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Switch to Forum Live View The most "auto-piloted" deck
4 months ago  ::  Jan 31, 2013 - 5:38AM #1
falclon
Date Joined: Nov 15, 2012
Posts: 191
What deck requires the least actions from player? IMHO - AS. You either have auras and hexproof hosts for them or you haven't.

Note that question isn't "most powerful", just "providing the least choice of tactics". Even in GG there are more tactical variants.

But - may be it's all inspired by very displeasant feeling of playing against it. Very easy or almost impossible. 
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4 months ago  ::  Jan 31, 2013 - 5:59AM #2
monk1410
Date Joined: Aug 6, 2008
Posts: 1,321
Garruk for me, it is just play creature and attack. It has very few tricks.
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4 months ago  ::  Jan 31, 2013 - 6:31AM #3
Kangermu
Date Joined: Nov 8, 2011
Posts: 592
GG...if it's highlighted play it. If it's on the field, attack.
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4 months ago  ::  Jan 31, 2013 - 6:43AM #4
Eternal21
Date Joined: Aug 24, 2011
Posts: 465
I'd also vote for PI, but AS is up there as well.
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4 months ago  ::  Jan 31, 2013 - 7:21AM #5
Selaphane
Date Joined: Jul 20, 2010
Posts: 333
All the decks mentioned already are good picks, but I'd put DP above them all. Seems like everytime I play against it (which is always, I refuse to use this deck ever again after unlocking it all) the person just empties their hand as quick as possible, it's just too straight forward to do anything except play every card in your hand that's available...
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4 months ago  ::  Jan 31, 2013 - 7:22AM #6
sixty4half
Date Joined: Aug 11, 2008
Posts: 1,807

Jan 31, 2013 -- 6:31AM, Kangermu wrote:

GG...if it's highlighted play it. If it's on the field, attack.




I just knew that someone would come in here and show their ignorance by making that statement.


I would assume that the majority of people will say GG.  But honestly there's more to play around with in GG.  Monk's assessment of Pack Instinct is probably the most spot on.  There really isn't anything in that deck to do.  Play creature, attack.  Other than that you can Ramp, Grieves, Fight, and Pump.  And each of those, with the exception of Ramp only have a very limited amount of cards that allow you to do it.  There really isn't any deck that's as simple as PI.  Every other deck gives you choices you need to make.  Even GG. 

Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately.
- gombl3r

CW is NOT how a mono blue deck should work.
-Khronikos

If anyone in our little group believes in prayer ... we could use all you can give us.

Edit: My name is Mark.
It wouldn't be right to pray for the devil.
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4 months ago  ::  Jan 31, 2013 - 7:58AM #7
dh50
Date Joined: Jul 12, 2012
Posts: 637
Without question, GG.  Kangermu described the GG tactics fairly accurately.  It is maybe slightly more complicated in that GG has removal, but the answer to the question "when do I play removal" is "whenever you see an opponent's creature" so...not really.  The difference between a good GG player and a bad one is the bad one will sometimes hard cast a Gempalm Incinerator.  Otherwise the bad player still wins against the majority of decks ... because the deck is on autopilot.

PI is a simple deck but because it has much more limited removal and pumps, you have to make actual decisions about when to use them.  It also has builds with meaningful differences.  There is considerably more player choice involved.  
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4 months ago  ::  Jan 31, 2013 - 8:03AM #8
sixty4half
Date Joined: Aug 11, 2008
Posts: 1,807

Jan 31, 2013 -- 7:58AM, dh50 wrote:

Without question, GG.  Kangermu described the GG tactics fairly accurately.  It is maybe slightly more complicated in that GG has removal, but the answer to the question "when do I play removal" is "whenever you see an opponent's creature" so...not really.  The difference between a good GG player and a bad one is the bad one will sometimes hard cast a Gempalm Incinerator.  Otherwise the bad player still wins against the majority of decks ... because the deck is on autopilot.

PI is a simple deck but because it has much more limited removal and pumps, you have to make actual decisions about when to use them.  It also has builds with meaningful differences.  There is considerably more player choice involved.  





ROFL

Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately.
- gombl3r

CW is NOT how a mono blue deck should work.
-Khronikos

If anyone in our little group believes in prayer ... we could use all you can give us.

Edit: My name is Mark.
It wouldn't be right to pray for the devil.
-thedevilwuster
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4 months ago  ::  Jan 31, 2013 - 8:39AM #9
megamaster125
Date Joined: Aug 5, 2004
Posts: 958
I think AS takes more strategy than what some people are giving it credit for. Sure, you can load up pumping auras on a hexproof creature, but what about the times when you don't have a hexproof creature? Which aura would you play first, out of those available? Would you risk playing a Daybreak Coronet on something with only 1 other aura, and risk getting 2-for-1'd by your opponent's Solemn Offering or Acidic Slime? If you play Three Dreams what 3 auras do you get to set up for the next couple of turns? Wait a minute, planning for the next couple of turns, that doesn't sound like auto-pilot to me.

In this game, I'd have to say GG is the most auto-pilot deck, though the experienced players can find more niche uses of cards, and make the more intricate plays when they come up, those with little experience can still win a lot just by slapping down goblins and turning them sideways.

If I could include D12, I'd say Beknighted is more auto-pilot, as there's much less intricate plays than what Goblins has.
Duels of the Planeswalkers 2013 deck builds and analysis:
http://megamaster125.angelfire.com/dotp2013/

Another one of my websites:
http://megamaster125.angelfire.com/rationalchristianity/


I am Blue/White
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4 months ago  ::  Jan 31, 2013 - 8:52AM #10
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,409
Celestial Light could be played on autopilot since all it cares about is it's own life total. Play cards, gain life automatically, attack with Lifelinked things.
It's light on removal, it doesn't have to worry about buffing/protecting it's creatures since it really can't, and doesn't have to interact overly much with it's opponent. Just keep your life above 40 and your opponent will inevitably die before you.

Not saying it's the "most auto-piloted"/"least interactive" deck, but it could be played that way.
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