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Switch to Forum Live View Dimir Aggrind Control
4 months ago  ::  Jan 28, 2013 - 7:58PM #1
Cde0
Date Joined: Dec 27, 2012
Posts: 216

Dimir Aggrind Control


Updated list as of 2/5/13


18 Creatures:
4x Jace's Phantasm
4x Deathrite Shaman
4x Wight of Precinct Six
3x Vampire Nighthawk
3x Consuming Aberration  

2 Planeswalkers:
2x Jace, Memory Adept

17 Other Spells: 
4x Paranoid Delusions
3x Mind Sculpt
3x Mind Grind
3x Death's Approach
4x Rancor

23 Land: 
4x Drowned Catacomb
4x Watery Grave
4x Overgrown Tomb
3x Swamp
6x Island  
2x Woodland Cemetery

Sideboard: 
3x Psychic Strike
2x Abrupt Decay
2x Sever the Bloodline
2x Aetherize
2x Grafdigger's Cage   
2x Lazav, Dimir Mastermind
2x Golgari Charm

Now for the original post...



This idea really developed from the pre-release, where I took Dimir 3-1 for 3rd place. Lost to Simic (she went undefeated), but beat Boros, Gruul, and Orzhov. This is, at its core, a 60-card standard constructed version of the aggro/mill/control sealed deck I built. 


14 Creatures:
4x Jace's Phantasm  
4x Wight of Precinct Six
4x Duskmantle Guildmage
2x Consuming Aberration  

2 Planeswalkers:
2x Jace, Memory Adept

21 Other Spells:
3x Mind Sculpt
4x Paranoid Delusions
2x Dimir Charm
3x Psychic Strike
4x Mind Grind
3x Death's Approach
2x Grisly Spectacle  

23 Land:
4x Drowned Catacomb
4x Watery Grave
7x Swamp
8x Island  

The sideboard? No idea what the meta is going to look like, so I imagine it'll be a work in progress. Probably have 4x Syncopate in there for starters, along with who knows what else. I don't have a lot of the cards yet, so playtesting is limited to, well, limited. 

Thoughts? Suggestions? Constructive criticism?

   
   
   
   

"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong

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4 months ago  ::  Jan 28, 2013 - 8:10PM #2
Noohj
Date Joined: Mar 11, 2012
Posts: 188
Scrap Balustrade Spy  replace with Undercity Informer . (definite requirement, the informer is SOOO much more useful than the spy,  since he can keep racsting it)

Nightveil Specter also wins games on his own. (He can play your enemies' lands and eventually their own spells!)

Add in Undead Alchemist to add more sacrifice targets to combo with Informer. (optional)
Add in Trepenation Blade to add more milling + potential massive dmg, (on avg at least +2-3, which would be amazing on your Invis stalkers) (optional)
Add in Ghost Quarter to reduce how many lands they have in their deck. 


Delver of Secrets could be of use here.

Throw in some Invisible Stalkers , Dimir Keyrune , or Latch Seekers ,  to have unblockable ciphers. (preferably 2 invis stalkers and 2 dimir keyrunes,  both have their plusses).  

ONe thing to note about Dimir Keyrune,  you can Encode it, and it will keep the encodings even if it isn't a creature.   (dimir keyrune is protected from terminus and Supreme Verdict, which are Invisible Stalkers' only real weaknesses.)
I am White/Black
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4 months ago  ::  Jan 28, 2013 - 8:11PM #3
FIRE_REIGN_2_02
  • Tier 1
Date Joined: Aug 1, 2003
Posts: 1,374
I was developing a build similar to this when the set was first spoiled. Unfortunately, there wasn't enough drawing power to make the deck viable, without Snapcaster and Augur. And if you add those two in, you are better off just going traditional UWR Flash.

Anyways, not to nip your idea in the bud, here is the list I ended with:

// Lands
4 [RAV] Watery Grave
5 [AVR] Swamp (2)
8 [NPH] Island (1)
4 [M10] Drowned Catacomb


// Creatures
4 [ISD] Delver of Secrets
3 [M13] Jace's Phantasm
4 [ISD] Mindshrieker
4 [GTC] Wight of Precinct Six
3 [GTC] Duskmantle Seer


// Spells
1 [RTR] Ultimate Price
3 [M10] Unsummon
3 [OD] Syncopate or Spell Rupture
4 [ISD] Dream Twist
4 [DKA] Thought Scour
2 [GTC] Psychic Strike
4 [GTC] Dimir Charm


Team PMP - Practice Makes Perfect

Team GFG - Good F***ing Game

Disclaimer: This member may or may not be associated with Team GFG in any other regard besides his admiration of its members.


Use faith in the absence of science, not in its stead.
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4 months ago  ::  Jan 28, 2013 - 8:15PM #4
Cde0
Date Joined: Dec 27, 2012
Posts: 216
I thought about Invisible Stalker , but to me, that's going in a different direction (more or less straight mill). This deck is really more Aggro/Control, where Mill feeds those aspects and acts as an alternative win condition.

Oh yeah, and Dimir Charm certainly needs to be in the list. I'll edit it to include it. It can take Balustrade Spy's place for now. Thanks!

   
   
   
   

"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong

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4 months ago  ::  Jan 28, 2013 - 8:18PM #5
Noohj
Date Joined: Mar 11, 2012
Posts: 188
Well with Invisible Stalker, you can add all kinds of cipher goodness or pump spells on him. Invis stalker is definitely aggro. As is Delver of Secrets.
I am White/Black
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4 months ago  ::  Jan 28, 2013 - 8:26PM #6
Cde0
Date Joined: Dec 27, 2012
Posts: 216
This might be a good use for those Stalkers and Delvers I've still got from my (failed) attempt to build U/R Delver. I'll have to give that some thought. I'm not really playing the cipher mechanic too heavily, either. I'm not terribly impressed with it. 

   
   
   
   

"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong

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4 months ago  ::  Jan 28, 2013 - 9:24PM #7
Noohj
Date Joined: Mar 11, 2012
Posts: 188
I agree, the Cipher mechanic... is interesting. It's expensive because it would just be soooo OP if it was cheaper... 

Izzet is kinda lame, they didn't do a good job executing it, izzet doesn't have enough mana generation to do what it needs to do.

Though Madcap Skills would make your Invisible stalkers end the game VERY very quickly. 
I am White/Black
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4 months ago  ::  Jan 28, 2013 - 9:30PM #8
DimirDeckWins
Date Joined: Jan 28, 2013
Posts: 92
Dimir seems like it came with three different playstyles this time around. Cipher can be really sick, but I prefer the Make Mill Matter method. Deck looks sick.
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4 months ago  ::  Jan 28, 2013 - 9:37PM #9
DoomDuck
Date Joined: Feb 1, 2006
Posts: 111
What do you guys think of Mindshrieker as an addition at the 2C slot?  Evasive with some grind and the potential to do high damage - albeit irregularly.

Also, with the land grind, it reduces your chances of pulling a land with the Mindshrieker, if only a little.

~DD 
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4 months ago  ::  Jan 28, 2013 - 9:47PM #10
Kazepenku
Date Joined: Nov 21, 2012
Posts: 786

Jan 28, 2013 -- 8:10PM, Noohj wrote:

Scrap Balustrade Spy  replace with Undercity Informer . (definite requirement, the informer is SOOO much more useful than the spy,  since he can keep racsting it)

Nightveil Specter also wins games on his own. (He can play your enemies' lands and eventually their own spells!)

Add in Undead Alchemist to add more sacrifice targets to combo with Informer. (optional)
Add in Trepenation Blade to add more milling + potential massive dmg, (on avg at least +2-3, which would be amazing on your Invis stalkers) (optional)
Add in Ghost Quarter to reduce how many lands they have in their deck. 


Delver of Secrets could be of use here.

Throw in some Invisible Stalkers , Dimir Keyrune , or Latch Seekers ,  to have unblockable ciphers. (preferably 2 invis stalkers and 2 dimir keyrunes,  both have their plusses).  

ONe thing to note about Dimir Keyrune,  you can Encode it, and it will keep the encodings even if it isn't a creature.   (dimir keyrune is protected from terminus and Supreme Verdict, which are Invisible Stalkers' only real weaknesses.)




I don't advise undead alchemist actually. It EXILES creature cards as it goes to the graveyard, meaning it counter-synergizes with wight of precinct 6, but I suppose you can take that out instead, 

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