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Switch to Forum Live View DLCR: Aerial Maneuver
4 months ago  ::  Jan 28, 2013 - 8:53AM #1
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,333
Todays final GTC card to rate is...

Aerial Maneuver

 Spoiler: Show

5.0
: First pick no matter what.  I will always play this card.
4.5
: Splashable and first pick worthy.
4.0
: First pick pack 1.
3.5
: Early pick though not always a first pick.
3.0
: Solid early/mid pick.
2.5
: Solid pick in color.
2.0
: Should generally make the deck if in this color.
1.5
: Decent filler.
1.0
: 23rd card if you have to.
0.5
: This card will sometimes be sideboarded in.
0.0
: I will never put this card into my deck (main deck or after sideboarding).


We've seen cards like this many times these past few sets.  And most of them have been pretty decent.  I think this one is pretty good but I'm not sure how good yet.

2

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4 months ago  ::  Jan 28, 2013 - 8:59AM #2
rstnme
Date Joined: Aug 10, 2012
Posts: 2,582
Hm. I haven't played with this one yet, but it's a great combat trick. I'll say 2.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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4 months ago  ::  Jan 28, 2013 - 9:03AM #3
I-rock
Date Joined: Mar 31, 2002
Posts: 1,025
Had it played against me to great effect.  Extremely useful  in a white deck running up against Bloodrush, as leads to many 2-for-1 situations.  Great trick overall, really. 

2.0-2.5.  If I need a combat trick in white, this'll be it.
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4 months ago  ::  Jan 28, 2013 - 9:09AM #4
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
2 for me.  The first strike is the major benefit.
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4 months ago  ::  Jan 28, 2013 - 9:13AM #5
IYankemDDS
Date Joined: Oct 25, 2009
Posts: 1,214
These are fine to run in white. 

C.
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4 months ago  ::  Jan 28, 2013 - 10:13AM #6
Lobster667
Date Joined: Sep 30, 2010
Posts: 5,366
1. Nope.
A First look at Dragon's Maze Limited - New article up!
IN THE TANK - my very own blog for rambling about Magic!
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4 months ago  ::  Jan 28, 2013 - 10:31AM #7
Stuie66
Date Joined: Jul 31, 2011
Posts: 35
The Swift Justice of GTC. 

1.0
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4 months ago  ::  Jan 28, 2013 - 5:31PM #8
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,538
I generally dislike combat tricks. This one looks to be in the 1.0-1.5 range.
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4 months ago  ::  Jan 28, 2013 - 8:47PM #9
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,448
1.0-1.5. It's a combat trick, but this isn't the set for defensive tricks. I saw this get beaten by bloodrush so much.
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Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.

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Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol


May 23, 2013 -- 11:00AM, Tevish_Szat wrote:

Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters.  More than once a high class buffet has started with the mark of Phyrexia upon it.  Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.




I have 6743 Planeswalker points, that's probably more than you.
"Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight
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4 months ago  ::  Jan 28, 2013 - 9:58PM #10
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,655
The Boros and Orzhov pools have better cards, so this should rarely see play.

Bloodrush usually destroys this if you are using it defensively.

It could be useful with battalion to keeo your tiny battalion enabler from dieing but the card is still lacking.

1.0
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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