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5 months ago ::
Jan 31, 2013 - 4:16AM
#11
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Date Joined:
Jan 17, 2013
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5 months ago ::
Jan 31, 2013 - 7:35AM
#12
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Date Joined:
Jan 17, 2010
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Wizard's first rule: People are stupid.
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5 months ago ::
Jan 31, 2013 - 7:40AM
#13
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Date Joined:
Jan 19, 2010
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Golgari splash red. I hated to lose frostburn weird, but I couldn't support it. The chain walker is no good late game so he got cut, but the splatter thug seems disgusting with any sort of pump spell attached to him so he got the nod. 3 pump enchantments and 4 scavengers (whoops 5 scavengers, forgot the wurm) along with 3 imps seems like a recipe for success to me. White splash is another option instead of the red. You get 4 kill cards instead of 2 pump spells a first striking beater and a kill spell. This Deck was built in 0:10:08Total Deck Size: 4017 Lands --------------- 6 Forest 2 Mountain 8 Swamp 1 Transguild Promenade 15 Creatures --------------- 1 Corpsejack Menace efficient beater that makes scavenge (or loltroll) really REALLY stupid 3 Daggerdrome Imp wicked good pump target 1 Dead Reveler solid beater 1 Deadbridge Goliath huge and scavenges 1 Dreg Mangler very efficient, hasty, and scavenges 1 Drudge Beetle scavenge bear 1 Korozda Monitor good scavenger or good pump target 1 Lotleth Troll house and a half 1 Oak Street Innkeeper curve filler with potentially useful effect 1 Perilous Shadow with 10 black sources this should be BIG 1 Splatter Thug efficient at any point in the game and goes great with pump 1 Terrus Wurm curve topper and scavenge card 1 Towering Indrik flying defense 8 Other Spells --------------- 1 Auger Spree kill 1 Deviant Glee pump 1 Giant Growth pump/kill 1 Golgari Keyrune color ramp and fixing 2 Pursuit of Flight pump (extremely small chance of granting flying via transguild promenade, but it's worth it without that anyway b/c of the imps) 1 Rites of Reaping expensive kill card, but a kill card none-the-less 1 Stab Wound best common in the set
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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5 months ago ::
Jan 31, 2013 - 7:51AM
#14
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5 months ago ::
Jan 31, 2013 - 3:11PM
#15
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Date Joined:
Jan 31, 2013
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5 months ago ::
Jan 31, 2013 - 3:44PM
#16
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5 months ago ::
Jan 31, 2013 - 8:47PM
#17
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5 months ago ::
Jan 31, 2013 - 11:34PM
#18
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Date Joined:
Apr 11, 2008
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3 weeks ago ::
May 27, 2013 - 1:29AM
#19
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Date Joined:
Jan 31, 2013
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Round 1: Knight of Glory Guardians of Akrasa Healer of the Pride Knight of Infamy Warclamp Mastiff Bloodthrone Vampire Duty-Bound Dead Erase Faith's Reward Disentomb Plains Angel's Mercy Sign in Blood Tormod's Crypt Forest Round 2: Ajani's Sunstriker Crippling Blight Knight of Infamy Glorious Charge Duskmantle Prowler Aven Squire Warclamp Mastiff Tormented Soul Phylactery Lich Guardian Lions Angelic Benediction Forest Dark Favor Warclamp Mastiff Island
Round 3: Knight of Infamy Guardians of Akrasa Ajani's Sunstriker Safe Passage Divine Favor Aven Squire Duress Dark Favor Duress Show of Valor Bloodthrone Vampire Swamp Swamp Plains Plains
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