my forehead and could count on being taken out ASAP by the rest of the table.
But, everybody else says I should take it as a compliment.
The fix for the problem is to not play free-for-all. (sorry, I know that doesn't help)
There are six players? Try two-headed giant with 3 teams instead of 2. People are less likely to flail politics around if they already have a designated partner to focus on working with. Likewise, you will have another player whose job it is to watch your back.
Congratulations, Sacrifice: you, like me, are The Threat.
The article linked there pretty much covers your condition.
Yes, I remember reading that article. The only thing that differs is the other folks build good decks too and I don't win all the time. When you have a field of 6 or 7 players, and the average night is 4 or 5 games (when playing a big FFA format), you're lucky to be one of the 4 or 5 out of 7 ppl that win a game. I typically win 1 or 2. I guess that's enough to considered the "threat".
Last night was pretty cool. I walked in with 3 newish, largely untried decks, and made sure everyone knew I wasn't playing my typical decks. Much more fun. Problem is all 3 decks won, so I doubt I'm ever gonna get away with that again. I just honestly don't see my decks being that better than everyone else's. I guess when you get into big MP games, combo jank really is the way to go, cause that's what these were....
I used to always be the target in my playgroup, and would frequently experience 3 or 4v1's. What I started doing two years ago is making my decks as defensive and unappealing as possible to attack. It's worked pretty well for me, I've got a win percentage a bit above 50 while not being in the middle of the radar. The other strategy that worked for me is I threatened to annihilate the first one to damage me severely, and I'm always good for it. That discourages people long enough to build up some defenses.
There is definitely a fine line between political assassinations and accurate threat assessment.
Most of the politics in my playgroup revolve around people being absurd rather than just trying to outright win. "Oh hey Billy just played Ink-Treader Nephilimp ! You should hit it with your Otherworldly Journey IT WILL BE AWESOME."
I actually had a similar problem with my Fungus Amongus deck (Thallids), too, except my friends irrationally went after me when I wasn't being aggro. Thallids? Aggro? Since when? You can speed it up with Sporoloth Ancient and other cards, but thallids are not aggro. Anyway, I had to nuke the whole deck because as soon as the guys saw a thallid, I was the 'biggest' threat on the table... ???
So I did what any vengeful person would do, and built a far more mechanically solid saproling deck with aggro hate galore. I taught them a lesson and made sure they knew it, too. But I also went back and upgraded most of my decks to survive similar knee-jerk reactions. Now, I don't field decks unless they are sound, no matter how much I like the idea. I reject more deck ideas than I field, and I purpose-build decks for the type of format they'll run in. I also run more global hate and recovery in the decks. My win % has gone up dramatically and I fully deserve the hate that comes my way, now! I can live with that.
You could try to play things a little different with your friends, say two-headed dragon, or perhaps planechase, that way you might not be targeted as much. You could take a chance and make some new decks to throw people off. Maybe even have some red herring cards. What some of my friends do is play so you can only attack the person on your left and you defend from the person to the right, if you kill the person to the left you move on to the next one and so on. Yeah, sometimes free-for all has that problem. And it might be that your decks are particularly annoying to the other players. Does this mean you should never use them? No but swich it up. What might also work so that others can see what it feels like is suggest that for a match or two everybody plays with somebody elses deck. Whoever gets your deck will probably be targeted (and if they are not you can make it a point to the group that they are being jerks to you).
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