|
4 months ago ::
Feb 02, 2013 - 8:15AM
#1
|
|
|
Todays final GTC card to rate is... Biomass Mutation Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
This card is sweet. It's like an instant speed Overrun ! High pick and just really good. 4-4.5 Discuss!
|
|
|
|
4 months ago ::
Feb 02, 2013 - 8:51AM
#2
|
Date Joined:
Sep 22, 2012
|
Pretty sick overrun-esque effect that can be played in 3 out of 5 guilds. 4.0
|
|
|
|
4 months ago ::
Feb 02, 2013 - 9:16AM
#3
|
Date Joined:
Jun 15, 2009
|
It's not exactly overrun, because it makes creatures you control become X/X, not add +X/+X. But if you have the mana and a decent number of creatures this should be a game winner. I'll start it out at 4.0, you really want to be casting this with an X of 5 or more.
|
|
|
|
4 months ago ::
Feb 02, 2013 - 9:20AM
#4
|
Date Joined:
Mar 31, 2002
|
You know, on paper it does look ridiculous.
In practice, though, I've never really seen it do much than sit in the person's hand. You need a strong board position to push it through, and that can be difficult when running up against some of hte more controlling guilds.
Still it's not bad at all, but in practice I've just never seen it do much of anything. Still, by the scoring system its a 4.0, but no higher really. I can't see myself passing it, but then again I've never really seen it do that much
|
|
|
|
4 months ago ::
Feb 02, 2013 - 11:05AM
#5
|
Date Joined:
Sep 30, 2010
|
In the blue, 4.5, but I could see it be considerably worse.
|
|
|
|
4 months ago ::
Feb 02, 2013 - 11:50AM
#6
|
Date Joined:
Jul 13, 2008
|
4.5 a finisher if I've seen one!
Gruul loves it, Simic loves it...come to think of it Dimir should get a lot of mileage out of this to.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
|
|
|
|
4 months ago ::
Feb 02, 2013 - 2:24PM
#7
|
Date Joined:
May 14, 2007
|
4.5
Bomb card closes the game out if you have any evasion whatsoever, and in simic it pumps the creatures base P/T meaning the counters still work for you.
[html= http://community.wizards.com/paranoia/go/thread/view/76625/29487483/PC_9:_Vampire,_the_Mafia:_Gehenna_(Game_Thread)?pg=10]Vampire, The Mafia: Gehenna Archon[/html]
|
|
|