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Switch to Forum Live View A Detektor Blip: Life Imprisonment
4 months ago  ::  Jan 25, 2013 - 3:59PM #11
Mown
Date Joined: Apr 28, 2008
Posts: 16,670
Life Imprisonment
Enchantment
When ~ enters the battlefield, exile target creature. Put X loyalty counters on ~, where X is its toughness. Then, ~ becomes a planeswalker.
When ~ leaves the battlefield, return the exiled permanent to the battlefield unders its owner's control.

I'm really only making it worse. Maybe if attacking permanents could be keyworded.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Jan 25, 2013 - 4:01PM #12
Mown
Date Joined: Apr 28, 2008
Posts: 16,670
Actually, I think I might have something workable.

Life Imprisonment
Enchantment
When ~ enters the battlefield, exile target creature.
If you would be dealt damage, put that many shackle counters on ~ instead.
When ~ has shackle counters on it equal to or more than exiled creature's toughness, sacrifice ~ and return that creature to the battlefield unders its owner's control.

Sounds like the creature's toughness can have counters on it, but other than that it looks okay. It also prevents "overkill" damage. You could, alternatively, add "You gain life equal to its toughness" and just make it "Whenever you're dealt damage, put that many shackle counters on ~." which changes its functionality in multiples.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Jan 25, 2013 - 5:22PM #13
dtolle
Date Joined: Dec 24, 2012
Posts: 916
Problem with counters is they can be manipulated. Remove them all, proliferate, clockspinning , etc. What if you got an emblem... 
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4 months ago  ::  Jan 25, 2013 - 5:40PM #14
razorborne
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Date Joined: Mar 23, 2006
Posts: 19,298
man just note your life total.

 
120.6. Some effects replace card draws.
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4 months ago  ::  Jan 25, 2013 - 6:37PM #15
Mono789
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I'm more interested in the play on words in the name here.  Which, by the way, nice play on words.
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4 months ago  ::  Jan 25, 2013 - 9:02PM #16
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,204
Just add a clause disallowing counter manipulation.
Also it only takes one counter; a twenty-sided die.
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4 months ago  ::  Jan 26, 2013 - 3:51AM #17
Mown
Date Joined: Apr 28, 2008
Posts: 16,670

Jan 25, 2013 -- 5:22PM, dtolle wrote:

Problem with counters is they can be manipulated. Remove them all, proliferate, clockspinning , etc. What if you got an emblem... 



Oh no it interacts with other cards.
I don't see that as a bad thing.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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4 months ago  ::  Jan 26, 2013 - 4:11AM #18
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,335
In this situation it is.
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4 months ago  ::  Jan 26, 2013 - 5:52AM #19
dtolle
Date Joined: Dec 24, 2012
Posts: 916
Card interaction isn't bad. However its something to think about. It adds more ways to manipulate the card which almost exponentially increases the complexity of dealing with the card. Also, what kind of counters to use? In the past we had all kinds of funky counters, then they decided that was too complex. Now suddenly, we're back to funky one off counter types like filibustor or blaze. Anyways these are all important things to consider. Is either way (counters or noting) strictly better? Easier? Correct? Not really.
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4 months ago  ::  Jan 26, 2013 - 5:55AM #20
BlippyTheSlug
Date Joined: Jul 20, 2009
Posts: 1,714
Oh. Soory. I thought this was about me. Carry on.
When the going gets weird, the weird turn pro. - Raoul Duke
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