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4 months ago  ::  Jan 30, 2013 - 12:15PM #1
SuperSpawnWrithe
Date Joined: Dec 27, 2012
Posts: 443
Martyr: Whenever _ (blocks or?) becomes blocked, you may sacrifice it. If you do, put X +1/+1 counters on target creature, where X is this creature's power. Or maybe a set value.

Soldier     WW
Martyr
 2/1

Or

Soldier WW
Martyr 2   
2/1      


Bridgeholder Giant  3RRR
Attacks each turn if able.
Martyr         
5/2


I suppose it's green too. I think it might encourage chump blocking, but that's easy to deal with.      
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4 months ago  ::  Jan 30, 2013 - 12:34PM #2
Koridian
Date Joined: Sep 28, 2011
Posts: 2,503
as white/green, and also just conceptually, going by toughness makes more sense than power

also, martyrdom kinda suggests more of a greater good and sacrificing for all, not just to add power to a single creature -- if you distributed among any number of creatures you controlled, would feel a little better flavorfully (imo)
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4 months ago  ::  Jan 30, 2013 - 3:28PM #3
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
Or just put a +1/+1 counter on up to X target creatures. Better flavor, and I can see it being something done two or three times at common.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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[c]Lightning Bolt[/c]
= Lightning Bolt
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4 months ago  ::  Jan 30, 2013 - 3:35PM #4
SuperSpawnWrithe
Date Joined: Dec 27, 2012
Posts: 443

Jan 30, 2013 -- 12:34PM, Koridian wrote:

as white/green, and also just conceptually, going by toughness makes more sense than power

also, martyrdom kinda suggests more of a greater good and sacrificing for all, not just to add power to a single creature -- if you distributed among any number of creatures you controlled, would feel a little better flavorfully (imo)


I tried to make it power so you can give a higher power than toughness so as to encourage aggressive, quick kill decks where the mechanic can really shine. The mechanic feels better when you're sacrificing a 3/1 blocked by a 2/2 to grow an unblocked attacker. Sacrificing your blocked 1/3 ( again blocked by a 2/2) doesn't feel as nice.

I could change the name to reflect the choice of W/G, but I wouldn't know what to call it. I wouldn't want to change the mechanic to fit the flavour though, and redistributing them the way you suggest doesn't work as well and is more difficult to keep track of ( at least in my experience ). That's why stuff like Increasing Savagery ( and I'm sure other examples) put them all on the same target.


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