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4 months ago ::
Jan 26, 2013 - 6:56PM
#1
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My favorite deck is the Thoughts of wind deck from the first game. I would love it if they updated this deck for D.O.T.P 14. Give us Thoughts of wind 2.0
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4 months ago ::
Jan 26, 2013 - 7:19PM
#2
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Date Joined:
Aug 21, 2011
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Crosswinds and Ancient Wilds tie. Funny, because I was really indifferent to CW for a long time. Also really liked Claws of Vengeance.
Bring on the singularity.
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4 months ago ::
Jan 26, 2013 - 7:41PM
#3
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2010 - Eyes of Shadows (not to be confused with Master of Shadows) 2012 - Dark Heavens 2013 - meh, don't really have a favorite. Pack Instinct I guess.
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4 months ago ::
Jan 26, 2013 - 7:42PM
#4
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Date Joined:
Sep 15, 2011
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Grave Whispers from 2012. Mono black control, my favourite all time deck type. Had a decent mana curve, empty thier hand, kill their creatures, drop a bomb. One of the few real control decks we ever got in duels.
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4 months ago ::
Jan 26, 2013 - 7:44PM
#5
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Grave Whispers from 2012. Mono black control, my favourite all time deck type. Had a decent mana curve, empty thier hand, kill their creatures, drop a bomb. One of the few real control decks we ever got in duels.
Yea despite the fact that 2012 had too many aggro tribal decks, it had by far the coolest decks imo. I really liked Dark Heavens, Gravewhispers, and Ancient Depths just to name a few.
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4 months ago ::
Jan 27, 2013 - 1:42AM
#6
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Date Joined:
Sep 17, 2011
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2010 - Relics of Doom. An insanely fun deck which could be both ultra fast aggro and full of mad control cards too (removal, counters, Tinker 'nuff said). It had good matchups against every deck bar the ridiculous vampire deck, and I've always loved the effect Howling Mine has on a duel...which informs my choice for DOTP 2013 too!) 2012 - Ghoulkeeper. I wished this deck had a more interesting playstyle than just 'plonk down a creature every turn, attack, remove threat, win' BUT it's because of its theme that I loved it. In every way, playing this deck made you feel like you were controlling a shambling, unstoppable zombie horde. Its pace was plodding as it was slow for an aggro deck, its zombies often came back from the grave, and they relentlessly multiplied thanks to certain cards. Love it, and really miss it. 2013 - Dream Puppets. I love alternate win conditions and mill is way up their with my favourites. This deck is really enjoyable mostly because the majority of opponents think it is an easy win when they see it but, to be honest, its a really good deck if built correctly. It's ridiculously fun to flood your opponent's hand with cards turn after turn and seeing them struggle to play more than one of them (and thus discard at the end of their turn), whilst watching their deck melt away. Thanks to the shift in the meta-game away from Goblins and Peacekeepers and towards slow decks like SS and MM, Dream Puppets has only increased in power and fun.
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4 months ago ::
Jan 27, 2013 - 5:14AM
#7
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2009 - Root of the Firemind: Counter-burn done right with cheap burn and tons of counters.. with a bunch of Gelectrode s and Kiln Fiend s as a kicker. Yum. 2012 - Machinations: After the expansion, this deck had a fun control suite. Mirrorworks and Seer's Sundial for card advantage, Go for the Throat and Dispense Justice for cheap and flexible removal, Darksteel Plate for reusable indestructibility, Stoic Rebuttal and Undermine for counters, Damnation for a sweeper, Dead Reckoning for graveyard recursion + damage, and of course Cumber Stone to totally wreck the aggro 2012 meta. And I'm still leaving out deathtouch, lifelink, metalcraft... this deck did everything. 2013 - Ancient Wilds: Incredibly flexible and impossible to settle on the "perfect" build. Like Machinations, it can do a little bit of everything, and the "green bounce engine" concept is original for the series. And it sits perfectly on the meta power curve.. not overpowered, but generally has a chance against the rest of the field too. And if the meta shifts so it doesn't, there's enough flexibility to adjust so it does! 2013 (Honorable Mention) - Grinning Malice: Something about this deck grabs me. Like AW, it's good but not overpowered. I like the damage+discard theme. I like the decisions each game around the perfect time to play Blightning , Hellhole Rats and Singe-mind Ogre . I like planning around how to best play the game while activating Bloodchief Ascension . I like Reanimate shenanigans. Plus, as of Deck Pack 3, it's well-positioned in the meta to trash both the most-played deck (MM) and its most-played counter (DP). So good times for me!
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4 months ago ::
Jan 27, 2013 - 5:39AM
#8
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Date Joined:
Apr 18, 2012
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2009 - Ears of the Elves was the first deck I mastered. You could just buff and buff and buff until you did like 10k trample dmg. The main cards being Coat of Arms , Immaculate Magistrate , Imperious Perfect , Rhys the Exiled , 2012 - Then came Ancient Depths. I just fell in love with all those big blue beasts - . Lorthos, the Tidemaker , Simic Sky Swallower , Tidal Kraken , Primeval Titan , Inkwell Leviathan . Oh, and lets not forget good old Kozilek and Ulamog . And Rite of Replication .
2013 - Now my favourite deck is Sepulchral Strength, because it has my favourite card - Grave Pact . I love it how you can build your whole deck around it, it's just perfect.
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4 months ago ::
Jan 27, 2013 - 5:50AM
#9
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Crosswinds is my favorite, with Ancient Wilds a close second. I didn't play the other DotP games, so can't comment there. And Slodice, I love Grave Pact so much that I did build my SS deck around it! Too fun!
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4 months ago ::
Jan 27, 2013 - 6:39AM
#10
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2009 - Thoughts of wind 2012 - Ancient depths 2013 - Crosswinds
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