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Switch to Forum Live View DLCR: Alpha Authority
4 months ago  ::  Jan 30, 2013 - 11:17AM #11
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439
.5-1.0. It's just not worth a card.
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Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.

Jan 2, 2009 -- 12:46PM, WotC_dlaugel wrote:

We try to maintain the illusion that Magic cards are written in English.

May 8, 2013 -- 4:42PM, mjeremyjarvis wrote:

May 8, 2013 -- 4:33PM, Yxoque wrote:

Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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4 months ago  ::  Jan 30, 2013 - 1:39PM #12
I-rock
Date Joined: Mar 31, 2002
Posts: 1,024
About a 1.  There's enough reasons in this set to make Hexproof matter, and the single block removes a lot of risk from combat.

Still, it's sideboard material at best most of the time.  Doesn't do a lot for you, although added this to any creature with Madcap Skill or vise-versa is fun stuff and wrecks the game.  Not worth it on its own, however.

I'd really have to be hardpressed to want to maindeck this, although if it appears that the draft has become removal heavy by pure chance I would.
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4 months ago  ::  Jan 30, 2013 - 1:56PM #13
MagusOfTheDraft
Date Joined: Jan 30, 2013
Posts: 5
I would call this a 1.5. This could work well when put on the appropriate creature. A creature with first strike or deathtouch would benefit greatly from this card. Or possibly a Cipher trigger or something of that nature.

On a side note, in standard, it could see play with Ethereal Armor.

~Magusofthewin
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4 months ago  ::  Jan 31, 2013 - 5:05AM #14
MyPouf
Date Joined: Sep 20, 2012
Posts: 150

Jan 30, 2013 -- 1:56PM, MagusOfTheDraft wrote:

On a side note, in standard, it could see play with Ethereal Armor.


I think it can be a good fit in multiple copies in an enchant deck just like Ethereal Armor was.

I drafted a deck the other day in a Simic/red that included (among others):
3x Armored Transport
2x Spire Tracer         
2x Deathcult Rogue
2x Alpha Authority    
2x Madcap Skills
3x Forced Adaptation

Any creature becomes a pain...  


Outside of this type, it's a 1.0 

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