This idea really developed from the pre-release, where I took Dimir 3-1 for 3rd place. Lost to Simic (she went undefeated), but beat Boros, Gruul, and Orzhov. This is, at its core, a 60-card standard constructed version of the aggro/mill/control sealed deck I built.
The sideboard? No idea what the meta is going to look like, so I imagine it'll be a work in progress. Probably have 4x Syncopate in there for starters, along with who knows what else. I don't have a lot of the cards yet, so playtesting is limited to, well, limited.
Thoughts? Suggestions? Constructive criticism?
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
Scrap Balustrade Spy replace with Undercity Informer . (definite requirement, the informer is SOOO much more useful than the spy, since he can keep racsting it)
Nightveil Specter also wins games on his own. (He can play your enemies' lands and eventually their own spells!)
Add in Undead Alchemist to add more sacrifice targets to combo with Informer. (optional) Add in Trepenation Blade to add more milling + potential massive dmg, (on avg at least +2-3, which would be amazing on your Invis stalkers) (optional) Add in Ghost Quarter to reduce how many lands they have in their deck.
ONe thing to note about Dimir Keyrune, you can Encode it, and it will keep the encodings even if it isn't a creature. (dimir keyrune is protected from terminus and Supreme Verdict, which are Invisible Stalkers' only real weaknesses.)
I was developing a build similar to this when the set was first spoiled. Unfortunately, there wasn't enough drawing power to make the deck viable, without Snapcaster and Augur. And if you add those two in, you are better off just going traditional UWR Flash.
Anyways, not to nip your idea in the bud, here is the list I ended with:
I thought about Invisible Stalker , but to me, that's going in a different direction (more or less straight mill). This deck is really more Aggro/Control, where Mill feeds those aspects and acts as an alternative win condition.
Oh yeah, and Dimir Charm certainly needs to be in the list. I'll edit it to include it. It can take Balustrade Spy's place for now. Thanks!
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
Well with Invisible Stalker, you can add all kinds of cipher goodness or pump spells on him. Invis stalker is definitely aggro. As is Delver of Secrets.
This might be a good use for those Stalkers and Delvers I've still got from my (failed) attempt to build U/R Delver. I'll have to give that some thought. I'm not really playing the cipher mechanic too heavily, either. I'm not terribly impressed with it.
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
Dimir seems like it came with three different playstyles this time around. Cipher can be really sick, but I prefer the Make Mill Matter method. Deck looks sick.
What do you guys think of Mindshrieker as an addition at the 2C slot? Evasive with some grind and the potential to do high damage - albeit irregularly.
Also, with the land grind, it reduces your chances of pulling a land with the Mindshrieker, if only a little.
Scrap Balustrade Spy replace with Undercity Informer . (definite requirement, the informer is SOOO much more useful than the spy, since he can keep racsting it)
Nightveil Specter also wins games on his own. (He can play your enemies' lands and eventually their own spells!)
Add in Undead Alchemist to add more sacrifice targets to combo with Informer. (optional) Add in Trepenation Blade to add more milling + potential massive dmg, (on avg at least +2-3, which would be amazing on your Invis stalkers) (optional) Add in Ghost Quarter to reduce how many lands they have in their deck.
ONe thing to note about Dimir Keyrune, you can Encode it, and it will keep the encodings even if it isn't a creature. (dimir keyrune is protected from terminus and Supreme Verdict, which are Invisible Stalkers' only real weaknesses.)
I don't advise undead alchemist actually. It EXILES creature cards as it goes to the graveyard, meaning it counter-synergizes with wight of precinct 6, but I suppose you can take that out instead,