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5 months ago ::
Jan 26, 2013 - 7:48AM
#1
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Date Joined:
Nov 12, 2012
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Hey guys, now that the first waves of prereleases are over what are some cards that flew under the radar, but ended up being good. Or the complete opposite cards that you thought were good and ended up being bad? The good for me(played gruul at prerelease) Crocanura - This guy is just a straight up champion Mugging - Really helpful was not expecting it to be that good Bad Cinder Elemental - Removal on a stick I thought it was gonna be fantastic, very lackluster imo. I had 2 in my deck originally and cut it down to 1 after several occasions of not being worth it to use its ability or i needed it to block before I could.
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5 months ago ::
Jan 26, 2013 - 8:00AM
#2
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Date Joined:
Jun 14, 2007
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Guardian of the Gateless was good, although maybe that was expected. Slate Street Ruffian and Balustrade Spy were both better than I expected. The cheap Cipher ( Last Thoughts and Hands of Binding ) were insane when paired with extort, assuming you had the evasion. The other cards I wasn't sure how good they'd be either didn't make my deck or didn't ever draw into my hand.
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5 months ago ::
Jan 26, 2013 - 8:22AM
#3
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Date Joined:
Mar 31, 2002
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Disciple of the Old Ways was one of cards that carried many of my games. Also look out for Madcap Skills . Good lord does that single enchantment swing games and hard. And to my absolute surprise, Zhur-Taa Swine dramatically underperformed. I just could never find a use it at the right time to actually be meaningful.
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5 months ago ::
Jan 26, 2013 - 8:31AM
#4
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Date Joined:
Jul 13, 2008
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Strong: Pit Fight It often may as well have read "Destroy target creature". Agoraphobia Rapid Hybridization Bomber Corps This guy is low on the curve and his battalion ability was really useful. Crocanura This guy is a really nice and easy to cast 3 drop. Spire Tracer This gal was a force in her own right. Winning for me a few times and keeping fliers from attacking other times! Dinrova Horror Voidwielder 's big brother! Prophetic Prism This card was money for me all day.
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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5 months ago ::
Jan 26, 2013 - 8:34AM
#5
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Date Joined:
Jul 13, 2008
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Disciple of the Old Ways was one of cards that carried many of my games. Also look out for Madcap Skills . Good lord does that single enchantment swing games and hard.
And to my absolute surprise, Zhur-Taa Swine dramatically underperformed. I just could never find a use it at the right time to actually be meaningful.
I didn't get to play with the Swine yet but I saw it finish off a game as a creature and once as a bloodrush.
What part of +5+4 (for 3 mana)on the attack wasn't useful? = p
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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5 months ago ::
Jan 26, 2013 - 8:35AM
#6
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I haven't read -- in this thread or any others this morning -- about the set's planeswalkers. Are/were they non-issues? thx
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5 months ago ::
Jan 26, 2013 - 8:41AM
#7
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Date Joined:
Jul 13, 2008
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I haven't read -- in this thread or any others this morning -- about the set's planeswalkers. Are/were they non-issues? thx
At my tourney I didn't run across one. A guy who picked Boros opened a R/G walker but I don't know if he played it or what happened. I would have been absolutely giddy if I had gotten that card in my pool!
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging 2.0: Creatures 10-16; removal 6-7. Act of Treason 1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk 1.0: 23rd card if I don't maindeck an additional land. Mental Vapors 0.5: This card will sometimes be sideboarded in. Shattering Blow 0.0: I will shred this card for counters. Frenzied tilling
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5 months ago ::
Jan 26, 2013 - 8:50AM
#8
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Date Joined:
Mar 31, 2002
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Disciple of the Old Ways was one of cards that carried many of my games. Also look out for Madcap Skills . Good lord does that single enchantment swing games and hard.
And to my absolute surprise, Zhur-Taa Swine dramatically underperformed. I just could never find a use it at the right time to actually be meaningful.
I didn't get to play with the Swine yet but I saw it finish off a game as a creature and once as a bloodrush.
What part of +5+4 (for 3 mana)on the attack wasn't useful? = p
As I said, the most useful aspect of bloodrush I've found is to use it to protect your creatures while simultaneously killing off one of your opponent's creatures. For me, I never really found a situation where an extra 3 power would help me do that, and falls into overkill areas. Simultaneously, I never really found myself trying to eek out an extra 2-3 damage over many of the other common, cheaper, and less mana intensive bloodrushers (Such as Scab-Clan Charager and Slaughterhorn ). What I'm saying is that the Swine is just an all-in overkill card that limits what it can cast the turn you either play it or bloodrush it, and generally isn't going to be much better at doing what you want to do when compared with other common bloodrushers. I'd take 4 Chargers over 4 swines any day, as the damage output is really not that necessary.
Granted, it's nice to have. But really only 1-of, maybe 2 at most. It's a good body, but gruul has plenty else in that cost-range and plenty of things which don't restrict your mana useage. It's a good finisher out of nowhere, particularly if you have Madcap Skills in play, but its central role-As a combat trick used as removal- seems to be mostly fulfilled by the Charger. At least in my experience at the Pre-release. I was never unhappy to see a couple chargers in my opening hand, but having the swine there never worked out in my favor.
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5 months ago ::
Jan 26, 2013 - 8:52AM
#9
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Date Joined:
May 14, 2007
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I saw someone pull Domri and play it (There was a player with Gideon, didnt see it though)
Domri was a train. The guy got at least 2 cards out of it when I saw, and was fairly close to getting the emblem(closed the game out before that could happen)
Honestly, Madcap skills was the biggest curveball I saw, nothing ellse hugely suprising, although Zamek Guildmage performed extremely well for me.
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5 months ago ::
Jan 26, 2013 - 8:56AM
#10
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Date Joined:
Mar 31, 2002
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I haven't read -- in this thread or any others this morning -- about the set's planeswalkers. Are/were they non-issues? thx
At my tourney I didn't run across one. A guy who picked Boros opened a R/G walker but I don't know if he played it or what happened. I would have been absolutely giddy if I had gotten that card in my pool!
Ran across Gideon at my pre-release.
He most certainly is an issue. He's a very solid mid-range card for Boros that provides a ridiculous and huge creature that is damn near impossible to get rid of.
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