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Switch to Forum Live View Help With Anti-Goblin!
4 months ago  ::  Jan 31, 2013 - 8:18PM #21
R_Lopez
Date Joined: Aug 15, 2010
Posts: 23

Jan 31, 2013 -- 8:24AM, jnp5021 wrote:

Token, eldrazi ramp, and vamps should all be capable of beating a goblin aggro deck using krenko. Would you like to maybe show is your favorite of those 3 and we can simply tweak it to run better? That way you have a great deck to face off all your buddies decks, rather than a super narrow "my deck beats your one deck...but dies to everything else" -cuz that is lame




I'm looking to make 2 decks, casual Vamp and casual Zombie.

Eldrazi Ramp Show




Vamps Show


Tokens Show


Willing to go $50 budget for each deck. For the vamp I'd like to keep it mono-black if possible, first deck I built myself and have a fondness for it haha. My favorite would definitely be the Vamp deck, then Eldrazi, then token.
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4 months ago  ::  Jan 31, 2013 - 11:10PM #22
Taos_Jr
Date Joined: Jun 21, 2011
Posts: 68
Conversion , silver knight are good and there is Tivadar of thorn

Best beat though is to look at an archetype that is more competitive...
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4 months ago  ::  Feb 01, 2013 - 2:20AM #23
krichaiushii
Date Joined: Jul 17, 2003
Posts: 4,047
From your decklists, I am wondering if you have issues making your first six land drops?  If so, you might want to up your land count; from experience, Cloudpost works best as 8 or 12 post - 4 of each Locus and 4 Vesuva , although I guess Thespian's Stage could work, as well.

Consistency within your decks would help, as well.  Try to get 3-4 copies of the key cards, rather than all of the 1-2 copies (except Kozilek - you only need one of him), as this will enhance your games. 

Cheers!

A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.

www.zombiehunters.org for all your preparation needs.

http://shtfschool.com/ - why prepping is useful, from one who has been there.
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4 months ago  ::  Feb 01, 2013 - 3:19AM #24
jnp5021
Date Joined: May 2, 2011
Posts: 5,813
The eldrazi ramp deck needs a few things to function well.

1. A non-basic land mana base. It's 3 colors...pretty much auto-equals major budget (my grixis control deck - - cost like....250 bucks). The reason is you need a lot of dual and tri colored lands, which aren't cheap, to ensure you have proper access to all your colors.

2. The best way to cheat fatties out with newer cards (modern legal and up) happen to be both in red and green, and you have neither- summoning trap and through the breach . Your whole goal should be mana ramp into a T3 emrakul, the aeons torn off the back of a Breach. That's pretty much GG to MANY decks. No Emmy is ok, any of the eldrazi with at least annihilator 3 or higher is good.

3. Some good ramp engines. birds of paradise , llanowar elves , and farseek are all good starting places.

The game should look like this optimally for you:
T1. Land, birds
T2:land, llanowar
T3:land, tap out for through the breach casting emrakul, the aeons torn .

...GG? *shake hands*

That should be able to beat krenko. You can cut black from the list, make it 2 colors, and with BOP and farseek, run it off basic land, saving your budget for the cheat cards and Emmy

Vamp deck and zombies:
Same basic advice for both-they are fast aggro decks. You want to curve out at like 4 mana for your biggest hitters, MAYBE like 3-4 cards higher than that. Rest should be dig ( sign in blood ) and some light removal ( dismember ). Get 4x your important cards, and just swing for the fences.
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4 months ago  ::  Feb 01, 2013 - 6:22AM #25
Sacrifice
Date Joined: Aug 6, 2006
Posts: 1,339

Feb 1, 2013 -- 3:19AM, jnp5021 wrote:

The game should look like this optimally for you: T1. Land, birds T2:land, llanowar T3:land, tap out for through the breach casting emrakul, the aeons torn . ...GG? *shake hands* That should be able to beat krenko.




My only issue with this is what Goblin deck is going to let a BoP and mana dork sit there? They gonna get blowed up. I bet it's game over before you can drop that Breach.

I'd like to see a whole list so I can get someone to play it against me to see how it'd go if you've got one JNP.

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4 months ago  ::  Feb 01, 2013 - 7:26AM #26
jnp5021
Date Joined: May 2, 2011
Posts: 5,813
Then the gob deck has to waste it's already low mana resources on the first two turns with removal rather than setting up their board position. This allows you to build up mana to either hardcast or play your own bolts or sweeps like pyroclasm   in response to their aggression.

If they play gobs, then wait to play removal, you have established a foothold, and can again tap out in response to removal in order to play your own removal or protection peices like ranger's guile .

The point is you always have options, where as a gob aggro deck has very few.

A quick list looks like this:

4x birds of paradise
4x arbor elf
4x llanowar elves
4x farseek
4x rampant growth
4x ulamog, the infinite gyre
4x emrakul, the aeons torn

4x faithless looting
4x farseek
4x rampant growth
4x through the breach
4x summoning trap

20x land

Land could be a bit low, but tons of accelerators. Loot away what you don't need until you dig into what you do. Sideboard out some ramp elements for protection spells and play slower vs heavy removal decks. Primarily build should be all about combo'ing out ASAP. G2/3 make swaps as needed.
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4 months ago  ::  Feb 01, 2013 - 3:51PM #27
R_Lopez
Date Joined: Aug 15, 2010
Posts: 23
Ok looks like a small conflict on what color use and land use. But overall looks like fixing the eldrazi deck is what everyone agrees on so i'll work on that on. Jnp's list looks good but can use some finalization and sideboard ideas no? Still conflicted on using posts+vesuvians vs mana dorks. With so many posts and fewer vesuvians, wouldnt getting color mana for removal and sweeps be less likely?
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4 months ago  ::  Feb 01, 2013 - 5:51PM #28
jnp5021
Date Joined: May 2, 2011
Posts: 5,813
the reason i went with mana dorks is because 12 post is illegal in modern format. the rest of the list of course is up for tweaking, but the idea, i think, is sound
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4 months ago  ::  Feb 01, 2013 - 10:35PM #29
R_Lopez
Date Joined: Aug 15, 2010
Posts: 23
Alright, i'll put together that list and playtest to see what feels like it needs tweeking
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