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4 months ago  ::  Jan 26, 2013 - 8:26AM #1
cazoo
Date Joined: Sep 26, 2010
Posts: 65
Rate others. Have fun.

Simic 

Adaption: As long as this creature has a +1/+1 counter, it gains flying/trample/reach/wither/whatever

Azorius

Law X: as long as this creature is on the battlefield, enemy opponents cannot play cards with converted mana cost of X

Dimir

Intelliegnce X: when this creature is blocked you may disacrd and draw cards equal to X

 Selesnya

Commune: If another creature has enetered the battlefield under you control this turn, this creature enters with lifelink.
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4 months ago  ::  Jan 26, 2013 - 9:03AM #2
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,067
Adaptation: Fine, but you're probably going to want to expand it to more than just keywords.
Law: Kind of boring.
Intelligence: Sure, why not. Acts a nice enabler to Cipher.
Commune: They don't want green to have lifelink by itself because green and white have too much in common. Also, this would probably need to use some sort of counter to act as a reminder, a la Xathrid Gorgon . The petrification is not tied to the counter, it just reminds you that it's a thing that happened.  
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4 months ago  ::  Jan 26, 2013 - 9:12AM #3
cazoo
Date Joined: Sep 26, 2010
Posts: 65

Jan 26, 2013 -- 9:03AM, HairlessThoctar wrote:

Adaptation: Fine, but you're probably going to want to expand it to more than just keywords.
Law: Kind of boring.
Intelligence: Sure, why not. Acts a nice enabler to Cipher.
Commune: They don't want green to have lifelink by itself because green and white have too much in common. Also, this would probably need to use some sort of counter to act as a reminder, a la Xathrid Gorgon . The petrification is not tied to the counter, it just reminds you that it's a thing that happened.  


I fail to see why they think that. If two colours synergise and have a lot of stuff in common, then why not make the guild revolve around mechanics they share? Anyway how about this instead?

Commune: When this creature enters the battlefield you gain life equal to the ammount of creatures of control. 

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4 months ago  ::  Jan 26, 2013 - 9:19AM #4
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346

Jan 26, 2013 -- 8:26AM, cazoo wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Azorius

Law X: as long as this creature is on the battlefield, enemy opponents cannot play cards with converted mana cost of X




Dangerous effect. Would probably cost a lot, especially in the case of Law 2.

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4 months ago  ::  Jan 26, 2013 - 9:24AM #5
cazoo
Date Joined: Sep 26, 2010
Posts: 65

Jan 26, 2013 -- 9:19AM, Esterdi wrote:

Jan 26, 2013 -- 8:26AM, cazoo wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Azorius

Law X: as long as this creature is on the battlefield, enemy opponents cannot play cards with converted mana cost of X




Dangerous effect. Would probably cost a lot, especially in the case of Law 2.


My thought would be that low power critters have stuff like law 5 and law 4 so that they make badass late game counters. And more expensive powerful creatures have stuff like law 2, but at the point where you can drop them, 2 mana cards are kind of irrelevant.

But overall Law creatures are expensive and fairly weak, so they're easilly counterable. But that it'd be crazy fun and mean to have a few on the board and totally shut down your opponent for a few turns.

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4 months ago  ::  Jan 26, 2013 - 9:33AM #6
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346

Jan 26, 2013 -- 9:24AM, cazoo wrote:

Jan 26, 2013 -- 9:19AM, Esterdi wrote:

Jan 26, 2013 -- 8:26AM, cazoo wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Azorius

Law X: as long as this creature is on the battlefield, enemy opponents cannot play cards with converted mana cost of X




Dangerous effect. Would probably cost a lot, especially in the case of Law 2.


My thought would be that low power critters have stuff like law 5 and law 4 so that they make badass late game counters. And more expensive powerful creatures have stuff like law 2, but at the point where you can drop them, 2 mana cards are kind of irrelevant.

But overall Law creatures are expensive and fairly weak, so they're easilly counterable. But that it'd be crazy fun and mean to have a few on the board and totally shut down your opponent for a few turns.




At what point in the game are 2 mana cards EVER irrelevant?!

2 mana has most removal that people actually run. And in modern, most counters aswell.

Hell, it also has Tarmogoyf and Snapcaster, among others.

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4 months ago  ::  Jan 26, 2013 - 9:33AM #7
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,521
there are plenty of use low casting cost spells



Simic Slivers creature slivers
creatures with +1/+1 counters are slivers
(1/1)

Batalion Silvers creature sliver
If 3 more more you control creatures attack, they are slivers to end od turn.
(0/3)
TLDR
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4 months ago  ::  Jan 26, 2013 - 9:46AM #8
cazoo
Date Joined: Sep 26, 2010
Posts: 65
woops brain fart. Anyway.

Izzet

Invent X: You return this card to the top of your library, if you do all instants and sorceries this turn cost X less this turn.
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4 months ago  ::  Jan 26, 2013 - 11:49AM #9
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,067


Gruul
 All-Out N - At the beginning of each combat, you may have this creature get +N/+0 and gain haste and trample until end of turn. If you do, sacrifice it at the beginning of the next end step.

Tribute - Return this creature to your hand, add mana to your mana pool equal to its mana cost. Tribute only once per turn.
  


 



Orzhov
Proxy - Whenever this permanent would die, you may remove all damage from it, and sacrifice a permanent that shares a type with it instead.

Contract - When this creature enters the battlefield, you may pair it with an unpaired creature an opponent controls. Whenever either creature dies, BONUS. Those creatures remain in a contract as long as they both remain on the battlefield under the control of different players.
 



 


  Izzet
Chain - This spell costs 1 less for each spell you've cast this turn.

Reckless (cost) - You may cast this spell for its Reckless cost. If you do, choose its target at random.  





Rakdos
Ritual - Discard this spell and pay 1 life: Add one mana of any of this cards colors to your mana pool. If you spend this mana to cast BLAH, that spell BONUS. Activate this ability only once per turn.  

Nihilism - Ability word that rewards you for having less life than each other player.  





Golgari
Hoard - When this creature enters the battlefield, you may search your library for a card with QUALITY and put it into your graveyard. When this creature dies return a card with QUALITY from your graveyard to your hand.


   

 

Boros
Rally - Whenever a creature attacks, this creature gets +1/+0 until end of turn. 

Armed - As long as this creature is equipped or enchanted, BONUS.

Dominance - As long as you control more creatures than your opponent, BONUS.




Dimir
Intel - An ability word that rewards you for having more cards in hand than an opponent.

Espionage - An ability word that exiles things from an opponent's library, and then does stuff based on what was exiled, a la Imprint.
 


 


Selesnya
Reverence - Ability word that rewards you for having more life than each opponent.
 


 

*&!%, this is fun!

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4 months ago  ::  Jan 26, 2013 - 12:37PM #10
Esterdi
Date Joined: Nov 7, 2012
Posts: 1,346
Boros

Regroup (When this creature dies, you may put a creature card that costs less from your hand onto the battlefield)


Would actually like this way more than battalion, especially since it's anti-boardwipe (which WR needs). Would also lead to some pretty awkward blocks.



Barracks Unit Assembler
Creature - Human Soldier

Haste, Regroup
: Creatures you control have haste until end of turn.

Pushed? Me? Naaaah

2/2
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