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5 months ago ::
Feb 01, 2013 - 9:11PM
#1
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Todays GTC card to rate is... Balustrade Spy Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
Since todays 3 cards were all rare/mythic I decided to do the next 3 as well. Anyway, this guy is really solid. He's got a nice body for a flyer and in dimir the mill can be really helpful. 2.5 Discuss!
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5 months ago ::
Feb 02, 2013 - 5:42AM
#2
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Date Joined:
Jun 15, 2009
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It's unclear without playing the set how helpful this card will be, but 2.5 seems like a good place to start.
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5 months ago ::
Feb 02, 2013 - 11:10AM
#3
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Date Joined:
Sep 30, 2010
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2.5 sounds about right.
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5 months ago ::
Feb 02, 2013 - 11:44AM
#4
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Date Joined:
Jul 13, 2008
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This card seemed ok when it was played against me the other night.
Got extorting twice upon casting, then it milled me 6 cards and traded with my Griffin.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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5 months ago ::
Feb 02, 2013 - 12:30PM
#5
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Date Joined:
Nov 21, 2012
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this + voidwalk tends to make people cry in sealed.
it'll be harder to set up this combo in sealed though since you won't always get keymaster rogue and voidwalk
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5 months ago ::
Feb 02, 2013 - 4:17PM
#6
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I'm sure he'll be great in Dimir, probably even an important piece with the mill, but in Orzhov I found him a 2.5. I had 2 of the Death's approach as my removal, and he turned those on quite often. The 2 power, 3 toughness seems to be a decent size for the air. It stops the grizzly bears on the ground, Kingpin's Pet , Basilica Screecher , and Skyknight Legionnaire , all of which are some pretty important cards in their decks. Also, this is somewhat important: He's a Vampire ROGUE. My match 3 opponent at my FNM last night had a ciphered up Deathcult Rogue and just attacked right into this thing the turn after I played it. 2/2 vs my 2/3. :evil grin:
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5 months ago ::
Feb 02, 2013 - 11:32PM
#7
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Date Joined:
Aug 10, 2012
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2.5
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