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5 months ago  ::  Feb 01, 2013 - 9:16AM #11
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 4,059
I appreciate a planes walker that must be appeased to gain loyalty
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5 months ago  ::  Feb 01, 2013 - 9:28AM #12
dtolle
Date Joined: Dec 24, 2012
Posts: 959
Sorry. Missed the decklist first time. 
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5 months ago  ::  Feb 01, 2013 - 9:37AM #13
dtolle
Date Joined: Dec 24, 2012
Posts: 959
Ummm... Undercity Informer is a solid enough body, with a rancor it can't be scoffed at. Gives you some effecient sac to enable Spike, Bloodflow, and your undying. Oh no removal! I'll just sac the creature and mill you. Also, I might suggest Slitherhead or Dreg Mangler . Slither is just a cheap drop, but Mangler can be a beast.
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5 months ago  ::  Feb 01, 2013 - 1:46PM #14
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,383
Undercity informer is kinda expensive. I would've thought of him only if his sac was free, tbqh.

Scavenge is bad on undying creatures, man. Anti-synergy. 
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5 months ago  ::  Feb 01, 2013 - 6:04PM #15
dtolle
Date Joined: Dec 24, 2012
Posts: 959
Its only bad if they haven't died yet. Once they return extra counters makes no difference. Also Blood Artist, gravecrawler, thragtusk, and other scavenge creatures don't mind the counters. First turn Slitherskull is not bad, it gives you an early body, which while not as strong gravecrawler, it can block and enables said gravecrawler's recursion. Honestly without more zombies, gravecrawler feels out of place anyways. Either way Geralf's Messanger is very strong, but pretty color intensive. He's at best a third drop, which means you probably didn't drop Strangleroot second turn. Geist and Messanger are both decent drops, but probably to intesive for your curve. Also you probablt don't want four Spikes, since they can be a dead card. Honestly for your black undying Butcher Ghoul seems like a better fit. It less intensive, cheaper, and doesn't tap down.
Spike is a pretty neat planeswalker, if slightly OP. The deck you have listed feels like its going two ways at once. Agrro beatdown and with sac. Cards like Artist and Spike want creatures to die quickly and often in order to directly punish your opponent, Thragtusk, Rancor, and Geist want to aggressively press the attack.
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5 months ago  ::  Feb 01, 2013 - 10:58PM #16
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,383
It's good to have options.

My first try at the deck had butcher ghouls, but I had to remove them to make space for thragtusk.

Geist turn 2 and messenger turn 3 is a realistic scenario with 12 duals.

Slitherhead turn 1 might be a reasonable play, but young wolf is better.

Spike is never a dead drop. This deck makes it so that my board can't really be wiped of creatures.
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5 months ago  ::  Feb 02, 2013 - 5:25PM #17
dtolle
Date Joined: Dec 24, 2012
Posts: 959
4 of your duals drop tapped, and 4 of them have the chance to drop tapped... Its a possible scenario, but probably not super common. If you have two spikes in hand, one of them is essentially a dead card. True you can drop one and use all his counters on his final, then drop another, but it only drains, 3 maybe 4 life. At his cost, thats not super useful.... I was just saying, cutting it down to 3 frees a slot and lessens the chances you'll be stuck with too many. Having four ofs of all those creatures is probably unnecasary.
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