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4 months ago ::
Jan 27, 2013 - 6:05AM
#11
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Date Joined:
Sep 22, 2008
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It's all about fetchlands bringing you the "perfect" land, thinning your deck at the same time and like it was said before, it doesnt matter if you're at 1 life, as long as your opponent is at 0. Also in more competitive formats, usually the swings are so big and fast that having 17 or 20 lifes (from using arid mesa into a sacred foundry ) will not make a difference, while having that extra spell played will make quite a difference.
I love trolls  Dont hate me because I'm blunt and you cannot handle it
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4 months ago ::
Jan 27, 2013 - 6:54AM
#12
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Date Joined:
Nov 21, 2012
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4 months ago ::
Jan 27, 2013 - 7:01AM
#13
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Date Joined:
Jan 15, 2013
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I think of it like this: Is saving myself from manascrew, and thus essentially giving myself an extra turn, worth 2 life?
Absolutely.
If you're playing Standard and an extra turn isn't worth 2 life, your deck isn't aggressive enough.
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4 months ago ::
Jan 27, 2013 - 10:48AM
#14
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Date Joined:
Oct 12, 2010
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I am confused by this post.
he's basically saying "only your last life point matters", which is fairly common knowledge, but he's saying it in a really roundabout way.
Wow, the rich cheerleader in every insipid teen movie ever (and they're all insipid) got it right. Life totals, poison counters, drawing a card when you can't, and special cards are the only ways you can lose the game. (You can win the game by special cards or by being the only player who hasn't lost the game.)
To put it in perspective, you lose when you're forced to draw a card, either by the rules or by a spell, but you can't, but we still run Elvish Visionary and Wall of Omens explicitly for the extra cards. Why? Because the card advantage is more important than the risk of decking yourself. Dredge isn't even considered a "cost" by dredge players for this exact reason.
But what about life loss? Follows the same rule. What if I told you of a card that made you pay life in order to use it, and you couldn't draw any cards while it was on the battlefield, and it neutered one of its color's main strengths? It won some of the first Pro Tours. More recently, some Phyrexian mana cards, like Porcelain Legionnaire , found their way into Tempered Steel variants.
What does this mean? The game doesn't really care about your life total until either it's 0 or it passes certain thresholds on certain cards .
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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4 months ago ::
Jan 27, 2013 - 1:22PM
#15
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Date Joined:
Jun 29, 2011
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In the case of stuff like shocklands, I like to think of it as using your life as a resource.
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4 months ago ::
Jan 27, 2013 - 1:46PM
#16
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Date Joined:
Apr 28, 2008
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The whole "Lifeloss and Lifegain is irrelevant" mindset really needs to die.
Everything Mown does is elegant.

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4 months ago ::
Jan 27, 2013 - 3:18PM
#17
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Date Joined:
Nov 15, 2012
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I can't say extort won the game from the 7/7 demon that flew over my creatures.
I guess super competative magic is in a race to kill its opponent before it kills you
I really don't know
TLDR
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