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Switch to Forum Live View A Detektor Blip: Kink
4 months ago  ::  Feb 02, 2013 - 6:44PM #1
Detektor
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  • Dreamblade Aspect Art Contest Winner 2006
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Date Joined: Apr 21, 2006
Posts: 5,588
Rakdos Revelers
Creature - Human Berserker
Haste, kink (Whenever this creature deals or is dealt nonlethal damage, add or to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
2/2

Lashlady 

Creature - Devil
Kink (Whenever this creature deals or is dealt nonlethal damage, add or to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
: Lashlady deals 1 damage to target creature.
1/1

Orgone Addict
Creature - Ogre Warrior
Kink (Whenever this creature deals or is dealt nonlethal damage, add or to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
: Orgone Addict fights target creature. Activate this ability only once each turn.
3/3

An alternate Rakdos keyword, because Unleash is boring. Red and black are both associated with strange self-punishments and fast mana. Also, Rakdos is all about ignoring the laws and smashing face, so this keyword helps you break free from standstills because you'll get extra mana every time you don't manage to kill anything. With kink, every combat is worthwhile. Plus, there's really nothing more black/red than strange and hazardous sexual practices, is there?

I've left off flavour text for now because I'm still not sure whether this is an entirely terrible idea.
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4 months ago  ::  Feb 02, 2013 - 7:01PM #2
Jahikoi
Date Joined: Jul 20, 2011
Posts: 1,452
'this mana doesn't empty from your mana pool as steps and phases end.'


If your creatures bump heads in combat, you should be able to use that mana in your second main phase.
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4 months ago  ::  Feb 02, 2013 - 7:08PM #3
Detektor
  • Gladiator
  • Dreamblade Aspect Art Contest Winner 2006
  • BCP5 Development Lead
Date Joined: Apr 21, 2006
Posts: 5,588

Feb 2, 2013 -- 7:01PM, Jahikoi wrote:

'this mana doesn't empty from your mana pool as steps and phases end.'


If your creatures bump heads in combat, you should be able to use that mana in your second main phase.




Good catch.

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4 months ago  ::  Feb 02, 2013 - 7:09PM #4
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,516
that or have these lovelies shoulder pain chips
remove the pain chips for mana
TLDR
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4 months ago  ::  Feb 02, 2013 - 7:21PM #5
Nephrolith
Date Joined: Oct 21, 2012
Posts: 397
Yeah, boi - remove the pain chips, suckas. Remove all those phlikkin pain chips til the whole phlikkin bag is as empty as a husk. Pain chips. Word.

Indeed, my man, these are totally sexy pieces of cardboard. That Orgone Addict is one cool mother, eh? You seriously bringin' it all day erryday.
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4 months ago  ::  Feb 02, 2013 - 7:37PM #6
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,516
I need a job
TLDR
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4 months ago  ::  Feb 02, 2013 - 7:50PM #7
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,059
Amazing.
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4 months ago  ::  Feb 02, 2013 - 10:41PM #8
Dr_Demento
Date Joined: Jun 28, 2008
Posts: 8,278
I liked unleash, but this looks fun, I'm afraid balancing the kink might make the creature not aggressive enough to be Rakdos-y though.

Also, is damage to Players/Planeswalkers non-lethal? 
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Aug 19, 2010 -- 5:52PM, Vektor480 wrote:

Aug 19, 2010 -- 4:54PM, Dr_Demento wrote:

Aug 19, 2010 -- 4:27PM, TranscientMaster wrote:

Aug 19, 2010 -- 3:07PM, Dr_Demento wrote:

Riggers , every Rigger in print so far boosts other Riggers .



Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.



Moriok Rigger is not a Rigger in print. Only in Errata

WHAT NOW!

(yes, I did put that phrase in for that exact reason)


Congratulations, they have activated your trap card!


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4 months ago  ::  Feb 02, 2013 - 11:19PM #9
3-7-15-1-292
Date Joined: Jan 23, 2012
Posts: 583
I'm pretty sure this should say "This mana doesn't empty as phases and steps end until end of turn." Otherwise, it's kind of broken - and very confusing.
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Æther Rider
Creatuere - Spirit (U)
Vanishing 0 (This permanent enters the battlefield with zero time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
: Put a time counter on ~. Any player may activate this ability.
It comes on the wind, from realms unknown.
2/2

Kaldurian Behemoth
Creature - Beast (R)
Mana produced by lands may not be used to pay ~'s mana cost.
Trample
On Kalduria, the beasts are too good to eat common grass.
10/10

Demonic Arbitrator
Sorcery
Starting with you, each player may pay any amount of life. If any player paid life, repeat this process.
If a player paid more life in total than any other, that player searches his or her library for a card and puts that card into his or her hand. Then that player shuffles his or her library.
"Your sacrifice has been judged worthy. What power do you require?"
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4 months ago  ::  Feb 02, 2013 - 11:22PM #10
razorborne
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Date Joined: Mar 23, 2006
Posts: 19,306

Feb 2, 2013 -- 11:19PM, 3-7-15-1-292 wrote:

I'm pretty sure this should say "This mana doesn't empty as phases and steps end until end of turn." Otherwise, it's kind of broken - and very confusing.



sakura-tribe springcaller agrees.

 

120.6. Some effects replace card draws.
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