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4 months ago ::
Jan 29, 2013 - 4:12PM
#1
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Date Joined:
Jan 29, 2013
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I have a card called Faith's Fetters. Basically it's supposed to stop some abilities, but I'm not sure what it can stop. I want to know if it can stop an ability that would require a player to use 2 blue mana, one white mana, then they have to tap the card. I also want to know what "abilities" mean. I'm not a noob at this game, and I'm just wondering if the person/people I am playing with can say Faith's fetters can't work on his card.
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4 months ago ::
Jan 29, 2013 - 4:12PM
#2
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Date Joined:
Nov 16, 2007
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Please autocard. [c ]Faith's Fetters[/c] ⇒ Faith's Fetters Creating a Rules Thread
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4 months ago ::
Jan 29, 2013 - 4:15PM
#3
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Date Joined:
Nov 16, 2007
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If it's text in the box and it's not italicised, it's an ability. Faith's Fetters stops activated abilities. 112.3b Activated abilities have a cost and an effect. They are written as “[Cost]: [Effect.] [Activation instructions (if any).]” ... What you describe sounds like an activated ability, so Faith's Fetters would stop you from activating it.
Keep in mind that the loyalty abilities of planeswalkers are activated abilities even though you won't see might not notice that pattern looking at the card. (You would if you looked in Gatherer, though, and that's the only thing that counts.)
Keep in mind that some keyword abilities (e.g. Equip) represent abilities that include an activated ability.
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4 months ago ::
Jan 29, 2013 - 4:16PM
#4
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Date Joined:
Mar 12, 2011
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Fetters stops all activated abilities of the enchanted permanent, that aren't mana abilities.
Activated abilities always have the form [cost]:[effect]. Look for the colon, either in the card's text or the rules for the keyword ability.
Mana abilities are abilities that produce mana, don't target anything and aren't loyalty abilities.
I'm a Rules Advisor now  "Simple questions" usually need rather complex answers, while complex questions often come down to no more than a simple "yes" or "no". Some of my favorite Flavor texts:
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4 months ago ::
Jan 29, 2013 - 4:16PM
#5
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Date Joined:
Jul 28, 2010
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Faith's Fetters stops activated abilities those are written as {cost}:{effect} some examples: Golgari Guildmage , Prodigal Pyromancer , Jace Beleren mana abilities are abilities that generate mana, do not target and are not loyalty abilities those are not stopped by the fetters some examples: Llanowar Elves , Elvish Archdruid some examples of NOT mana abilities: Deathrite Shaman (it targets), Koth of the Hammer (Loyalty ability)
proud member of the 2011 community team
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4 months ago ::
Jan 29, 2013 - 4:28PM
#6
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Date Joined:
Nov 16, 2007
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hmmmm, no card has a activated ability whose activation cost is "    ,  ", though some come close.
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4 months ago ::
Jan 29, 2013 - 4:42PM
#7
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Date Joined:
Nov 16, 2007
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4 months ago ::
Jan 30, 2013 - 3:28AM
#8
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Date Joined:
Oct 18, 2009
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Keep in mind that the loyalty abilities of planeswalkers are activated abilities even though you won't see that pattern looking at the card. (You would if you looked in Gatherer, though, and that's the only thing that counts.)
I disagree, the pattern is there on the card. For example: 
There's a colon. The special symbol at its left represents the cost; the text after it is the effect. You need to understand what that "+1" symbol means, right, but the same is true for symbols like 
[<o>]
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4 months ago ::
Jan 30, 2013 - 5:17AM
#9
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Date Joined:
Jun 21, 2006
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I also want to know what "abilities" mean. I'm not a noob at this game.
????
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Sounds familiar?
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4 months ago ::
Jan 30, 2013 - 7:52AM
#10
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Date Joined:
Oct 29, 2007
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First off, ability can mean two different things in Magic.
1) it can be the text (or pseudo-text) found in the rules text box 2) it can be a non-spell object on the stack
Abilities of the first meaning come in 4 types:
activated (which Faith's Fetters affect) - these generally take the form [COST] : [EFFECT] though occasionally they can be hidden in the rules (like Equip)
triggered - these generally take the form [When/Whenever/At] [CONDITION], [EFFECT] though they can also be hidden in the rules (like Exalted)
static - this pretty much refers to most abilities not of the prior two types eg. Shroud, Hexproof, Flying, Protection, Creatures you control get +1/+1, Flash, Haste, etc.
spell - these are the instructions written on sorceries and instants eg. Destroy target creature, Lightning Bolt deals 3 damage to target creature or player.
Abilities of the second meaning are created on the stack by activated or triggered abilities.
Additionally, some abilities are mana abilities (Faith's Fetters doesn't affect these). Typically, these are abilities (triggered or activated) that produce mana (though not all abilities that produce mana are mana abilities, there are a few exceptions).
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