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4 months ago  ::  Feb 02, 2013 - 12:58AM #291
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,649
If you are one of the first people voting for a card please don't simply say something like "bomber" or "corps", etc. That's not very helpful for this topic. If everything has been said that's one thing, but one of the points was to generate discussion on all the picks.

For people that are voting after much has been said please ignore.

But I'd really like to see some people get less lazy with their posts.
bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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4 months ago  ::  Feb 02, 2013 - 1:48AM #292
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,779

Feb 2, 2013 -- 12:58AM, Urzasapprentice wrote:

If you are one of the first people voting for a card please don't simply say something like "bomber" or "corps", etc. That's not very helpful for this topic. If everything has been said that's one thing, but one of the points was to generate discussion on all the picks.

For people that are voting after much has been said please ignore.

But I'd really like to see some people get less lazy with their posts.



Well, I did intend to write something about picking BC, but all I could think of was "Obvious pick", which isn't helpful either in understanding my choice. But I really don't think, any of the other cards can compare or makes sense here, nor can I really explain, why I feel BC is the right pick. Sometimes I just go with a gut feeling.

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4 months ago  ::  Feb 02, 2013 - 7:17AM #293
Urzasapprentice
Date Joined: Jul 13, 2008
Posts: 1,649

Feb 2, 2013 -- 1:48AM, rezzahan wrote:

Feb 2, 2013 -- 12:58AM, Urzasapprentice wrote:

If you are one of the first people voting for a card please don't simply say something like "bomber" or "corps", etc. That's not very helpful for this topic. If everything has been said that's one thing, but one of the points was to generate discussion on all the picks.

For people that are voting after much has been said please ignore.

But I'd really like to see some people get less lazy with their posts.



Well, I did intend to write something about picking BC, but all I could think of was "Obvious pick", which isn't helpful either in understanding my choice. But I really don't think, any of the other cards can compare or makes sense here, nor can I really explain, why I feel BC is the right pick. Sometimes I just go with a gut feeling.




Fair enough, but some of the more thoughtful drafters are just being lazy. I think they sometimes forget that easy picks to them might be difficult for others.

bulletd Guidelines:

5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1. Domri Rade
4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Obzedat, Ghost Council
4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Rubblehulk
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Ground Assault
3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. Kingpin's Pet
2.5: Solid pick in-color; creatures 5-12, removal 3-5. Mugging
2.0: Creatures 10-16; removal 6-7. Act of Treason
1.5: My 23rd or 22nd card, depending on removal. Gutter Skulk
1.0: 23rd card if I don't maindeck an additional land. Mental Vapors
0.5: This card will sometimes be sideboarded in. Shattering Blow
0.0: I will shred this card for counters. Frenzied tilling
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4 months ago  ::  Feb 02, 2013 - 7:59AM #294
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,303
Pack 1:

Frontline Medic
Cinder Elemental
Wojek Halberdiers
Boros Guildgate
Pit Fight
Syndic of Tithes
Bomber Corps

Next...

Coerced Confession
Disciple of the Old Ways
Last Thoughts
Wildwood Rebirth
Zarichi Tiger
Act of Treason
Devour Flesh  
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4 months ago  ::  Feb 02, 2013 - 8:08AM #295
IYankemDDS
Date Joined: Oct 25, 2009
Posts: 1,214
Act of Treason - if we keep the battalion theme going, this can do a lot for us.  We can either grab a blocker, or even turn on battalion when they aren't expecting it.  Only other options that I really see here is Zarichi Tiger, but Act of Treason is much better for this deck.

Act of Treason it is.
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4 months ago  ::  Feb 02, 2013 - 8:46AM #296
longwalrus
Date Joined: Sep 22, 2012
Posts: 294
Reasonable cards include the disciple of the old ways , act of treason , and devour flesh . Nothing very compelling here, and no reason not to take the on color act of treason.
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4 months ago  ::  Feb 02, 2013 - 9:10AM #297
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,519
I thnk the Tiger might be alright, but I am happier with the Act.
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4 months ago  ::  Feb 02, 2013 - 9:17AM #298
rstnme
Date Joined: Aug 10, 2012
Posts: 2,555
Act
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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4 months ago  ::  Feb 02, 2013 - 9:19AM #299
krarks_pinky
Date Joined: Oct 11, 2007
Posts: 803
act of treason , it plays nicely with battalion in more than one way (enables, snatches a blocker, gives some reach)
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4 months ago  ::  Feb 02, 2013 - 9:31AM #300
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
Act of treason.  Add a creature for batallion and remove a blocker.
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