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Switch to Forum Live View Golgari mechanic idea; Hoard
4 months ago  ::  Feb 01, 2013 - 7:35AM #21
Mown
Date Joined: Apr 28, 2008
Posts: 16,634
All these "as long as" and "if" statements make me irrationally angry.

"When ~ dies, you may cast an instant or sorcery it's hoarding without paying its mana cost."
"~ has all activated abilities of lands it's hoarding.

Looking at imprint, they're not all checking to see if there's a card exiled with it. If there isn't, then the ability just won't work.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Feb 01, 2013 - 7:42AM #22
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,029
Fair enough.

Using the most recent templating, the hoarded card remains exiled if the creature leaves play for any reason.
That feels kind of weird.
Should I leave it that way or would it be more interesting if it went back to its owner's yard or hand?   
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4 months ago  ::  Feb 01, 2013 - 7:43AM #23
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,461
King Minos declares "if" a 2 letter word.
He is unhapy with "as long as" and demands more active tenses.
Advisors remain perplexed until untapped.

I'm for discarding hoarded cards. The game is that much more complex with more cards included sometimes in the graveyard.
TLDR
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4 months ago  ::  Feb 02, 2013 - 10:41AM #24
cazoo
Date Joined: Sep 26, 2010
Posts: 65
I am shocked and hurt that you would rather start a new thread than bump my corpse'd thread. Tongue Out

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4 months ago  ::  Feb 06, 2013 - 1:46PM #25
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,029
It was nothing personal, I just wanted to see if Hoard had potential as a mechanic.
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