This is a new Dimir deck I've built using cards I pulled/traded for at the prerelease mixed with some other standard stuff. So far, it's been devastating.
This deck is packed full of win conditions. Consuming Aberration, Mind Grind, Jace's Phantasm, Paranoid Delusions, and Duskmantle Guildmage all work together beautifully. Recently updated to include answers to answers of the wincon ( Psychic Spiral )
This is a new Dimir deck I've built using cards I pulled/traded for at the prerelease mixed with some other standard stuff. So far, it's been devastating.
I played a dimir aggro/mill deck at the prerelease, and went 3-1 for 3rd place. Now I'm building a similar deck. Keep us posted. I'm throwing in some Black Cat and Drainpipe Vermin , along with Balustrade Spy and Undercity Informer , and I'll probably run Weight as a 3x. I've thought about Jace's Phantasm too. How do you like it in the deck?
"Dare to fight, defy difficulties and advance wave upon wave... Monsters of all kinds shall be destroyed." - Mao Zedong
What do you think of Thought Scour instead of the Mind Sculpt s? It mills less, yeah, but it draws you cards.
Or perhaps a few Dimir Charm s, since they can kill small critters in your way or mill a couple depending on what you need? I don't see much removal here.
I'm not sure about the Wights in the main -- they're no doubt devastating against the right opponents, but I'm seeing a lot of control around here, and they don't really have many creatures to speak of.
If you're more invested in mill than in damage, you might go with Invisible Stalker rather than Jace's Phantasm also. Stick a Paranoid Delusions on him and you may get through more milling than you would with a Phantasm.
I'm not sure, though, as Phantasm lets you have a more aggressive backup plan.
CdeO: I like the idea of the hand control creatures paired with Undercity Informer. What cards do you suggest removing in favor of that combo? The Phantasm has been devastating. A 5/5 flyer for 1 is never a bad deal. When it's a 1/1, it's excellent bait for Paranoid Delusions. The amount of mill in this deck garuntees that if he's ever a 1/1, he isn't for very long.
AlexaM: Card advantage is crucial, and Thought Scour is cheaper. That being said, I want my Phantasm to be a flying 5/5 by turn three at the latest. I like the Wight because a) If my opponent is running zero creatures, he is perfect cipher bait to mill them and make them use their removal on my 1/1 b) If they are running creatures, he is a field advantage that grows in tandem with library advantage. What would you suggest in the place of Wight? I like the Phantasm over the stalker because milling isn't my only win condition. What do you suggest removing in favor of Dimir Charms?
I'm considering taking out the Wight of Precint Six in favor of more Duskmantle Guildmages. That first ability is a huge mid-game threat and a late-game bomb.
I'm currently working on a similar deck. I'm considering a couple Trepanation Blade s to help feed the mill process, and possibly (up to) a set of Ghost Quarter ; most likely destroying a dual land, and replacing it with a basic land. More importantly, it removes lands which make cards like ballustrade spy/mindgrind mill more. Think they're worth it?
I like Trepination Blade alot, but three to play and two to equip seems a little pricey. What would you suggest removing? Ghost Quarter seems like it would be very helpful, but too many could potentially damage your mana base.
Yeah, I love Trep Blade, and have been trying to fit it in a deck since it came out, though it always gets removed. This might be the deck where I can rationalize playing a couple. As to what to remove for you, I'm not sure. Dimir is more of an aggro mill, which is plays very different from a mono-blue control mill deck that I've played before, and I'm still messing with my dimir deck. I need to cut some cards from mine, and make a few more changes before it's gonna be any good, but if you want, I'll post what my first draft of the deck is after I finish it.
It seems to me that Dimir has three basic strategies. The first is just to mill them out. The second is to "make mill matter" with cards like Consuming Aberration, Jace's Phantasm, and Wight of Precinct Six (this deck). The third is to use Tormented Souls and Invisible Stalkers in conjunction with alot of Cipher. I think the first and second work together, and the third works best by itself. I'd definitely be interested in seeing your decklist when you finish it.