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Switch to Forum Live View Death Phantasms - BUG Tempo
4 months ago  ::  Jan 28, 2013 - 10:19PM #1
Sleeky
Date Joined: Oct 3, 2012
Posts: 157

Just stomped FNM with this deck

Land: 23
4x Watery Grave
4x Breeding Pool
4x Overgrown Tomb
3x Drowned Catacomb
3x Hinterland Harbor
2x Woodland Cemetery
1x Island
1x Forest
1x Ghost Quarter
 
Creatures: 15
4x Jace's Phantasm
4x Deathrite Shaman
4x Quirion Dryad
3x Wolfir Avenger
 
Spells: 22
4x Thought Scour
2x Spell Rupture
3x Think Twice
2x Abrupt Decay
4x Dimir Charm
1x Dissipate
4x Psychic Strike
2x Rewind
 
Sideboard: 15
3x Ghost Quarter
1x Elixir of Immortality
2x Dispel
1x Dream Twist
1x Think Twice
2x Ultimate Price
1x Abrupt Decay
3x Golgari Charm
1x Wolfir Avenger

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4 months ago  ::  Jan 29, 2013 - 1:50AM #2
Sleeky
Date Joined: Oct 3, 2012
Posts: 157
Help please? I'm thinking of adding in some more rewind but I'm not too sure I should pull anything. I'm also thinking about pulling 1 think twice for one more abrupt decay in the board.

Edit: Still want to add one rewind. I also would like to add one ultimate price to the main. Really makes hellrider and thundermaw look bad and both games I boarded it in were really worth it. I could stand for one main board I believe.
 
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4 months ago  ::  Jan 29, 2013 - 4:50AM #3
DarkArtist711
Date Joined: Oct 31, 2005
Posts: 625
Needs more Duress and Consuming Abberation . seriously, the horror is like standards Tarmogoyf and I think your list is promising but it needs more spot removal, maybe mainboard some of those Decays and include Aetherize as a 2 of for a sweeping tempo.

   
   
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4 months ago  ::  Jan 29, 2013 - 2:54PM #4
felduir
Date Joined: Feb 8, 2008
Posts: 814
I don't like the 8 3cc countspells. Maybe cut two for a couple Syncopate . Later on it won't be very helpful but at least you'll be able to stop something turn 2. Also you have too many land. Just cut the Rewind and two land. Might be worth adding more Dryads. Obviously you won't be able to add the abberation since it costs far too much. Also, why no Del ver ? You could add that instead of the Dryads, might be as easy or easier to turn on than the phantasm.
maybe Spell Rupture ? Might be a bad idea though...
Grow old or die trying.
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4 months ago  ::  Jan 30, 2013 - 9:16PM #5
Sleeky
Date Joined: Oct 3, 2012
Posts: 157

Jan 29, 2013 -- 4:50AM, DarkArtist711 wrote:

Needs more Duress and Consuming Abberation . seriously, the horror is like standards Tarmogoyf and I think your list is promising but it needs more spot removal, maybe mainboard some of those Decays and include Aetherize as a 2 of for a sweeping tempo.




Good point on the duress! I don't know about the Abberation though... that causes a tap out which is exactly what this deck doesn't want to do. I'm trying to find room for some ultimate price or decay in main board.

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4 months ago  ::  Jan 30, 2013 - 9:23PM #6
Sleeky
Date Joined: Oct 3, 2012
Posts: 157

Jan 29, 2013 -- 2:54PM, felduir wrote:

I don't like the 8 3cc countspells. Maybe cut two for a couple Syncopate . Later on it won't be very helpful but at least you'll be able to stop something turn 2. Also you have too many land. Just cut the Rewind and two land. Might be worth adding more Dryads. Obviously you won't be able to add the abberation since it costs far too much. Also, why no Del ver ? You could add that instead of the Dryads, might be as easy or easier to turn on than the phantasm.
maybe Spell Rupture ? Might be a bad idea though...




I think the counter suit is fine. Syncopate is pretty bad almost universally. Spell Rupture might be a fine if the deck had more creatures but this basically just tries to get two out and ride to victory. It's basically an aggro control deck. Phantasms get ungly pretty quickly. I was playing a deck a little bit like this right as RTR came out and it was a lot of fun because phantasms activated really quickly. Dryads are beyond nasty because every spell in the deck besides avenger evolves them. They're probably the best thing that can happen for me besides sticking a phantasm that doesn't disappear on turn one. Delver isn't nearly as good any more and I don't want to wast the charms on myself. It's much better to fate seal them and mill them two cards for phantasm. Which a twist and scour I hit the 10 and only lose 1 card (and four mana). I've shifted the twists down to three however. Also, I don't want to cut another land. I'm already trying to find room for a drownyard.

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4 months ago  ::  Jan 30, 2013 - 10:10PM #7
Sleeky
Date Joined: Oct 3, 2012
Posts: 157
Actually, no drownyard at this point but I would like to make some room for more removal. I updated the list. Also took out a dissipate for an abrupt decay in the board.
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4 months ago  ::  Jan 31, 2013 - 11:08AM #8
felduir
Date Joined: Feb 8, 2008
Posts: 814
I think you're under estimating Syncopate and mis-reading Spell Rupture. It's based on creature power not # of creatures. That said I'm not sure it's great for your deck as you may not always land a creature turn one or have decently sized creature later on. Just that generally a turn two counterspell is a great idea. In the first few turns everyone taps out anyways so that even a Force Spike is a Counterspell. Stops that dork->Sublime on the draw or counters T2 Silverblade on the play.

Anyways, for the board I would consider Beckon Apperation or Cremate for dealing with Snapcasters and Reanimator. It looks a little like the last four cards in your SB are just cards that didn't fit main deck. What MUs are they helping with? Extra Dryad against... Angel of glory's rise.dec? Maybe put in Tribute to Hunger for the bant auras match?
Grow old or die trying.
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4 months ago  ::  Jan 31, 2013 - 11:58AM #9
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
red still seems better than black. 

you can't play ghost quarter.

way too many 3 mana coutners   
Blue is the best color ever.  How do you deal?

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4 months ago  ::  Feb 02, 2013 - 11:52AM #10
DarkArtist711
Date Joined: Oct 31, 2005
Posts: 625
Isn't Deathrite Shaman counterproductive to Phantasm?
I'm with the vote for Delver, it just seems like you would get that running before you get Phantasm active. I'll let you know how my build goes since I'm running something similar with Aberrations and Fog. Code name Bug Fogging Monster

   
   
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