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4 months ago ::
Jan 29, 2013 - 8:02AM
#1
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Date Joined:
Feb 22, 2008
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4 x arbor elf 3 x ulvenwald tracker 4 x gyre sage 4 x predator ooze 4 x fathom mage 4 x master biomancer 2 x prime speaker zegana 1 x giant adephage Creatures: 2 x 4 3 x unsummon 2 x blessings of nature 4 x simic charm 2 x ooze flux 1 x garruk, primal hunter spells: 1 x 2 4 x breeding pool 8 x island 12 x forest Total: 2 x 4 Sideboard under construction. In an ideal world, by turn 3 this deck hits down master biomancer or fathom mage, meaning i get my card drawing and evolutions going until the enemy simply gets overrun. The simic charms are a no-brainer, but the unsummons are there both as removal and as a way to bounce my own creatures and put them down again to trigger the biomancer, the card-draw, or evolve again, and since I don't have any actual removal amongst my spells, ulvenwald tracker server that purpose both by allowing me to use my bigger creatures to remove threats (especially if i hit my predator ooze.) but also provides a cheap 3/3 or 7/3 drop after the biomancers hit. I have avoided gates for now, since the deck really wants to hit it's drops each turn in order to get past the phase where it will simply be beat by fast enemy aggression. And I am also considering removing ooze flux, since by the time it becomes relevant I have likely already won, even if it does synergize well with removing counters, only to trigger evolve again, which draws me even more cards....you get the picture. Hm, a bit torn on that actually. I also got suggested that I insert some rancor into the deck as both trample and an alternative way to beat down my opponent, but that lands me in the dilemma of what to remove. And the forced adaptation can both help me build big, but landed on a fathom mage it is a card draw each turn, and on biomancer things get stupid. Thoughts?
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4 months ago ::
Jan 29, 2013 - 9:15AM
#2
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Forced Adaption is really slow and probably not worth it. It's basically a worse Bond Beetle unless your creature survives until two more of your upkeeps. I would recommend something else that gives +1/+1 counters. Maybe Blessings of Nature . I don't like Jace here. It doesn't seem to do much in this deck. You need some more creatures to trigger evolve. Basically the only things that trigger evolve are master biomancer, prime speaker zegana, and giant adephage. Having 11 creatures (arbor elf, predator ooze, and ulvenwald tracker) that don't trigger evolve doesn't seem good.
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4 months ago ::
Jan 29, 2013 - 4:58PM
#3
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Date Joined:
Jan 28, 2013
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Try throwing in Silklash Spider . His 7 toughness will be sure to trigger evolve and his ability ensures that the fight stays on the ground.
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4 months ago ::
Jan 30, 2013 - 5:47AM
#4
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Date Joined:
Feb 22, 2008
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Thanks for the feedback guys! @kennedy: You raise a very good point about forced adaptation ! And blassings of nature fits in perfectly with the deck, both in terms of buffing the size of creatures, but also because once fathom mage is out it draws you four cards! Hm, jace to be honest, was there because when i was proxying up the deck a week or two ago, it happened to be an izzet deck with jace, and i figured "well, this is blue, why not?" :P Althoughg his +1 could be useful in keeping me alive during the early game where I am most exposed. A friend suggested Garruk, primal hunter in there, and I am kinda inclined to agree. Also, note that Gyre sage triggers evolve. Not on itself, but on the fathom mage, which is the only other actual evolve creature in there. Arbor elf stays since i really need the mana acceleration in order to hit my 4 drops on turn 3. As explained, I really don't like the idea of removing the tracker due to lack of creature removal otherwise, and the ooze also serves as both an aggresive 3 drop, but can block anything the enemy can throw at me as well. Although I could maybe reduce the number of them. Another thing to keep in mind is that once we get past biomancer, EVERYTHING in the deck triggers evolve. Ofc, since you can only have 4, getting the biomancer out is the problem What would you put in instead of the tracker and ooze as a way to stem enemy aggression and remove creatures? @Dimirdeckwins (awesome name :P): Jup! Since Thragtusk is waaay out of my budget, I have already begun on getting 1-2 of them as my 5 drops ^^
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4 months ago ::
Jan 31, 2013 - 2:14PM
#5
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Darwin is such a good name for an Evolve deck! Do you mind if i steal it? I agree that Predator Ooze seems a little out of place.
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4 months ago ::
Jan 31, 2013 - 3:40PM
#6
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Date Joined:
Feb 22, 2008
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Actually, I intentionally decided to go with this name for it because I love the name, so feel free! Let's spread it! :D Also, after some more goldfishing, i've decided that gyre sage probably has to go, although it still triggers evolve in fathom mage, so not totally convinced. Although predator ooze has presented more than one problem in a multicoloured deck, and requires an elf and 2 forests to get out consistently on turn 3. However, what would be a better alternative to it? Been also looking a bit at timberland guide , but it seems to lack power on it's own. I am more interested in creatures that can hold their own, rather than pure evolve, since fathom mage and gyre sage are the only "real" evolve cards at the moment, since master biomancer would break the format if he could also evolve! XD And I need a way to establish my board presence and hold the line until I overrun the enemy. Hm, maybe some lightnight greaves to try and protect my biomancers, which are key to securing victory? As for blessings of nature love it so far! due to the synergy, it is almost worth hardcasting!
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4 months ago ::
Jan 31, 2013 - 5:22PM
#7
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Date Joined:
Jan 28, 2013
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You have so many 1/1 and nothing that triggers evolve. This deck is mostly based on mana gain: Gyre Sage and Arbor Elf You don't even have Bioshift to trigger the biomancer. How are you supposed to bring an army of "evolved creatures"?
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4 months ago ::
Jan 31, 2013 - 5:24PM
#8
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4 months ago ::
Jan 31, 2013 - 11:21PM
#9
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Date Joined:
Dec 11, 2012
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Maybe keep Gyre Sage, add in some Increasing Savagery and some bigger creatures like Thragtusk and Giant Adephage . With Savagery and an Arbor Elf, you can Increasing Savagery on to a Gyre Sage by turn 3 and then tap Gyre Sage for a Thragtusk or maybe even another Increasing Savagery. I'd suggest Undying creatures like Vorapede to help with evolve triggers, but Undying doesn't play nice with Master Biomancer.
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4 months ago ::
Feb 01, 2013 - 6:21AM
#10
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