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4 months ago ::
Jan 31, 2013 - 7:59AM
#1
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Todays GTC card to rate is... Armored Transport Spoiler:
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5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I understand why this card was made. It's so you always have something to help battalion. That being said this card still isn't that good. It's 3 mana for a 2/1 which isn't great. And it's just not that exciting and dies to any removal. 1 Discuss!
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4 months ago ::
Jan 31, 2013 - 8:01AM
#2
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Date Joined:
Jul 13, 2008
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Todays GTC card to rate is...
Armored Transport
Spoiler:
Show
5.0: First pick no matter what. I will always play this card. 4.5: Splashable and first pick worthy. 4.0: First pick pack 1. 3.5: Early pick though not always a first pick. 3.0: Solid early/mid pick. 2.5: Solid pick in color. 2.0: Should generally make the deck if in this color. 1.5: Decent filler. 1.0: 23rd card if you have to. 0.5: This card will sometimes be sideboarded in. 0.0: I will never put this card into my deck (main deck or after sideboarding).
I understand why this card was made. It's so you always have something to help battalion. That being said this card still isn't that good. It's 3 mana for a 2/1 which isn't great. And it's just not that exciting and dies to any removal.
1
Discuss!
1.5 If I pick it, that's because I have an idea for it.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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4 months ago ::
Jan 31, 2013 - 8:16AM
#3
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Date Joined:
Mar 31, 2002
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Really only good with Battallion. It's not bad there, but not terribly great. It's not going to be eating removal, as it's likely going to be the least problematic creature on the board, so it has staying power.
Still, I'd rather have other Battallioneers over this, and I'd pick this up mid to late pack. I'll give it a 1.5. Better than another land in the decks that want it, and the decks that don't simply won't grab it.
Funny thing is, I saw this maindecked in almost every deck that grabbed it at the prerelease. It's definitely not that good, and has only a marginal place in a specific archetype (Boros).
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4 months ago ::
Jan 31, 2013 - 8:17AM
#4
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Date Joined:
Aug 10, 2012
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1.5
Fills out the 3 slot nicely.
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4 months ago ::
Jan 31, 2013 - 8:20AM
#5
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Date Joined:
Sep 30, 2010
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1.5. It's fine with Battalion, good with auras and excellent with bloodrush in a pinch. I've taken 7 from this and Scorchwalker once already.
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4 months ago ::
Jan 31, 2013 - 8:40AM
#6
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Date Joined:
Jun 15, 2009
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Something in the 1.0-1.5 range for me.
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4 months ago ::
Jan 31, 2013 - 8:42AM
#7
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Date Joined:
Jul 13, 2008
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Put Madcap Skills on this tank and watch him work! You can't even use the Spectacle removal on it.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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4 months ago ::
Jan 31, 2013 - 10:05AM
#8
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Date Joined:
Jan 23, 2007
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1.5 in boros. 1.0 in Gruul and simic. .5 in Dimir and Orzhov.
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4 months ago ::
Jan 31, 2013 - 7:56PM
#9
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Date Joined:
Jun 28, 2008
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Bloodrush enabler, Battalion enabler, good aura holder.
1.5 seems about right. Although it is telling that in the Sealed Pool I pulled 3 of these, I put none of them in there (although I probably should have, because the deck turned out to be creature light).
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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4 months ago ::
Feb 01, 2013 - 2:14AM
#10
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Date Joined:
Sep 20, 2012
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Who doesn't want to play double Lobber Crew ? I know it is not at all the same card, but the end effect is pretty similar, you get in for 2 a turn. More often that not, if you attack before playing your cards, the opponent will not risk blocking it because it's not worth it. At best, you'll block it and it won't die. At worst, you'll lose your creature and possibly get some damage through in case of added trample... Every time I played it, it dealt at least 4-6 damage. I think for 3CMC it is worth it. 1.5-2.0
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