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4 months ago ::
Jan 30, 2013 - 12:15PM
#1
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Date Joined:
Dec 27, 2012
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Martyr: Whenever _ (blocks or?) becomes blocked, you may sacrifice it. If you do, put X +1/+1 counters on target creature, where X is this creature's power. Or maybe a set value. Soldier WW Martyr 2/1
Or
Soldier WW Martyr 2 2/1
Bridgeholder Giant 3RRR Attacks each turn if able. Martyr 5/2
I suppose it's green too. I think it might encourage chump blocking, but that's easy to deal with.
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4 months ago ::
Jan 30, 2013 - 12:34PM
#2
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Date Joined:
Sep 28, 2011
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as white/green, and also just conceptually, going by toughness makes more sense than power
also, martyrdom kinda suggests more of a greater good and sacrificing for all, not just to add power to a single creature -- if you distributed among any number of creatures you controlled, would feel a little better flavorfully (imo)
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4 months ago ::
Jan 30, 2013 - 3:28PM
#3
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Date Joined:
Oct 12, 2010
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Or just put a +1/+1 counter on up to X target creatures. Better flavor, and I can see it being something done two or three times at common.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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4 months ago ::
Jan 30, 2013 - 3:35PM
#4
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Date Joined:
Dec 27, 2012
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as white/green, and also just conceptually, going by toughness makes more sense than power
also, martyrdom kinda suggests more of a greater good and sacrificing for all, not just to add power to a single creature -- if you distributed among any number of creatures you controlled, would feel a little better flavorfully (imo)
I tried to make it power so you can give a higher power than toughness so as to encourage aggressive, quick kill decks where the mechanic can really shine. The mechanic feels better when you're sacrificing a 3/1 blocked by a 2/2 to grow an unblocked attacker. Sacrificing your blocked 1/3 ( again blocked by a 2/2) doesn't feel as nice.
I could change the name to reflect the choice of W/G, but I wouldn't know what to call it. I wouldn't want to change the mechanic to fit the flavour though, and redistributing them the way you suggest doesn't work as well and is more difficult to keep track of ( at least in my experience ). That's why stuff like Increasing Savagery ( and I'm sure other examples) put them all on the same target.
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